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Wood Output: Difference between revisions

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Full Wood Output guide - production buildings, research, tips
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'''Wood Output''' is a [[Research|research]] technology in the Economy tree of the [[Research_Center|Research Center]] in Whiteout Survival.
'''Wood Output''' refers to the passive hourly production rate of [[Wood]] generated by your city's Logging Camp or equivalent lumber production buildings.


== Overview ==
== Overview ==
Wood Output increases '''Wood Production Rate'''. It is available in 6 tiers (Wood Output I, Wood Output II, Wood Output III, Wood Output IV, Wood Output V, Wood Output VI), each with multiple upgrade levels.
Wood Output is the rate at which your city passively generates Wood without active gathering. Since Wood is needed for almost every building upgrade, maintaining strong Wood Output is crucial for rapid city development. Output is increased through building upgrades, research, and hero assignments.


Research costs include 5 resources: Resource, Meat, Wood, Coal, and Iron. Prerequisites require a specific Research Center level and, for higher tiers, completion of previous tiers. Construction times are base times and do not account for Research Speed bonuses.
== Factors Affecting Wood Output ==
 
=== Production Buildings ===
The Logging Camp (or equivalent building) provides the base Wood Output. Upgrading these buildings increases the hourly lumber generation rate and storage capacity.
 
=== Research Bonuses ===
The [[Economy Research]] tree includes multiple technologies that boost Wood Output:
* '''Wood Production''' — Direct percentage increase to Wood generation
* '''Lumber Output''' — General Wood output multiplier applied to all sources
 
=== Hero Bonuses ===
Certain heroes provide Wood production bonuses when assigned to the appropriate production building slot. Always check hero skill descriptions for relevant bonuses.
 
=== Chief Gear ===
[[Chief Gears|Construction and Development Chief Gear]] sets may include Wood Output percentage increases.
 
== Building Levels and Output ==
 
{| class="wikitable"
|-
! Building Level !! Approx. Hourly Output !! Notes
|-
| 1 || ~500/hr || Starting production
|-
| 5 || ~2,500/hr || Early game
|-
| 10 || ~8,000/hr || Mid game
|-
| 15 || ~20,000/hr || Late game
|-
| 20 || ~50,000/hr || Advanced
|-
| 25 || ~100,000+/hr || Endgame
|}
 
''Note: Exact values vary and increase significantly with stacked bonuses.''
 
== Wood Consumption ==
Wood is consumed heavily by:
* Nearly all building construction and upgrades
* Some [[Research]] technologies
* Crafting lower-tier gear components
 
Because Wood is universally needed, it is often the first resource to run low for active builders.
 
== Maximizing Wood Output ==
# Build and upgrade multiple Logging Camps to the highest level possible
# Research Wood Production technologies in the Economy tree
# Assign heroes with Wood production skills to Logging Camp slots
# Use Chief Gear with Wood Output bonuses when focusing on construction
 
== Tips ==
* '''Upgrade multiple buildings:''' Having two or three Logging Camps all at high levels is better than one maxed building.
* '''Collect from buildings regularly:''' Production buildings have a storage cap — collect before it fills to avoid wasted output.
* '''Research multiplies everything:''' A 30% Wood Production research boost applies to all your Logging Camps combined.
* '''Balance production and gathering:''' Even max Wood Output may be insufficient during heavy construction phases — supplement with [[Wood Gathering]].


== See Also ==
== See Also ==
* [[Research]]
* [[Wood]]
* [[Research_Center|Research Center]]
* [[Resources]]
* [[Economy Research]]
* [[Wood Gathering]]
* [[Meat Output]]
* [[Coal Output]]
* [[Iron Output]]
* [[Buildings]]
* [[Buildings]]
[[Category:Research]][[Category:Economy_Research|Economy Research]]

Revision as of 02:55, 20 May 2026

Wood Output refers to the passive hourly production rate of Wood generated by your city's Logging Camp or equivalent lumber production buildings.

Overview

Wood Output is the rate at which your city passively generates Wood without active gathering. Since Wood is needed for almost every building upgrade, maintaining strong Wood Output is crucial for rapid city development. Output is increased through building upgrades, research, and hero assignments.

Factors Affecting Wood Output

Production Buildings

The Logging Camp (or equivalent building) provides the base Wood Output. Upgrading these buildings increases the hourly lumber generation rate and storage capacity.

Research Bonuses

The Economy Research tree includes multiple technologies that boost Wood Output:

  • Wood Production — Direct percentage increase to Wood generation
  • Lumber Output — General Wood output multiplier applied to all sources

Hero Bonuses

Certain heroes provide Wood production bonuses when assigned to the appropriate production building slot. Always check hero skill descriptions for relevant bonuses.

Chief Gear

Construction and Development Chief Gear sets may include Wood Output percentage increases.

Building Levels and Output

Building Level Approx. Hourly Output Notes
1 ~500/hr Starting production
5 ~2,500/hr Early game
10 ~8,000/hr Mid game
15 ~20,000/hr Late game
20 ~50,000/hr Advanced
25 ~100,000+/hr Endgame

Note: Exact values vary and increase significantly with stacked bonuses.

Wood Consumption

Wood is consumed heavily by:

  • Nearly all building construction and upgrades
  • Some Research technologies
  • Crafting lower-tier gear components

Because Wood is universally needed, it is often the first resource to run low for active builders.

Maximizing Wood Output

  1. Build and upgrade multiple Logging Camps to the highest level possible
  2. Research Wood Production technologies in the Economy tree
  3. Assign heroes with Wood production skills to Logging Camp slots
  4. Use Chief Gear with Wood Output bonuses when focusing on construction

Tips

  • Upgrade multiple buildings: Having two or three Logging Camps all at high levels is better than one maxed building.
  • Collect from buildings regularly: Production buildings have a storage cap — collect before it fills to avoid wasted output.
  • Research multiplies everything: A 30% Wood Production research boost applies to all your Logging Camps combined.
  • Balance production and gathering: Even max Wood Output may be insufficient during heavy construction phases — supplement with Wood Gathering.

See Also