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	<title>City Power - Revision history</title>
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	<updated>2026-05-20T21:52:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wosforge.org/index.php?title=City_Power&amp;diff=316&amp;oldid=prev</id>
		<title>WikiAdmin: New City Power page - contributors, power vs combat, tips</title>
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		<updated>2026-05-20T03:08:46Z</updated>

		<summary type="html">&lt;p&gt;New City Power page - contributors, power vs combat, tips&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;City Power&amp;#039;&amp;#039;&amp;#039; (also called &amp;#039;&amp;#039;&amp;#039;Might&amp;#039;&amp;#039;&amp;#039;) is the numerical score that represents the overall development and strength of your city in Whiteout Survival. It is a composite metric derived from all aspects of your city — buildings, troops, research, heroes, and gear.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
City Power is the single number displayed on your city profile that other players see. It is used to:&lt;br /&gt;
* Match players against appropriate opponents in certain events&lt;br /&gt;
* Serve as a benchmark for your progression relative to other players&lt;br /&gt;
* Determine your rank on state leaderboards&lt;br /&gt;
* Qualify (or disqualify) you for certain event tiers&lt;br /&gt;
&lt;br /&gt;
== What Contributes to City Power ==&lt;br /&gt;
City Power is increased by:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Contribution Notes&lt;br /&gt;
|-&lt;br /&gt;
| Building Levels || Each upgrade adds significant power&lt;br /&gt;
|-&lt;br /&gt;
| Troop Count || Each trained troop adds power (permanent, even if killed)&lt;br /&gt;
|-&lt;br /&gt;
| Research Completions || Every technology adds power&lt;br /&gt;
|-&lt;br /&gt;
| Hero Levels and Stars || Higher hero levels add power&lt;br /&gt;
|-&lt;br /&gt;
| Gear Equipped || [[Hero Gears]] and [[Chief Gears]] add power when equipped&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]] Level || Major power milestone gates&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance Technology]] || Shared alliance research may contribute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Troop deaths do NOT reduce your City Power — the power is earned when troops are trained, not when they fight.&lt;br /&gt;
&lt;br /&gt;
== Power vs. Combat Effectiveness ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;City Power is NOT a direct measure of combat strength.&amp;#039;&amp;#039;&amp;#039; Two players with identical City Power can have very different fighting effectiveness depending on:&lt;br /&gt;
* How much power came from troops vs. buildings vs. research&lt;br /&gt;
* The tier level of their troops (T4 troops are worth far more than T1)&lt;br /&gt;
* Their hero compositions and levels&lt;br /&gt;
* Their gear quality and set bonuses&lt;br /&gt;
&lt;br /&gt;
A player with 50% of their power in high-tier troops will defeat one with the same total power but mostly low-tier troops.&lt;br /&gt;
&lt;br /&gt;
== Power Gates ==&lt;br /&gt;
[[Furnace]] upgrades are the primary power gates. Each Furnace level milestone:&lt;br /&gt;
* Unlocks higher building levels&lt;br /&gt;
* Unlocks new research tiers&lt;br /&gt;
* Enables higher-tier troop training&lt;br /&gt;
* Provides major power jumps&lt;br /&gt;
&lt;br /&gt;
See [[Furnace]] for milestone details.&lt;br /&gt;
&lt;br /&gt;
== Event Matchmaking ==&lt;br /&gt;
Some events use City Power to match players against similar opponents. This can create incentives around power management — some competitive players deliberately delay power gains to stay in lower-power brackets where they dominate.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t obsess over power:&amp;#039;&amp;#039;&amp;#039; Raw City Power is not a reliable indicator of who will win a fight — focus on building effective armies with good troops, heroes, and gear.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Balance all sources:&amp;#039;&amp;#039;&amp;#039; A well-rounded city (balanced buildings, research, and troops) performs better than a city that maximized one area.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Upgrade the Furnace first:&amp;#039;&amp;#039;&amp;#039; Furnace upgrades unlock the most impactful power sources across all categories.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;High-tier troops matter most:&amp;#039;&amp;#039;&amp;#039; The best way to be powerful AND effective is to have large numbers of high-tier troops.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Furnace]]&lt;br /&gt;
* [[Progression]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Hero Gears]]&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
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