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	<id>https://wiki.wosforge.org/index.php?action=history&amp;feed=atom&amp;title=Troop_Training</id>
	<title>Troop Training - Revision history</title>
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	<updated>2026-05-20T21:52:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wosforge.org/index.php?title=Troop_Training&amp;diff=305&amp;oldid=prev</id>
		<title>WikiAdmin: New Troop Training page - buildings, tiers, speed, tips</title>
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		<updated>2026-05-20T03:02:38Z</updated>

		<summary type="html">&lt;p&gt;New Troop Training page - buildings, tiers, speed, tips&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Troop Training&amp;#039;&amp;#039;&amp;#039; is the process of recruiting and producing new soldiers for your army in Whiteout Survival. Troops are trained at military camp buildings and are essential for combat, gathering, and event participation.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Troops are your primary military asset. Training new troops replenishes losses from combat, expands your army for events, and increases your city&amp;#039;s overall combat power. The three troop types — [[Infantry]], [[Lancer]], and [[Marksman]] — are trained at their respective camp buildings.&lt;br /&gt;
&lt;br /&gt;
== Training Buildings ==&lt;br /&gt;
Each troop type has its own dedicated training building:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Building !! Troop Type Trained&lt;br /&gt;
|-&lt;br /&gt;
| [[Infantry Camp]] || [[Infantry]] troops&lt;br /&gt;
|-&lt;br /&gt;
| [[Lancer Camp]] || [[Lancer]] troops&lt;br /&gt;
|-&lt;br /&gt;
| [[Marksman Camp]] || [[Marksman]] troops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All three camps can run training queues simultaneously, allowing you to produce all three troop types at the same time.&lt;br /&gt;
&lt;br /&gt;
== Troop Tiers ==&lt;br /&gt;
Troops are available in multiple tiers, with higher tiers being significantly more powerful but more expensive to train:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Unlock Requirement !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || Available from start || Cheap, fast, but weak&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || Furnace Level 6+ || Balanced cost and power&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || Furnace Level 11+ || Strong, requires Iron&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || Furnace Level 16+ || Very powerful, expensive&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || Furnace Level 21+ || Endgame elite troops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Higher-tier troops require more resources per unit (including [[Iron]] for T3+) and take longer to train, but deal and survive vastly more damage in combat.&lt;br /&gt;
&lt;br /&gt;
== Training Costs ==&lt;br /&gt;
Each troop unit costs resources to train:&lt;br /&gt;
* **Meat** — Primary training resource, heavily consumed&lt;br /&gt;
* **Wood** — Secondary training material&lt;br /&gt;
* **Coal** — Used for some higher-tier units&lt;br /&gt;
* **Iron** — Required for Tier 3+ troops&lt;br /&gt;
* **Training Time** — Reduced by camp levels, research, heroes, and speedups&lt;br /&gt;
&lt;br /&gt;
== Improving Training Speed ==&lt;br /&gt;
Training speed is influenced by:&lt;br /&gt;
&lt;br /&gt;
=== Building Levels ===&lt;br /&gt;
Higher-level training camps reduce the time per troop unit trained.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
The [[Growth Research]] tree contains Training Speed technologies that apply percentage reductions to all training time.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
Heroes with Training Speed bonuses (like [[Smith]]) dramatically accelerate how fast troops are produced when assigned to the corresponding camp building.&lt;br /&gt;
&lt;br /&gt;
=== Speedups ===&lt;br /&gt;
Training [[Speedups]] can be applied to instantly complete portions of a training queue.&lt;br /&gt;
&lt;br /&gt;
== Training Queue Size ==&lt;br /&gt;
The number of troops you can queue for training at once is determined by:&lt;br /&gt;
* Camp building level&lt;br /&gt;
* Research technologies expanding queue size&lt;br /&gt;
* VIP level bonuses&lt;br /&gt;
&lt;br /&gt;
Larger queues allow you to queue up many hours of training at once and log off without wasting capacity.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Always have troops training:&amp;#039;&amp;#039;&amp;#039; Idle training capacity is wasted production — keep your queues full at all times.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Train higher tiers when possible:&amp;#039;&amp;#039;&amp;#039; Higher-tier troops are dramatically more efficient in combat per resource spent.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use Training Speedups for events:&amp;#039;&amp;#039;&amp;#039; Training events reward points for completing training — use speedups to maximize completions.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Assign Smith to Infantry Camp:&amp;#039;&amp;#039;&amp;#039; Smith&amp;#039;s training speed bonus is massive — always keep him assigned.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Balance all three types:&amp;#039;&amp;#039;&amp;#039; Maintaining a diverse army (all three types) avoids the counter-weakness that pure armies suffer.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heal before training new troops:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s always cheaper to heal existing troops than to train brand new ones.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Infantry]]&lt;br /&gt;
* [[Lancer]]&lt;br /&gt;
* [[Marksman]]&lt;br /&gt;
* [[Infantry Camp]]&lt;br /&gt;
* [[Lancer Camp]]&lt;br /&gt;
* [[Marksman Camp]]&lt;br /&gt;
* [[Smith]]&lt;br /&gt;
* [[Growth Research]]&lt;br /&gt;
* [[Speedups]]&lt;/div&gt;</summary>
		<author><name>WikiAdmin</name></author>
	</entry>
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