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	<id>https://wiki.wosforge.org/index.php?action=history&amp;feed=atom&amp;title=Economy_Research</id>
	<title>Economy Research - Revision history</title>
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	<updated>2026-05-20T22:36:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wosforge.org/index.php?title=Economy_Research&amp;diff=275&amp;oldid=prev</id>
		<title>WikiAdmin: Created Economy Research page with production, gathering, training and priority guide</title>
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		<updated>2026-05-20T02:39:02Z</updated>

		<summary type="html">&lt;p&gt;Created Economy Research page with production, gathering, training and priority guide&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Economy Research&amp;#039;&amp;#039;&amp;#039; is one of the three main research trees in Whiteout Survival, focused on improving resource production, gathering efficiency, and storage capacity. It is conducted at the [[Research Center]] and provides permanent bonuses that boost your economic output.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Economy Research is the foundation of your city&amp;#039;s resource engine. The faster your economy grows, the faster you can upgrade buildings, train troops, and conduct research. Economy Research pays for itself repeatedly over time.&lt;br /&gt;
&lt;br /&gt;
== Key Technology Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Resource Production ===&lt;br /&gt;
Technologies that increase how much of each resource your city produces per hour:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Meat Production I, II, III...&amp;#039;&amp;#039;&amp;#039; — Increases Meat output from production buildings&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wood Production I, II, III...&amp;#039;&amp;#039;&amp;#039; — Increases Wood output from lumber mills&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Coal Production I, II, III...&amp;#039;&amp;#039;&amp;#039; — Increases Coal output from mines&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Iron Production I, II, III...&amp;#039;&amp;#039;&amp;#039; — Increases Iron output from iron mines&lt;br /&gt;
* Higher tiers provide larger percentage increases&lt;br /&gt;
&lt;br /&gt;
=== Gathering Speed ===&lt;br /&gt;
Technologies that speed up how quickly your troops gather resources from the world map:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gathering Speed I, II, III...&amp;#039;&amp;#039;&amp;#039; — Reduces the time troops take to gather resources&lt;br /&gt;
* More efficient gathering = more resources per day from map tiles&lt;br /&gt;
&lt;br /&gt;
=== Gathering Capacity ===&lt;br /&gt;
Technologies that increase how many resources your troops can carry per gathering march:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Load Capacity I, II, III...&amp;#039;&amp;#039;&amp;#039; — Increases the amount of resources troops return with&lt;br /&gt;
* Larger loads = fewer gathering trips needed for the same amount of resources&lt;br /&gt;
&lt;br /&gt;
=== Storage Capacity ===&lt;br /&gt;
Technologies that increase the maximum amount of resources your city can hold:&lt;br /&gt;
* Prevents resource overflow and wasted production&lt;br /&gt;
* Critical when saving up for expensive upgrades&lt;br /&gt;
&lt;br /&gt;
=== Troop Training Cost Reduction ===&lt;br /&gt;
Technologies that reduce the resource cost of training troops:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Training Cost I, II, III...&amp;#039;&amp;#039;&amp;#039; — Reduces Meat, Wood, Coal, Iron cost per troop trained&lt;br /&gt;
* Significant savings when training large batches of high-tier troops&lt;br /&gt;
&lt;br /&gt;
=== Training Speed ===&lt;br /&gt;
Technologies that speed up troop training at military camps:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Training Speed I, II, III...&amp;#039;&amp;#039;&amp;#039; — Reduces training time at all military camps&lt;br /&gt;
* Combined with military camp upgrades, dramatically increases troop output per day&lt;br /&gt;
&lt;br /&gt;
== Priority Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Early Game ===&lt;br /&gt;
Focus on production technologies first:&lt;br /&gt;
* Meat Production is the most immediately useful — it feeds your construction and training&lt;br /&gt;
* Coal Production is critical — Coal fuels the Furnace AND is used for construction&lt;br /&gt;
* Wood Production for construction materials&lt;br /&gt;
&lt;br /&gt;
=== Mid Game ===&lt;br /&gt;
* Complete all basic production techs for all four resources&lt;br /&gt;
* Invest in Gathering Speed and Capacity for efficient map tile use&lt;br /&gt;
* Start Training Cost Reduction to save on high-tier troop training&lt;br /&gt;
&lt;br /&gt;
=== Late Game ===&lt;br /&gt;
* Training Speed for faster troop replacement after battles&lt;br /&gt;
* Storage Capacity to hold more resources during large building phases&lt;br /&gt;
* Complete all production tiers for maximum passive income&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Even small production percentage boosts add up to thousands of resources per day&lt;br /&gt;
* Gathering Speed and Capacity dramatically improve your efficiency if you actively send gathering marches&lt;br /&gt;
* Troop Training Cost reduction is extremely valuable when training T10+ troops — the costs are enormous&lt;br /&gt;
* Don&amp;#039;t neglect Economy Research in favor of pure Battle Research — a strong economy funds everything&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Research]] — Overview of all research trees&lt;br /&gt;
* [[Battle Research]] — Military combat research tree&lt;br /&gt;
* [[Growth Research]] — City development research tree&lt;br /&gt;
* [[Resources]] — The four resource types improved by Economy Research&lt;br /&gt;
* [[Research Center]] — Building where research is conducted&lt;br /&gt;
* [[Cloris]] — Development hero specializing in research speed&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
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