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	<title>Scouting - Revision history</title>
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	<updated>2026-05-20T21:50:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wosforge.org/index.php?title=Scouting&amp;diff=306&amp;oldid=prev</id>
		<title>WikiAdmin: New Scouting page - mechanics, reports, counter-scout, tips</title>
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		<updated>2026-05-20T03:03:11Z</updated>

		<summary type="html">&lt;p&gt;New Scouting page - mechanics, reports, counter-scout, tips&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Scouting&amp;#039;&amp;#039;&amp;#039; is the act of sending a reconnaissance march to another player&amp;#039;s city to gather intelligence before a potential attack. Scout reports reveal valuable information about the target&amp;#039;s defenses, troop counts, and resource stockpiles.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Before attacking another player, skilled commanders always scout first. A scout march travels to the target city and returns with a report detailing what defenders it encountered. This intelligence helps you decide whether an attack is worthwhile and how to compose your attacking force.&lt;br /&gt;
&lt;br /&gt;
== What Scouts Reveal ==&lt;br /&gt;
A successful scout report typically includes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Information !! Details&lt;br /&gt;
|-&lt;br /&gt;
| Troop Count || Number and type of defending troops in the Wall garrison&lt;br /&gt;
|-&lt;br /&gt;
| Troop Tiers || Whether the defender has T1, T2, T3+ troops&lt;br /&gt;
|-&lt;br /&gt;
| Trap Count || Any defensive traps placed around the city&lt;br /&gt;
|-&lt;br /&gt;
| Resource Stockpile || Amount of unprotected resources available to plunder&lt;br /&gt;
|-&lt;br /&gt;
| Hero Assignment || Sometimes reveals the defending heroes assigned to garrison&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scout vs. Counter-Scout ==&lt;br /&gt;
Scouting is not foolproof — defenders can counter it:&lt;br /&gt;
* The [[Watchtower]] detects incoming scouts and alerts the defender&lt;br /&gt;
* A high-level Watchtower may identify who is scouting&lt;br /&gt;
* Certain research technologies can reduce the amount of information scouts gather&lt;br /&gt;
* Defenders with very large garrisons may deter potential attackers even when scouted&lt;br /&gt;
&lt;br /&gt;
== How to Scout ==&lt;br /&gt;
# Tap on the target city on the world map.&lt;br /&gt;
# Select &amp;quot;Scout&amp;quot; from the action menu.&lt;br /&gt;
# Your scouts are sent automatically — no resource cost beyond the march.&lt;br /&gt;
# When scouts return, view the Scout Report in your reports tab.&lt;br /&gt;
&lt;br /&gt;
== Scout Report Interpretation ==&lt;br /&gt;
Reading a scout report effectively:&lt;br /&gt;
* **No troops + lots of resources** → Easy target, low risk&lt;br /&gt;
* **High troop count, high tier** → Dangerous, consider attacking with overwhelming force or skipping&lt;br /&gt;
* **Protected resources (at/below Storehouse cap)** → Attack may not yield meaningful loot even if won&lt;br /&gt;
* **Trap-heavy city** → Traps deal damage to attackers before combat begins — factor this in&lt;br /&gt;
&lt;br /&gt;
== Sending Scouts Without Being Detected ==&lt;br /&gt;
Some research technologies can reduce scout visibility, making your reconnaissance harder for the defender&amp;#039;s Watchtower to detect. This is useful for ambush-style attacks.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Always scout before attacking:&amp;#039;&amp;#039;&amp;#039; Attacking without scouting is gambling — the defender may have a much stronger garrison than expected.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scout regularly during events:&amp;#039;&amp;#039;&amp;#039; [[State vs State]] and other events create rapidly changing military landscapes — scout before every attack.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Check resources in the report:&amp;#039;&amp;#039;&amp;#039; If the defender&amp;#039;s resources are fully protected by [[Storehouse]], your attack will win nothing even if you defeat their troops.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;React to being scouted:&amp;#039;&amp;#039;&amp;#039; If your [[Watchtower]] alerts you that you&amp;#039;ve been scouted, activate a [[Peace Shield]] or reinforce your garrison before an attack arrives.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scout alliance targets too:&amp;#039;&amp;#039;&amp;#039; Before a coordinated alliance attack, one player scouts while others prepare — efficient division of labor.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Watchtower]]&lt;br /&gt;
* [[Wall]]&lt;br /&gt;
* [[Peace Shield]]&lt;br /&gt;
* [[Storehouse]]&lt;br /&gt;
* [[Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
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