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	<id>https://wiki.wosforge.org/index.php?action=history&amp;feed=atom&amp;title=Research</id>
	<title>Research - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wosforge.org/index.php?action=history&amp;feed=atom&amp;title=Research"/>
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	<updated>2026-05-20T21:45:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wosforge.org/index.php?title=Research&amp;diff=240&amp;oldid=prev</id>
		<title>WikiAdmin: Created Research page with Battle, Growth, and Economy trees</title>
		<link rel="alternate" type="text/html" href="https://wiki.wosforge.org/index.php?title=Research&amp;diff=240&amp;oldid=prev"/>
		<updated>2026-05-19T14:52:19Z</updated>

		<summary type="html">&lt;p&gt;Created Research page with Battle, Growth, and Economy trees&lt;/p&gt;
&lt;a href=&quot;https://wiki.wosforge.org/index.php?title=Research&amp;amp;diff=240&amp;amp;oldid=206&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
	<entry>
		<id>https://wiki.wosforge.org/index.php?title=Research&amp;diff=206&amp;oldid=prev</id>
		<title>WikiAdmin: Create Research overview page with all technology trees from official wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.wosforge.org/index.php?title=Research&amp;diff=206&amp;oldid=prev"/>
		<updated>2026-05-18T16:42:39Z</updated>

		<summary type="html">&lt;p&gt;Create Research overview page with all technology trees from official wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The [[Research_Center|Research Center]] contains all technologies that can be researched in Whiteout Survival. Technologies are organized into three main tabs (Battle, Growth, Economy) plus special T11 and T12 trees.&lt;br /&gt;
&lt;br /&gt;
== Research Tabs ==&lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
Battle technologies improve troop combat capabilities. Available in Tiers I through VI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Battle Research Nodes&lt;br /&gt;
! Technology !! Effect !! Max Tiers&lt;br /&gt;
|-&lt;br /&gt;
| Lancer Armor I–VI || Lancer Health bonus || 6&lt;br /&gt;
|-&lt;br /&gt;
| Marksman Armor I–VI || Marksman Health bonus || 6&lt;br /&gt;
|-&lt;br /&gt;
| Lancer Upgrade I–VI || Lancer Attack bonus || 6&lt;br /&gt;
|-&lt;br /&gt;
| Targeted Sniping I–VI || Marksman Attack bonus || 6&lt;br /&gt;
|-&lt;br /&gt;
| Regimental Expansion I–VI || Lancer troop capacity || 6&lt;br /&gt;
|-&lt;br /&gt;
| Assault Techniques I–VI || Infantry Attack bonus || 6&lt;br /&gt;
|-&lt;br /&gt;
| Survival Techniques I–VI || Infantry Health bonus || 6&lt;br /&gt;
|-&lt;br /&gt;
| Bulwark Formations I–VI || Infantry Defense bonus || 6&lt;br /&gt;
|-&lt;br /&gt;
| Picket Lines I–VI || Marksman Defense bonus || 6&lt;br /&gt;
|-&lt;br /&gt;
| Shield Upgrade I–VI || Lancer Defense bonus || 6&lt;br /&gt;
|-&lt;br /&gt;
| Defensive Formation I–VI || Troop Defense bonus || 6&lt;br /&gt;
|-&lt;br /&gt;
| Skirmishing I–VI || Troop Attack bonus || 6&lt;br /&gt;
|-&lt;br /&gt;
| Precision Targeting I–VI || Marksman troop capacity || 6&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat I–VI || Infantry troop capacity || 6&lt;br /&gt;
|-&lt;br /&gt;
| Reprisal Tactics I–VI || Bonus || 6&lt;br /&gt;
|-&lt;br /&gt;
| Special Defensive Training I–VI || Defense bonus || 6&lt;br /&gt;
|-&lt;br /&gt;
| Weapons Prep I–VI || Attack bonus || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Growth ===&lt;br /&gt;
Growth technologies improve troop training, infirmary capacity, and related functions. Available in Tiers I through VII.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Growth Research Nodes&lt;br /&gt;
! Technology !! Effect !! Max Tiers&lt;br /&gt;
|-&lt;br /&gt;
| Command Tactics I–VII || Troop training capacity || 7&lt;br /&gt;
|-&lt;br /&gt;
| Trainer Tools I–VII || Training speed || 7&lt;br /&gt;
|-&lt;br /&gt;
| Bandaging I–VII || Infirmary healing speed || 7&lt;br /&gt;
|-&lt;br /&gt;
| Tool Enhancement I–VII || Construction speed || 7&lt;br /&gt;
|-&lt;br /&gt;
| Camp Expansion I–VII || Troop capacity bonus || 7&lt;br /&gt;
|-&lt;br /&gt;
| Ward Expansion I–VII || Infirmary capacity || 7&lt;br /&gt;
|-&lt;br /&gt;
| Tooling Up I–VII || Research speed || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
Economy technologies increase resource production and gathering rates. Available in Tiers I through VI.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Economy Research Nodes&lt;br /&gt;
! Technology !! Effect !! Max Tiers&lt;br /&gt;
|-&lt;br /&gt;
| Iron Mining I–VI || Iron mine output || 6&lt;br /&gt;
|-&lt;br /&gt;
| Coal Mining I–VI || Coal mine output || 6&lt;br /&gt;
|-&lt;br /&gt;
| Iron Output I–VI || Iron production rate || 6&lt;br /&gt;
|-&lt;br /&gt;
| Coal Output I–VI || Coal production rate || 6&lt;br /&gt;
|-&lt;br /&gt;
| Wood Gathering I–VI || Wood gathering speed || 6&lt;br /&gt;
|-&lt;br /&gt;
| Food Gathering I–VI || Food (Meat) gathering speed || 6&lt;br /&gt;
|-&lt;br /&gt;
| Wood Output I–VI || Wood production rate || 6&lt;br /&gt;
|-&lt;br /&gt;
| Meat Output I–VI || Meat (Food) production rate || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T11 Troop Research ==&lt;br /&gt;
T11 research unlocks and upgrades Tier 11 troops. Separate trees exist for Infantry, Marksman, and Lancer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ T11 Research Trees&lt;br /&gt;
! Tree !! Nodes&lt;br /&gt;
|-&lt;br /&gt;
| T11 Infantry || Flame Squad, Flame Strike, Flame Shield, Flame Legion, Flame Protection, Flame Tomahawk&lt;br /&gt;
|-&lt;br /&gt;
| T11 Marksman || Flame Squad, Crystal Vision, Crystal Armor, Flame Legion, Crystal Protection, Crystal Arrow&lt;br /&gt;
|-&lt;br /&gt;
| T11 Lancer || Flame Squad, Blazing Charge, Blazing Armor, Flame Legion, Blazing Guardian, Blazing Lance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== T12 Troop Research ==&lt;br /&gt;
T12 research unlocks and upgrades Tier 12 troops. Includes Helios and advanced technology nodes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ T12 Research Trees&lt;br /&gt;
! Tree !! Nodes&lt;br /&gt;
|-&lt;br /&gt;
| T12 Infantry (Helios) || Helios Infantry, Helios Infantry First Aid, Helios Infantry Healing, Helios Infantry Training&lt;br /&gt;
|-&lt;br /&gt;
| T12 Marksman (Helios) || Helios Marksman, Helios Marksman First Aid, Helios Marksman Healing, Helios Marksman Training&lt;br /&gt;
|-&lt;br /&gt;
| T12 Lancer (Helios) || Helios Lancer, Helios Lancer First Aid, Helios Lancer Healing, Helios Lancer Training&lt;br /&gt;
|-&lt;br /&gt;
| T12 Marksman (Exalted/Molten) || Exalted Blunderbuss, Exalted Cadence, Exalted War Grab, Exalted Mantle, Exalted Veil, Molten Grips I–III, Molten Scales I–III, Molten Sharpshooting I–III, Molten Shot I–III, Starfire, Solar Supremacy MM&lt;br /&gt;
|-&lt;br /&gt;
| T12 Infantry (Exalted/Molten) || Exalted Armament, Exalted Trek, Exalted Bastion, Exalted Shoulderguard, Exalted Helm, Molten Shields I–III, Molten Plating I–III, Molten Guard I–III, Molten Blades I–III, Indomitable Wall, Solar Supremacy&lt;br /&gt;
|-&lt;br /&gt;
| T12 Lancer (Exalted/Molten) || Exalted Pike, Exalted Warpath, Exalted Platemail, Exalted Pauldron, Exalted Warcrown, Molten Vambrace I–III, Molten Helmets I–III, Molten Tactics I–III, Molten Lance I–III, Meridian Phalanx, Solar Supremacy Lanc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Research_Center|Research Center]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
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