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	<id>https://wiki.wosforge.org/index.php?action=history&amp;feed=atom&amp;title=Territory</id>
	<title>Territory - Revision history</title>
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	<updated>2026-05-20T22:36:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wosforge.org/index.php?title=Territory&amp;diff=272&amp;oldid=prev</id>
		<title>WikiAdmin: Created Territory page with map control, Fortress and SvS details</title>
		<link rel="alternate" type="text/html" href="https://wiki.wosforge.org/index.php?title=Territory&amp;diff=272&amp;oldid=prev"/>
		<updated>2026-05-20T02:37:01Z</updated>

		<summary type="html">&lt;p&gt;Created Territory page with map control, Fortress and SvS details&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Territory&amp;#039;&amp;#039;&amp;#039; refers to land on the world map that alliances can capture and control in Whiteout Survival. Controlling territory provides strategic advantages, resource bonuses, and positioning benefits for your alliance.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The world map in Whiteout Survival is divided into tiles that alliances can claim as their territory. Territory control is a central element of alliance competition and directly impacts an alliance&amp;#039;s power and resources.&lt;br /&gt;
&lt;br /&gt;
== How Territory Works ==&lt;br /&gt;
&lt;br /&gt;
=== Capturing Tiles ===&lt;br /&gt;
Alliances capture map tiles by:&lt;br /&gt;
* Placing alliance members in proximity to unclaimed or enemy tiles&lt;br /&gt;
* Attacking and defeating any enemy presence on contested tiles&lt;br /&gt;
* Maintaining control of tiles over time&lt;br /&gt;
&lt;br /&gt;
=== Territory Bonuses ===&lt;br /&gt;
Controlling territory provides:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resource production bonuses&amp;#039;&amp;#039;&amp;#039; — Tiles near resource nodes boost gathering rates&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strategic positioning&amp;#039;&amp;#039;&amp;#039; — Control over key map locations&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alliance buff zones&amp;#039;&amp;#039;&amp;#039; — Territory near the [[Alliance]] Fortress extends buff ranges&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prestige&amp;#039;&amp;#039;&amp;#039; — Larger territory = higher alliance standing on the leaderboard&lt;br /&gt;
&lt;br /&gt;
== The Alliance Fortress ==&lt;br /&gt;
&lt;br /&gt;
The Alliance Fortress is the centerpiece of alliance territory:&lt;br /&gt;
* Acts as the alliance&amp;#039;s main base on the world map&lt;br /&gt;
* Provides a buff zone for nearby alliance members (ATK, DEF, HP bonuses)&lt;br /&gt;
* Can be relocated by the alliance leader&lt;br /&gt;
* Defending the Fortress during SvS is a key objective&lt;br /&gt;
&lt;br /&gt;
== Key Territory Objectives ==&lt;br /&gt;
&lt;br /&gt;
=== Resource Tiles ===&lt;br /&gt;
* Forests, mines, and farms on the map provide gathering bonuses when controlled&lt;br /&gt;
* Alliance members can gather more efficiently from tiles within alliance territory&lt;br /&gt;
&lt;br /&gt;
=== Special Buildings ===&lt;br /&gt;
The world map contains special structures that provide state-wide or alliance-wide buffs when captured:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Capital&amp;#039;&amp;#039;&amp;#039; — The state&amp;#039;s main power center; controlling it provides major advantages&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Buff Buildings&amp;#039;&amp;#039;&amp;#039; — Various structures providing specific bonuses (ATK boost, DEF boost, etc.)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Watchtowers&amp;#039;&amp;#039;&amp;#039; — Provide map visibility in their surrounding area&lt;br /&gt;
&lt;br /&gt;
=== Passes and Chokepoints ===&lt;br /&gt;
Strategic geographic features on the map create natural chokepoints:&lt;br /&gt;
* Controlling passes limits enemy movement&lt;br /&gt;
* Chokepoints are key defensive positions during large-scale wars&lt;br /&gt;
&lt;br /&gt;
== Territory During SvS ==&lt;br /&gt;
&lt;br /&gt;
During State vs. State events, territory takes on critical importance:&lt;br /&gt;
* Enemy state players can invade and attempt to capture territory&lt;br /&gt;
* Alliances defend their territory from invaders&lt;br /&gt;
* Capturing enemy territory earns SvS points&lt;br /&gt;
* The state that controls key objectives (Capital, buff buildings) at the end wins&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Concentrate your alliance&amp;#039;s territory around the Fortress for maximum buff coverage&lt;br /&gt;
* Prioritize resource-rich tiles for gathering advantages&lt;br /&gt;
* Keep the Fortress well-defended and regularly upgraded&lt;br /&gt;
* During SvS, coordinate with your alliance to defend key territory and attack enemy objectives&lt;br /&gt;
* Use teleportation items to quickly reposition near contested territory&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Alliance]] — Alliance system and cooperative mechanics&lt;br /&gt;
* [[Events]] — State vs. State event details&lt;br /&gt;
* [[Combat]] — Combat mechanics during territory battles&lt;br /&gt;
* [[Game Mechanics]] — Overview of all game systems&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
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