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Furnace: Difference between revisions

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Complete Furnace page: overview, full upgrade table levels 1-30 with costs/prereqs/power, CSV export
Created Furnace page with description, heat mechanics and progression milestones
 
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The '''Furnace''' is your town's headquarters and the first building you construct. Its level gates the maximum level of all other buildings, unlocks new buildings, and determines the amount of heat produced to keep survivors warm.
The '''Furnace''' is the most important building in Whiteout Survival. It serves as your city's headquarters and central power source, producing the heat required to keep your Survivors alive during the harsh winter conditions.


== Overview ==
== Description ==
The Furnace serves two core functions:
* '''Power & Progression''' — Every level increases your total Building Power and unlocks access to higher-level upgrades across all other buildings.
* '''Heat Production''' — The Furnace generates heat during the day, night, and snowstorms to prevent survivors from becoming sick. Sick survivors cannot work.


== Requirements ==
The Furnace begins as a large, crackling bonfire at the start of the game and evolves into a massive heating tower as it levels up. Its level is the single most important factor in determining your city's overall progression, as it gates the maximum level of every other building in the game.
Construction times listed are '''base times''' and do not account for reductions from State Buffs, Research, or hero skills (e.g. Zinman).


{| class="wikitable sortable" style="width:100%; text-align:center;"
Upgrading the Furnace increases the amount of heat it produces, increases your building power score, and unlocks new buildings, troop tiers, and features.
|+ Furnace Upgrade Requirements
 
! Level !! Prerequisites !! Meat !! Wood !! Coal !! Iron !! Construction Time !! Building Power
== Key Functions ==
|-
 
| 1 || — || — || — || — || — || — || 2,000
=== City Headquarters ===
|-
The Furnace determines the maximum upgrade level for all other buildings. No other building can surpass the current Furnace level.
| 2 || Sawmill Lv. 1 || 180 || — || — || — || 00:00:06 || 3,800
 
|-
=== Heat Production ===
| 3 || Shelter 1 Lv. 2 || 805 || — || — || — || 00:01:00 || 6,500
The Furnace generates '''heat''' that keeps your Survivors warm:
|-
* During normal weather, the Furnace must produce enough heat for your population
| 4 || Coal Mine Lv. 3 || 1,800 || — || 360 || — || 00:03:00 || 10,100
* During '''snowstorms''' (which occur periodically), heat demand spikes dramatically
|-
* If heat production falls short, Survivors become sick and cannot work
| 5 || Hero Hall; Shelter 3 Lv. 3 || 7,600 || — || 1,500 || — || 00:10:00 || 15,500
* Sick Survivors reduce your city's productivity until they recover
|-
* Upgrading the Furnace increases heat output to match growing population demands
| 6 || Iron Mine Lv. 5 || 19,000 || — || 3,800 || 960 || 00:30:00 || 23,600
 
|-
=== Building Power ===
| 7 || Hunter's Hut Lv. 6 || 69,000 || — || 13,000 || 3,400 || 01:00:00 || 35,300
Each Furnace upgrade adds to your total Building Power score, which contributes to your overall City Power.
|-
 
| 8 || Infantry Camp Lv. 7 || 120,000 || — || 25,000 || 6,300 || 02:30:00 || 47,000
=== Unlock Gating ===
|-
Specific Furnace levels unlock key features:
| 9 || Embassy Lv. 8; Infirmary Lv. 1 || 260,000 || — || 52,000 || 13,000 || 04:30:00 || 58,700
* New building types
|-
* Higher troop tiers at military camps
| 10 || Marksman Camp Lv. 9; Research Center || 460,000 || — || 92,000 || 23,000 || 06:00:00 || 75,700
* Advanced research trees
|-
* Fire Crystal buildings (at very high levels)
| 11 || Embassy Lv. 10; Lancer Camp Lv. 10 || 1,300,000 || 1,300,000 || 260,000 || 65,000 || 07:30:00 || 92,700
* New hero slots and game features
|-
 
| 12 || Embassy Lv. 11; Command Centre Lv. 1 || 1,600,000 || 1,600,000 || 330,000 || 84,000 || 09:00:00 || 109,700
== Upgrade Information ==
|-
 
| 13 || Embassy Lv. 12; Infantry Camp Lv. 12 || 2,300,000 || 2,300,000 || 470,000 || 110,000 || 11:00:00 || 138,400
Furnace upgrades require all four [[Resources]]: [[Meat]], [[Wood]], [[Coal]], and [[Iron]]. At higher levels, resource costs are enormous and upgrade times stretch to days or weeks.
|-
 
| 14 || Embassy Lv. 13; Marksman Camp Lv. 13 || 3,100,000 || 3,100,000 || 630,000 || 150,000 || 14:00:00 || 167,100
'''Note:''' The construction times shown in databases are '''base times'''. Actual times are reduced by:
|-
* State Buff reductions
| 15 || Embassy Lv. 14; Lancer Camp Lv. 14 || 4,600,000 || 4,600,000 || 930,000 || 230,000 || 18:00:00 || 195,800
* Growth [[Research]] upgrades (construction speed technologies)
|-
* Hero skills (Eugene's construction speed bonus)
| 16 || Embassy Lv. 15; Research Center Lv. 15 || 5,900,000 || 5,900,000 || 1,100,000 || 290,000 || 1d 06:28:00 || 236,200
* Alliance Aid from alliance members
|-
 
| 17 || Embassy Lv. 16; Infantry Camp Lv. 16 || 9,300,000 || 9,300,000 || 1,800,000 || 460,000 || 1d 12:34:00 || 276,600
Using all available speed reductions is critical for keeping Furnace upgrades moving efficiently.
|-
 
| 18 || Embassy Lv. 17; Marksman Camp Lv. 17 || 12,000,000 || 12,000,000 || 2,500,000 || 620,000 || 1d 19:53:00 || 317,000
== Progression Milestones ==
|-
 
| 19 || Embassy Lv. 18; Lancer Camp Lv. 18 || 15,000,000 || 15,000,000 || 3,100,000 || 780,000 || 2d 17:50:00 || 374,400
{| class="wikitable" style="width:80%;"
|-
! Furnace Level Range !! Game Phase !! Key Unlocks
| 20 || Embassy Lv. 19; Research Center Lv. 19 || 21,000,000 || 21,000,000 || 4,300,000 || — || 3d 10:18:00 || 431,800
|-
| 21 || Embassy Lv. 20; Infantry Camp Lv. 20 || 27,000,000 || 27,000,000 || 5,400,000 || 1,300,000 || 4d 10:59:00 || 489,200
|-
| 22 || Embassy Lv. 21; Marksman Camp Lv. 21 || 36,000,000 || 36,000,000 || 7,200,000 || 1,800,000 || 6d 16:29:00 || 575,300
|-
| 23 || Embassy Lv. 22; Lancer Camp Lv. 22 || 44,000,000 || 44,000,000 || 8,900,000 || 2,200,000 || 9d 08:40:00 || 661,400
|-
| 24 || Embassy Lv. 23; Research Center Lv. 23 || 60,000,000 || 60,000,000 || 12,000,000 || — || 13d 02:33:00 || 747,500
|-
| 25 || Embassy Lv. 24; Infantry Camp Lv. 24 || 81,000,000 || 81,000,000 || 16,000,000 || — || 18d 08:22:00 || 833,600
|-
|-
| 26 || Embassy Lv. 25; Marksman Camp Lv. 25 || 100,000,000 || 100,000,000 || 21,000,000 || 5,200,000 || 21d 02:26:00 || 960,100
| 1–10 || Early Game || Basic buildings, T1–T4 troops, first hero slots
|-
|-
| 27 || Embassy Lv. 26; Lancer Camp Lv. 26 || 140,000,000 || 140,000,000 || 24,000,000 || 7,400,000 || 25d 07:43:00 || 1,086,600
| 11–15 || Mid-Early Game || All core buildings, T5–T7 troops, hero gear system
|-
|-
| 28 || Embassy Lv. 27; Research Center Lv. 27 || 190,000,000 || 190,000,000 || 39,000,000 || 9,900,000 || 29d 02:52:00 || 1,213,100
| 16–20 || Mid Game || T8–T10 troops, advanced research options
|-
|-
| 29 || Embassy Lv. 28; Infantry Camp Lv. 28 || 240,000,000 || 240,000,000 || 49,000,000 || 12,000,000 || 33d 11:42:00 || 1,339,600
| 21–25 || Late Game || T11 troops, Fire Crystal buildings start unlocking
|-
|-
| 30 || Embassy Lv. 29; Marksman Camp Lv. 29 || 300,000,000 || 300,000,000 || 60,000,000 || 15,000,000 || 40d 04:27:00 || 1,523,500
| 26–30 || End Game || T12 troops, FC troops, maximum building levels
|}
|}


== Export ==
== Tips ==
To export this table as CSV, copy the data below:


<pre>
* '''Always upgrade the Furnace first''' — it is the single highest priority upgrade in the game.
Level,Prerequisites,Meat,Wood,Coal,Iron,Construction Time,Building Power
* Use Alliance Aid on Furnace upgrades other members can shave off significant time.
1,—,—,—,—,—,—,2000
* Save Speed-Up items primarily for Furnace (and secondarily for Research Center) upgrades.
2,Sawmill Lv. 1,180,—,—,—,00:00:06,3800
* Invest in Eugene (construction development hero) early his skill permanently reduces construction time.
3,Shelter 1 Lv. 2,805,—,—,—,00:01:00,6500
* Complete Growth Research construction speed technologies as soon as possible.
4,Coal Mine Lv. 3,1800,—,360,—,00:03:00,10100
* Make sure your Coal production keeps up with Furnace demands Coal is needed both for upgrades and as Furnace fuel.
5,"Hero Hall; Shelter 3 Lv. 3",7600,—,1500,—,00:10:00,15500
6,Iron Mine Lv. 5,19000,—,3800,960,00:30:00,23600
7,Hunter's Hut Lv. 6,69000,,13000,3400,01:00:00,35300
8,Infantry Camp Lv. 7,120000,—,25000,6300,02:30:00,47000
9,"Embassy Lv. 8; Infirmary Lv. 1",260000,,52000,13000,04:30:00,58700
10,"Marksman Camp Lv. 9; Research Center",460000,—,92000,23000,06:00:00,75700
11,"Embassy Lv. 10; Lancer Camp Lv. 10",1300000,1300000,260000,65000,07:30:00,92700
12,"Embassy Lv. 11; Command Centre Lv. 1",1600000,1600000,330000,84000,09:00:00,109700
13,"Embassy Lv. 12; Infantry Camp Lv. 12",2300000,2300000,470000,110000,11:00:00,138400
14,"Embassy Lv. 13; Marksman Camp Lv. 13",3100000,3100000,630000,150000,14:00:00,167100
15,"Embassy Lv. 14; Lancer Camp Lv. 14",4600000,4600000,930000,230000,18:00:00,195800
16,"Embassy Lv. 15; Research Center Lv. 15",5900000,5900000,1100000,290000,1d 06:28:00,236200
17,"Embassy Lv. 16; Infantry Camp Lv. 16",9300000,9300000,1800000,460000,1d 12:34:00,276600
18,"Embassy Lv. 17; Marksman Camp Lv. 17",12000000,12000000,2500000,620000,1d 19:53:00,317000
19,"Embassy Lv. 18; Lancer Camp Lv. 18",15000000,15000000,3100000,780000,2d 17:50:00,374400
20,"Embassy Lv. 19; Research Center Lv. 19",21000000,21000000,4300000,,3d 10:18:00,431800
21,"Embassy Lv. 20; Infantry Camp Lv. 20",27000000,27000000,5400000,1300000,4d 10:59:00,489200
22,"Embassy Lv. 21; Marksman Camp Lv. 21",36000000,36000000,7200000,1800000,6d 16:29:00,575300
23,"Embassy Lv. 22; Lancer Camp Lv. 22",44000000,44000000,8900000,2200000,9d 08:40:00,661400
24,"Embassy Lv. 23; Research Center Lv. 23",60000000,60000000,12000000,—,13d 02:33:00,747500
25,"Embassy Lv. 24; Infantry Camp Lv. 24",81000000,81000000,16000000,,18d 08:22:00,833600
26,"Embassy Lv. 25; Marksman Camp Lv. 25",100000000,100000000,21000000,5200000,21d 02:26:00,960100
27,"Embassy Lv. 26; Lancer Camp Lv. 26",140000000,140000000,24000000,7400000,25d 07:43:00,1086600
28,"Embassy Lv. 27; Research Center Lv. 27",190000000,190000000,39000000,9900000,29d 02:52:00,1213100
29,"Embassy Lv. 28; Infantry Camp Lv. 28",240000000,240000000,49000000,12000000,33d 11:42:00,1339600
30,"Embassy Lv. 29; Marksman Camp Lv. 29",300000000,300000000,60000000,15000000,40d 04:27:00,1523500
</pre>


== See also ==
== See Also ==
* [[Buildings]] — Full list of all buildings
* [[Units]] — Troop tiers unlocked by Furnace level
* [[Resources]] — Food, Wood, Coal, Iron


[[Category:Buildings]]
* [[Buildings]] — Overview of all city buildings
* [[Progression]] — Overall city progression guide
* [[Resources]] — Resources required for Furnace upgrades
* [[Research]] — Growth research tree for construction speed bonuses
* [[Eugene]] — Development hero that reduces construction time
* [[Coal]] — The fuel resource critical for Furnace operation

Latest revision as of 15:00, 19 May 2026

The Furnace is the most important building in Whiteout Survival. It serves as your city's headquarters and central power source, producing the heat required to keep your Survivors alive during the harsh winter conditions.

Description

The Furnace begins as a large, crackling bonfire at the start of the game and evolves into a massive heating tower as it levels up. Its level is the single most important factor in determining your city's overall progression, as it gates the maximum level of every other building in the game.

Upgrading the Furnace increases the amount of heat it produces, increases your building power score, and unlocks new buildings, troop tiers, and features.

Key Functions

City Headquarters

The Furnace determines the maximum upgrade level for all other buildings. No other building can surpass the current Furnace level.

Heat Production

The Furnace generates heat that keeps your Survivors warm:

  • During normal weather, the Furnace must produce enough heat for your population
  • During snowstorms (which occur periodically), heat demand spikes dramatically
  • If heat production falls short, Survivors become sick and cannot work
  • Sick Survivors reduce your city's productivity until they recover
  • Upgrading the Furnace increases heat output to match growing population demands

Building Power

Each Furnace upgrade adds to your total Building Power score, which contributes to your overall City Power.

Unlock Gating

Specific Furnace levels unlock key features:

  • New building types
  • Higher troop tiers at military camps
  • Advanced research trees
  • Fire Crystal buildings (at very high levels)
  • New hero slots and game features

Upgrade Information

Furnace upgrades require all four Resources: Meat, Wood, Coal, and Iron. At higher levels, resource costs are enormous and upgrade times stretch to days or weeks.

Note: The construction times shown in databases are base times. Actual times are reduced by:

  • State Buff reductions
  • Growth Research upgrades (construction speed technologies)
  • Hero skills (Eugene's construction speed bonus)
  • Alliance Aid from alliance members

Using all available speed reductions is critical for keeping Furnace upgrades moving efficiently.

Progression Milestones

Furnace Level Range Game Phase Key Unlocks
1–10 Early Game Basic buildings, T1–T4 troops, first hero slots
11–15 Mid-Early Game All core buildings, T5–T7 troops, hero gear system
16–20 Mid Game T8–T10 troops, advanced research options
21–25 Late Game T11 troops, Fire Crystal buildings start unlocking
26–30 End Game T12 troops, FC troops, maximum building levels

Tips

  • Always upgrade the Furnace first — it is the single highest priority upgrade in the game.
  • Use Alliance Aid on Furnace upgrades — other members can shave off significant time.
  • Save Speed-Up items primarily for Furnace (and secondarily for Research Center) upgrades.
  • Invest in Eugene (construction development hero) early — his skill permanently reduces construction time.
  • Complete Growth Research construction speed technologies as soon as possible.
  • Make sure your Coal production keeps up with Furnace demands — Coal is needed both for upgrades and as Furnace fuel.

See Also

  • Buildings — Overview of all city buildings
  • Progression — Overall city progression guide
  • Resources — Resources required for Furnace upgrades
  • Research — Growth research tree for construction speed bonuses
  • Eugene — Development hero that reduces construction time
  • Coal — The fuel resource critical for Furnace operation