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	<id>https://wiki.wosforge.org/index.php?action=history&amp;feed=atom&amp;title=Meat</id>
	<title>Meat - Revision history</title>
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	<updated>2026-05-20T21:45:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wosforge.org/index.php?title=Meat&amp;diff=271&amp;oldid=prev</id>
		<title>WikiAdmin: Created Meat resource page</title>
		<link rel="alternate" type="text/html" href="https://wiki.wosforge.org/index.php?title=Meat&amp;diff=271&amp;oldid=prev"/>
		<updated>2026-05-20T02:36:24Z</updated>

		<summary type="html">&lt;p&gt;Created Meat resource page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Meat&amp;#039;&amp;#039;&amp;#039; is one of the four primary [[Resources]] in Whiteout Survival. It is the main food resource, consumed by your population and troops, and required for building upgrades, research, and troop training.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Meat is typically the most abundantly produced resource in the early game and remains important throughout all stages. It is required for virtually every activity — from basic construction to training the highest-tier troops.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Meat is produced by:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hunting Camps / Farms&amp;#039;&amp;#039;&amp;#039; — City buildings that produce Meat passively over time&lt;br /&gt;
* Production rate increases with building level, Economy Research bonuses, and development hero skills&lt;br /&gt;
&lt;br /&gt;
== Gathering ==&lt;br /&gt;
&lt;br /&gt;
Meat can also be gathered from &amp;#039;&amp;#039;&amp;#039;resource tiles&amp;#039;&amp;#039;&amp;#039; (hunting grounds, farms) on the world map:&lt;br /&gt;
* Send troops to Meat gathering tiles on the map&lt;br /&gt;
* Troops gather Meat and return when complete or when the tile is depleted&lt;br /&gt;
* Gathering speed and capacity are improved through Economy Research and hero skills&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
=== Troop Training ===&lt;br /&gt;
Meat is the primary resource for training all troop types:&lt;br /&gt;
* T1–T5 troops use Meat as the dominant training resource&lt;br /&gt;
* Higher-tier troops (T6+) still require significant Meat alongside Coal and Iron&lt;br /&gt;
&lt;br /&gt;
=== Building Upgrades ===&lt;br /&gt;
Meat is required for all building construction and upgrades throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
All three research trees (Battle, Growth, Economy) consume Meat as part of their resource costs.&lt;br /&gt;
&lt;br /&gt;
== Protection ==&lt;br /&gt;
&lt;br /&gt;
Meat stored in your city can be plundered by enemy attackers. The [[Storehouse]] protects a fixed amount of Meat. Resources above this limit are vulnerable to raids.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Meat production is critical for maintaining continuous troop training — always keep it generating&lt;br /&gt;
* Upgrade Meat production buildings alongside other resource buildings&lt;br /&gt;
* Gather Meat from map tiles to supplement city production during heavy training periods&lt;br /&gt;
* If Meat becomes a bottleneck, invest in Economy Research for production bonuses&lt;br /&gt;
* Protect excess Meat with the [[Storehouse]] before going offline in war situations&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Resources]] — Overview of all four resource types&lt;br /&gt;
* [[Storehouse]] — Resource protection building&lt;br /&gt;
* [[Wood]] — Basic construction resource&lt;br /&gt;
* [[Coal]] — Furnace fuel and construction resource&lt;br /&gt;
* [[Iron]] — Advanced military resource&lt;br /&gt;
* [[Units]] — Troops that require Meat to train&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
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