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	<title>Plunder - Revision history</title>
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	<updated>2026-05-20T21:52:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wosforge.org/index.php?title=Plunder&amp;diff=309&amp;oldid=prev</id>
		<title>WikiAdmin: New Plunder/Looting page - mechanics, protection, tips</title>
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		<updated>2026-05-20T03:04:49Z</updated>

		<summary type="html">&lt;p&gt;New Plunder/Looting page - mechanics, protection, tips&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Plunder&amp;#039;&amp;#039;&amp;#039; (also called &amp;#039;&amp;#039;&amp;#039;Looting&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Raiding&amp;#039;&amp;#039;&amp;#039;) refers to the act of stealing resources from another player&amp;#039;s city after winning a combat attack against them.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
When you successfully attack another player&amp;#039;s city and defeat their garrison, your troops return carrying resources stolen from the defender&amp;#039;s stockpile. This is a key incentive for PvP combat and encourages players to maintain strong defenses and resource protection systems.&lt;br /&gt;
&lt;br /&gt;
== How Plunder Works ==&lt;br /&gt;
# You send an attack march to the target city.&lt;br /&gt;
# Your troops defeat the defending garrison (or the Wall garrison).&lt;br /&gt;
# After victory, your troops collect resources from the defender&amp;#039;s unprotected stockpile.&lt;br /&gt;
# The resources are carried back to your city when the march returns.&lt;br /&gt;
&lt;br /&gt;
== Resource Protection ==&lt;br /&gt;
Not all of a defender&amp;#039;s resources can be plundered. The [[Storehouse]] protects a portion of each resource type from being stolen:&lt;br /&gt;
* Resources below the Storehouse&amp;#039;s protection threshold are &amp;#039;&amp;#039;&amp;#039;safe&amp;#039;&amp;#039;&amp;#039; from plunder&lt;br /&gt;
* Resources above the protection threshold are &amp;#039;&amp;#039;&amp;#039;at risk&amp;#039;&amp;#039;&amp;#039; and can be stolen&lt;br /&gt;
&lt;br /&gt;
This system means that defenders who upgrade their Storehouse and collect resources regularly are much harder to effectively plunder.&lt;br /&gt;
&lt;br /&gt;
== Plunder Limits ==&lt;br /&gt;
The amount of resources your troops can carry back is limited by:&lt;br /&gt;
* **March Capacity** — The total carrying capacity of your attacking march&lt;br /&gt;
* **Available unprotected resources** — You can&amp;#039;t steal more than what&amp;#039;s above the Storehouse threshold&lt;br /&gt;
* **March Composition** — Different troop types may have different carrying capacities&lt;br /&gt;
&lt;br /&gt;
Research technologies and [[Chief Gears|Gathering Chief Gear]] can increase march carrying capacity, affecting both resource gathering and combat plunder.&lt;br /&gt;
&lt;br /&gt;
== Defending Against Plunder ==&lt;br /&gt;
To minimize losses from plundering attacks:&lt;br /&gt;
* **Upgrade the Storehouse** — Increases the amount of each resource protected&lt;br /&gt;
* **Collect from buildings regularly** — Resources in building queues may be partially protected&lt;br /&gt;
* **Use a [[Peace Shield]]** — Completely prevents all attacks, including plundering&lt;br /&gt;
* **Garrison strong troops** — Making your city expensive to attack deters opportunistic raiders&lt;br /&gt;
* **Spend excess resources** — If you have resources above the Storehouse cap, spend them on upgrades before going offline&lt;br /&gt;
&lt;br /&gt;
== Scouting for Plunder Opportunities ==&lt;br /&gt;
Before attacking for plunder, always [[Scouting|scout]] the target to see:&lt;br /&gt;
* How much unprotected resource is available&lt;br /&gt;
* How strong the garrison is&lt;br /&gt;
* Whether the attack is profitable (resources gained &amp;gt; troop losses)&lt;br /&gt;
&lt;br /&gt;
Attacking a well-defended city with minimal unprotected resources wastes troops for no gain.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Only attack when profitable:&amp;#039;&amp;#039;&amp;#039; If the target&amp;#039;s resources are all protected, you gain nothing from winning — save your troops.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scout first, always:&amp;#039;&amp;#039;&amp;#039; Never attack blind — a strong garrison can wipe out your march entirely.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Protect your own resources:&amp;#039;&amp;#039;&amp;#039; Upgrade your [[Storehouse]] and spend resources promptly to minimize what attackers can steal from you.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shield when you have a large stockpile:&amp;#039;&amp;#039;&amp;#039; Just completed a big gathering session? Activate a [[Peace Shield]] before enemies notice.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Storehouse]]&lt;br /&gt;
* [[Peace Shield]]&lt;br /&gt;
* [[Scouting]]&lt;br /&gt;
* [[Marches]]&lt;br /&gt;
* [[Resources]]&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
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