Resources: Difference between revisions
More actions
Initial skeleton |
Created Resources page with Meat, Wood, Coal, Iron details |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
Resources are the core materials used to build and upgrade structures, train troops, conduct research, and sustain your city in Whiteout Survival. There are four primary resources: '''Meat''', '''Wood''', '''Coal''', and '''Iron'''. | |||
== | == The Four Resources == | ||
== | === [[Meat]] === | ||
* [[ | Meat is the primary food resource in Whiteout Survival. It is consumed by your population and troops. | ||
* [[Coal]] | * '''Production:''' Hunting camps and farms within the city | ||
* [[Iron]] | * '''Uses:''' Troop training, building upgrades, research | ||
* '''Gathering:''' Gatherable from resource tiles on the world map | |||
* '''Protection:''' Protected by the [[Storehouse]] | |||
=== [[Wood]] === | |||
Wood is a basic construction material used in building upgrades and research. | |||
* '''Production:''' Lumber mills and woodcutting camps | |||
* '''Uses:''' Building construction, upgrades, research | |||
* '''Gathering:''' Gatherable from forest tiles on the world map | |||
* '''Protection:''' Protected by the [[Storehouse]] | |||
=== [[Coal]] === | |||
Coal is an energy resource critical for powering the [[Furnace]] and sustaining advanced operations. | |||
* '''Production:''' Coal mines within the city | |||
* '''Uses:''' Furnace fuel, building upgrades, research, troop training | |||
* '''Gathering:''' Gatherable from coal deposit tiles on the world map | |||
* '''Protection:''' Protected by the [[Storehouse]] | |||
=== [[Iron]] === | |||
Iron is an advanced crafting material used primarily for military buildings and high-tier troop training. | |||
* '''Production:''' Iron mines and smelters | |||
* '''Uses:''' Military building upgrades, troop training (higher tiers), research | |||
* '''Gathering:''' Gatherable from iron deposit tiles on the world map | |||
* '''Protection:''' Protected by the [[Storehouse]] | |||
== Resource Production == | |||
Resources are produced continuously by city buildings. Production rates depend on: | |||
* Building level — Higher-level production buildings produce more per hour | |||
* Research bonuses — Economy Research tree improves production rates | |||
* Hero skills — Development heroes with gathering/production skills boost output | |||
* State buffs — Alliance or state-wide buffs can temporarily increase production | |||
== Gathering Resources == | |||
Beyond city production, resources can be gathered from the world map: | |||
# Send troops to resource tiles on the map (forests, mines, farms, etc.) | |||
# Troops gather resources and return to the city when complete or when the tile is depleted | |||
# Gathering speed and capacity are improved through research and hero skills | |||
# Higher-tier troops can carry more resources per march | |||
== Resource Protection == | |||
Your resources can be stolen by enemy players during attacks. The [[Storehouse]] protects a fixed amount of each resource: | |||
* Resources within the Storehouse limit cannot be plundered | |||
* Resources above the limit are at risk during attacks | |||
* Upgrade the Storehouse to protect more of your stockpile | |||
* Resources in your protected limit scale with Storehouse level | |||
== Resource Usage == | |||
=== Building Upgrades === | |||
Each building requires specific amounts of Meat, Wood, Coal, and Iron to upgrade. Higher-level buildings require exponentially more resources. | |||
=== Troop Training === | |||
Training troops costs resources: | |||
* Lower tier troops (T1-T5) primarily require Meat and Wood | |||
* Higher tier troops (T6+) require Iron and Coal in addition | |||
* FC-tier troops require large quantities of all resources plus Fire Crystals | |||
=== Research === | |||
Research technologies require resources proportional to their tier and importance. Economy Research helps reduce these costs over time. | |||
== Tips == | |||
* Always keep production buildings at maximum level for passive income. | |||
* Send gathering marches regularly — idle gathering capacity is wasted production. | |||
* Upgrade the [[Storehouse]] to protect your resources, especially before going offline. | |||
* Join an active alliance to benefit from resource sharing and alliance aid. | |||
* Use resource boosts (from events or packs) during periods of heavy construction or troop training. | |||
* Balance all four resources — avoid overproducing one type while neglecting others. | |||
== See Also == | |||
* [[Storehouse]] — Protects resources from raids | |||
* [[Buildings]] — Production buildings for each resource type | |||
* [[Research]] — Economy research tree for production bonuses | |||
* [[Heroes]] — Development heroes that boost gathering and production | |||
* [[Events]] — Events that reward large quantities of resources | |||
Latest revision as of 14:55, 19 May 2026
Resources are the core materials used to build and upgrade structures, train troops, conduct research, and sustain your city in Whiteout Survival. There are four primary resources: Meat, Wood, Coal, and Iron.
The Four Resources
Meat
Meat is the primary food resource in Whiteout Survival. It is consumed by your population and troops.
- Production: Hunting camps and farms within the city
- Uses: Troop training, building upgrades, research
- Gathering: Gatherable from resource tiles on the world map
- Protection: Protected by the Storehouse
Wood
Wood is a basic construction material used in building upgrades and research.
- Production: Lumber mills and woodcutting camps
- Uses: Building construction, upgrades, research
- Gathering: Gatherable from forest tiles on the world map
- Protection: Protected by the Storehouse
Coal
Coal is an energy resource critical for powering the Furnace and sustaining advanced operations.
- Production: Coal mines within the city
- Uses: Furnace fuel, building upgrades, research, troop training
- Gathering: Gatherable from coal deposit tiles on the world map
- Protection: Protected by the Storehouse
Iron
Iron is an advanced crafting material used primarily for military buildings and high-tier troop training.
- Production: Iron mines and smelters
- Uses: Military building upgrades, troop training (higher tiers), research
- Gathering: Gatherable from iron deposit tiles on the world map
- Protection: Protected by the Storehouse
Resource Production
Resources are produced continuously by city buildings. Production rates depend on:
- Building level — Higher-level production buildings produce more per hour
- Research bonuses — Economy Research tree improves production rates
- Hero skills — Development heroes with gathering/production skills boost output
- State buffs — Alliance or state-wide buffs can temporarily increase production
Gathering Resources
Beyond city production, resources can be gathered from the world map:
- Send troops to resource tiles on the map (forests, mines, farms, etc.)
- Troops gather resources and return to the city when complete or when the tile is depleted
- Gathering speed and capacity are improved through research and hero skills
- Higher-tier troops can carry more resources per march
Resource Protection
Your resources can be stolen by enemy players during attacks. The Storehouse protects a fixed amount of each resource:
- Resources within the Storehouse limit cannot be plundered
- Resources above the limit are at risk during attacks
- Upgrade the Storehouse to protect more of your stockpile
- Resources in your protected limit scale with Storehouse level
Resource Usage
Building Upgrades
Each building requires specific amounts of Meat, Wood, Coal, and Iron to upgrade. Higher-level buildings require exponentially more resources.
Troop Training
Training troops costs resources:
- Lower tier troops (T1-T5) primarily require Meat and Wood
- Higher tier troops (T6+) require Iron and Coal in addition
- FC-tier troops require large quantities of all resources plus Fire Crystals
Research
Research technologies require resources proportional to their tier and importance. Economy Research helps reduce these costs over time.
Tips
- Always keep production buildings at maximum level for passive income.
- Send gathering marches regularly — idle gathering capacity is wasted production.
- Upgrade the Storehouse to protect your resources, especially before going offline.
- Join an active alliance to benefit from resource sharing and alliance aid.
- Use resource boosts (from events or packs) during periods of heavy construction or troop training.
- Balance all four resources — avoid overproducing one type while neglecting others.
See Also
- Storehouse — Protects resources from raids
- Buildings — Production buildings for each resource type
- Research — Economy research tree for production bonuses
- Heroes — Development heroes that boost gathering and production
- Events — Events that reward large quantities of resources