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	<id>https://wiki.wosforge.org/index.php?action=history&amp;feed=atom&amp;title=Marches</id>
	<title>Marches - Revision history</title>
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	<updated>2026-05-20T21:52:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wosforge.org/index.php?title=Marches&amp;diff=307&amp;oldid=prev</id>
		<title>WikiAdmin: New Marches page - types, capacity, speed, tips</title>
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		<updated>2026-05-20T03:03:43Z</updated>

		<summary type="html">&lt;p&gt;New Marches page - types, capacity, speed, tips&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;March&amp;#039;&amp;#039;&amp;#039; is a group of troops sent from your city on a mission across the world map. Marches are used for attacking, gathering, reinforcing allies, occupying territory, and other activities.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Marches are the fundamental unit of action in Whiteout Survival&amp;#039;s world map layer. When you send troops anywhere — whether to attack an enemy, gather resources, or reinforce an ally — they travel as a march. The number of simultaneous marches you can have active is limited and expandable.&lt;br /&gt;
&lt;br /&gt;
== March Types ==&lt;br /&gt;
&lt;br /&gt;
=== Attack March ===&lt;br /&gt;
Sent to attack another player&amp;#039;s city, a monster camp, or an event target. Attack marches engage the target&amp;#039;s defenders in combat.&lt;br /&gt;
&lt;br /&gt;
=== Gathering March ===&lt;br /&gt;
Sent to resource tiles (Meat, Wood, Coal, Iron) on the world map to collect resources and return them to your city. See [[Food Gathering]], [[Wood Gathering]], [[Coal Mining]], and [[Iron Mining]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcement March ===&lt;br /&gt;
Sent to an alliance member&amp;#039;s city to bolster their garrison. Reinforcement troops fight alongside the recipient&amp;#039;s troops if their city is attacked. See [[Embassy]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Scouting March ===&lt;br /&gt;
A reconnaissance mission sent to gather intelligence about another player&amp;#039;s city before an attack. See [[Scouting]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Rally March ===&lt;br /&gt;
A coordinated multi-player attack where an alliance leader initiates a rally and multiple members contribute troops that attack simultaneously. Very powerful for defeating strong targets.&lt;br /&gt;
&lt;br /&gt;
== March Capacity ==&lt;br /&gt;
Each march has a capacity — the maximum number of troops it can carry. March capacity is determined by:&lt;br /&gt;
* [[Command Center]] level (primary factor)&lt;br /&gt;
* [[Growth Research]] March Capacity technologies&lt;br /&gt;
* Heroes with March Capacity bonuses&lt;br /&gt;
* VIP level bonuses&lt;br /&gt;
&lt;br /&gt;
A larger march capacity means more troops per attack or more resources per gathering trip.&lt;br /&gt;
&lt;br /&gt;
== March Count ==&lt;br /&gt;
The number of simultaneous marches you can send is limited:&lt;br /&gt;
* Base: 2 marches&lt;br /&gt;
* Increases with [[Command Center]] upgrades&lt;br /&gt;
* Further increases from research and VIP levels&lt;br /&gt;
&lt;br /&gt;
Maximizing your march count is critical for efficient gathering (more simultaneous gathering marches) and combat (multiple attack marches during events).&lt;br /&gt;
&lt;br /&gt;
== March Speed ==&lt;br /&gt;
How fast marches travel across the world map is influenced by:&lt;br /&gt;
* The distance to the target&lt;br /&gt;
* Research technologies boosting March Speed&lt;br /&gt;
* Heroes with March Speed bonuses&lt;br /&gt;
* VIP level bonuses&lt;br /&gt;
&lt;br /&gt;
Faster marches reduce the time between sending troops and engaging the target.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Keep marches active:&amp;#039;&amp;#039;&amp;#039; Idle march capacity is wasted potential — always have gathering marches running when not in combat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Upgrade the Command Center:&amp;#039;&amp;#039;&amp;#039; More marches means more gathering income and more combat flexibility.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use the right march for the task:&amp;#039;&amp;#039;&amp;#039; Don&amp;#039;t send attack-configured marches on gathering trips — set up the composition correctly.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Coordinate rally attacks:&amp;#039;&amp;#039;&amp;#039; For powerful targets in events, use rally attacks with multiple alliance members contributing troops.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Watch march timers:&amp;#039;&amp;#039;&amp;#039; Marches tie up troops for their duration — plan around your troops being unavailable during the march.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Command Center]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Scouting]]&lt;br /&gt;
* [[Food Gathering]]&lt;br /&gt;
* [[Wood Gathering]]&lt;br /&gt;
* [[Coal Mining]]&lt;br /&gt;
* [[Iron Mining]]&lt;br /&gt;
* [[Embassy]]&lt;br /&gt;
* [[Alliance]]&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
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