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	<title>Hero Skills - Revision history</title>
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	<updated>2026-05-20T21:57:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wosforge.org/index.php?title=Hero_Skills&amp;diff=312&amp;oldid=prev</id>
		<title>WikiAdmin: New Hero Skills page - skill types, categories, upgrades, tips</title>
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		<updated>2026-05-20T03:06:30Z</updated>

		<summary type="html">&lt;p&gt;New Hero Skills page - skill types, categories, upgrades, tips&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hero Skills&amp;#039;&amp;#039;&amp;#039; are the special abilities and passive bonuses that each [[Heroes|Hero]] possesses in Whiteout Survival. Upgrading hero skills by leveling up and promoting heroes is the primary way to increase the power of your city and army.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Every hero has a unique set of skills that provide bonuses in specific areas. These skills scale with the hero&amp;#039;s star level and overall level. Choosing which heroes to invest in — and understanding what their skills do — is one of the most important strategic decisions in the game.&lt;br /&gt;
&lt;br /&gt;
== Skill Types ==&lt;br /&gt;
&lt;br /&gt;
=== Active Skills ===&lt;br /&gt;
Some heroes have active combat skills that trigger during battle. These abilities fire automatically under certain conditions (e.g., at the start of combat, when troops fall below a health threshold) and can deal damage, buff allies, or debuff enemies.&lt;br /&gt;
&lt;br /&gt;
=== Passive Skills ===&lt;br /&gt;
Most hero skills in Whiteout Survival are passive bonuses that apply continuously. These can be city-wide bonuses (like Construction Speed) or combat bonuses (like Infantry Attack) that are always active when the hero is assigned or deployed.&lt;br /&gt;
&lt;br /&gt;
=== Building Assignment Skills ===&lt;br /&gt;
Many heroes provide bonuses that only activate when assigned to a specific building. For example:&lt;br /&gt;
* A Construction hero assigned to a building slot provides Construction Speed to that building&amp;#039;s jobs&lt;br /&gt;
* A Research hero assigned to the Research Lab reduces research time&lt;br /&gt;
* A Training hero assigned to a Camp building speeds up troop production&lt;br /&gt;
&lt;br /&gt;
== Skill Categories ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill Category !! Example Heroes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Construction Speed || [[Eugene]] || Reduces building upgrade time&lt;br /&gt;
|-&lt;br /&gt;
| Research Speed || [[Cloris]] || Reduces research completion time&lt;br /&gt;
|-&lt;br /&gt;
| Infantry Training || [[Smith]] || Speeds up Infantry training + boosts Infantry stats&lt;br /&gt;
|-&lt;br /&gt;
| Lancer Bonuses || [[Charlie]] || Boosts Lancer attack, defense, HP&lt;br /&gt;
|-&lt;br /&gt;
| Marksman Bonuses || Various || Boosts Marksman combat stats&lt;br /&gt;
|-&lt;br /&gt;
| Gathering Speed || Various || Increases resource gathering rate&lt;br /&gt;
|-&lt;br /&gt;
| Resource Production || Various || Increases passive resource output&lt;br /&gt;
|-&lt;br /&gt;
| Combat Attack || Various || Increases troop attack in battle&lt;br /&gt;
|-&lt;br /&gt;
| Combat Defense || Various || Increases troop defense in battle&lt;br /&gt;
|-&lt;br /&gt;
| March Speed || Various || Increases march movement speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Upgrades ==&lt;br /&gt;
Hero skills are upgraded by:&lt;br /&gt;
* **Leveling the hero** — Spending hero EXP to level up the hero unlocks and improves their skills&lt;br /&gt;
* **Star Promotion** — Spending Hero Shards to increase the hero&amp;#039;s star level unlocks higher-tier skill levels and new abilities&lt;br /&gt;
* **Skill Books** — Special items used to directly upgrade specific skills&lt;br /&gt;
&lt;br /&gt;
Higher star levels provide dramatically better skill values — a 5-star hero is far more powerful than the same hero at 1 star.&lt;br /&gt;
&lt;br /&gt;
== Prioritizing Hero Skills ==&lt;br /&gt;
Focus skill upgrades on heroes whose bonuses are most relevant to your current goals:&lt;br /&gt;
* **Early game:** Eugene (Construction) and Cloris (Research) speed up city development&lt;br /&gt;
* **Combat focus:** Smith and combat-specific heroes improve army effectiveness&lt;br /&gt;
* **Gathering focus:** Heroes with Gathering bonuses maximize resource income&lt;br /&gt;
&lt;br /&gt;
## Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Read every skill description carefully:&amp;#039;&amp;#039;&amp;#039; Many heroes have conditional bonuses or bonuses that only work for specific troop types.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Match heroes to their building:&amp;#039;&amp;#039;&amp;#039; Assign heroes to the building type they&amp;#039;re designed for — a Research hero in a Training Camp does nothing.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prioritize star promotions:&amp;#039;&amp;#039;&amp;#039; The biggest skill power jumps come from star promotions, not just leveling.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t spread investments thin:&amp;#039;&amp;#039;&amp;#039; Focus on a few core heroes and max them before branching out.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Heroes]]&lt;br /&gt;
* [[Hero Gears]]&lt;br /&gt;
* [[Smith]]&lt;br /&gt;
* [[Eugene]]&lt;br /&gt;
* [[Cloris]]&lt;br /&gt;
* [[Charlie]]&lt;br /&gt;
* [[Progression]]&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
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