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	<id>https://wiki.wosforge.org/index.php?action=history&amp;feed=atom&amp;title=Growth_Research</id>
	<title>Growth Research - Revision history</title>
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	<updated>2026-05-20T21:48:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wosforge.org/index.php?title=Growth_Research&amp;diff=274&amp;oldid=prev</id>
		<title>WikiAdmin: Created Growth Research page with construction speed, research speed, and priority guide</title>
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		<updated>2026-05-20T02:38:24Z</updated>

		<summary type="html">&lt;p&gt;Created Growth Research page with construction speed, research speed, and priority guide&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Growth Research&amp;#039;&amp;#039;&amp;#039; is one of the three main research trees in Whiteout Survival, focused on city development, construction efficiency, and population growth. It is conducted at the [[Research Center]] and provides permanent bonuses that speed up your city&amp;#039;s expansion.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Growth Research is the most important research tree for city builders and players who want to progress quickly through [[Furnace]] levels. Every technology you unlock reduces construction times, lowers building costs, and makes your city more efficient — compounding your advantage over time.&lt;br /&gt;
&lt;br /&gt;
== Key Technology Categories ==&lt;br /&gt;
&lt;br /&gt;
=== Construction Speed ===&lt;br /&gt;
Technologies that reduce the time required to construct and upgrade buildings:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Construction Speed I, II, III...&amp;#039;&amp;#039;&amp;#039; — Reduces all building construction times by a percentage&lt;br /&gt;
* Stacks with [[Eugene]]&amp;#039;s construction speed hero skill and State Buff reductions&lt;br /&gt;
* Higher tiers provide larger percentage reductions&lt;br /&gt;
&lt;br /&gt;
=== Building Cost Reduction ===&lt;br /&gt;
Technologies that reduce the resource cost of building upgrades:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Construction Cost I, II, III...&amp;#039;&amp;#039;&amp;#039; — Reduces resource costs for all buildings&lt;br /&gt;
* Saves significant quantities of [[Meat]], [[Wood]], [[Coal]], and [[Iron]] over time&lt;br /&gt;
&lt;br /&gt;
=== Research Speed ===&lt;br /&gt;
Technologies that reduce the time required for all research:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Research Speed I, II, III...&amp;#039;&amp;#039;&amp;#039; — Reduces all research times&lt;br /&gt;
* Stacks with [[Cloris]]&amp;#039;s research speed hero skill&lt;br /&gt;
&lt;br /&gt;
=== Research Cost Reduction ===&lt;br /&gt;
Technologies that reduce the resource cost of research:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Research Cost I, II, III...&amp;#039;&amp;#039;&amp;#039; — Reduces resource costs for all research projects&lt;br /&gt;
&lt;br /&gt;
=== City Power Expansion ===&lt;br /&gt;
Technologies that increase your city&amp;#039;s power and capacity:&lt;br /&gt;
* Population capacity increases&lt;br /&gt;
* Building power multipliers&lt;br /&gt;
* City management efficiency improvements&lt;br /&gt;
&lt;br /&gt;
=== Healing Speed ===&lt;br /&gt;
Technologies that speed up troop recovery in the [[Infirmary]]:&lt;br /&gt;
* Wounded troops heal faster, getting your army back in action sooner&lt;br /&gt;
&lt;br /&gt;
== Priority Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Highest Priority ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Construction Speed&amp;#039;&amp;#039;&amp;#039; — This is the single most impactful Growth Research investment&lt;br /&gt;
** Faster [[Furnace]] upgrades = everything else unlocks sooner&lt;br /&gt;
** Combine with Eugene for maximum construction efficiency&lt;br /&gt;
&lt;br /&gt;
=== High Priority ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Research Speed&amp;#039;&amp;#039;&amp;#039; — Speeds up all other research including Battle and Economy trees&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Construction Cost Reduction&amp;#039;&amp;#039;&amp;#039; — Saves resources over hundreds of building upgrades&lt;br /&gt;
&lt;br /&gt;
=== Medium Priority ===&lt;br /&gt;
* Research Cost Reduction&lt;br /&gt;
* Healing Speed&lt;br /&gt;
* Population/power expansion techs&lt;br /&gt;
&lt;br /&gt;
== Synergies ==&lt;br /&gt;
&lt;br /&gt;
Growth Research pairs powerfully with:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Eugene]]&amp;#039;&amp;#039;&amp;#039; — His construction speed skill stacks with Construction Speed research&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Cloris]]&amp;#039;&amp;#039;&amp;#039; — Her research speed skill stacks with Research Speed research&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alliance Aid&amp;#039;&amp;#039;&amp;#039; — Aid from members stacks on top of all speed reductions&lt;br /&gt;
&lt;br /&gt;
Using all three simultaneously provides maximum city development speed.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Prioritize Construction Speed and Research Speed technologies above all others in this tree&lt;br /&gt;
* Even small percentage reductions in construction/research time add up to enormous time savings over hundreds of upgrades&lt;br /&gt;
* Don&amp;#039;t neglect Growth Research in favor of Battle Research — faster city growth enables better military eventually&lt;br /&gt;
* Complete early-tier Growth techs quickly to unlock the stronger higher-tier versions&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Research]] — Overview of all research trees&lt;br /&gt;
* [[Battle Research]] — Military combat research tree&lt;br /&gt;
* [[Economy Research]] — Resource production research tree&lt;br /&gt;
* [[Eugene]] — Development hero specializing in construction speed&lt;br /&gt;
* [[Cloris]] — Development hero specializing in research speed&lt;br /&gt;
* [[Research Center]] — Building where research is conducted&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
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