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	<title>Trap - Revision history</title>
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	<updated>2026-05-20T21:51:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wosforge.org/index.php?title=Trap&amp;diff=319&amp;oldid=prev</id>
		<title>WikiAdmin: New Trap page - types, building, capacity, strategy, tips</title>
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		<updated>2026-05-20T03:10:27Z</updated>

		<summary type="html">&lt;p&gt;New Trap page - types, building, capacity, strategy, tips&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Traps&amp;#039;&amp;#039;&amp;#039; are defensive installations in Whiteout Survival that deal damage to attacking forces before standard combat begins. They serve as a first wave of defense against enemy attacks, softening incoming marches before your garrison troops engage.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Traps are placed around your city&amp;#039;s perimeter and trigger automatically when an enemy attack reaches your city. Each trap unit deals damage to attacking troops, potentially reducing the enemy&amp;#039;s numbers before the main battle. Well-prepared trap defenses can significantly reduce the cost of defending against large attacks.&lt;br /&gt;
&lt;br /&gt;
== Trap Types ==&lt;br /&gt;
Different trap types deal different kinds of damage or target different troop types:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Trap Type !! Primary Effect !! Best Against&lt;br /&gt;
|-&lt;br /&gt;
| Spike Trap || Physical damage to first wave || Infantry-heavy attacks&lt;br /&gt;
|-&lt;br /&gt;
| Freezing Trap || Slow + damage || Fast-moving marches&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Trap || High burst damage || Concentrated columns&lt;br /&gt;
|-&lt;br /&gt;
| Arrow Trap || Ranged damage || All troop types&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Specific trap types and names may vary by game version.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Building Traps ==&lt;br /&gt;
Traps are built at the city&amp;#039;s defensive structure (Wall or dedicated trap building). Constructing traps requires:&lt;br /&gt;
* Resources (Wood, Coal, Iron)&lt;br /&gt;
* Time&lt;br /&gt;
* Meeting Furnace/building level prerequisites&lt;br /&gt;
&lt;br /&gt;
Traps can be built in batches to fill your trap capacity quickly.&lt;br /&gt;
&lt;br /&gt;
== Trap Capacity ==&lt;br /&gt;
Your city can hold a limited number of traps, determined by building levels and research. Traps are consumed when triggered — each triggered trap damages attackers but is then destroyed, requiring rebuilding.&lt;br /&gt;
&lt;br /&gt;
== Scouting and Traps ==&lt;br /&gt;
When an enemy [[Scouting|scouts]] your city, their scout report will reveal how many traps you have. A high trap count can deter attacks because attackers know they&amp;#039;ll take damage before their troops even reach your garrison.&lt;br /&gt;
&lt;br /&gt;
== Trap Strategy ==&lt;br /&gt;
* **Active defenders** benefit most from traps — if you garrison strong troops AND have many traps, attackers face two layers of punishment.&lt;br /&gt;
* **Passive defenders** (those using [[Peace Shield|peace shields]] when offline) benefit less from traps, as a shield prevents all attacks regardless of traps.&lt;br /&gt;
* **Maximizing trap count** before events like [[State vs State]] is recommended if your city may be targeted frequently.&lt;br /&gt;
&lt;br /&gt;
## Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rebuild traps regularly:&amp;#039;&amp;#039;&amp;#039; After an attack consumes your traps, rebuild them before more attacks come — an empty trap cache is a vulnerability.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Research trap-related technologies:&amp;#039;&amp;#039;&amp;#039; Some [[Growth Research|Growth]] and [[Battle Research|Battle]] research technologies increase trap damage or capacity.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use traps as a deterrent:&amp;#039;&amp;#039;&amp;#039; A well-scouted city with many traps discourages casual attackers who don&amp;#039;t want to absorb the damage.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combine with garrison:&amp;#039;&amp;#039;&amp;#039; Traps alone won&amp;#039;t stop a strong attack — use them alongside a solid garrison for layered defense.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Wall]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Scouting]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Peace Shield]]&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
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