Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Units: Difference between revisions

From WOS Forge Wiki
Contenu complet : triangle de contres, stats, tiers T1-FC10, Infantry/Lancer/Marksman, strategies PvP
Created Units page with counter triangle, troop tiers and training details
 
(25 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{DISPLAYTITLE:Unités WOS Forge Wiki}}
Units are the soldiers that make up your army in Whiteout Survival. There are three types of units — '''Infantry''', '''Lancer''', and '''Marksman''' — each with unique strengths and weaknesses forming the game's combat triangle.
Les '''unités''' (ou troupes) sont le cœur du système militaire de ''Whiteout Survival''. Elles se répartissent en trois types organisés selon un triangle de contres, entraînable du Tier 1 au Tier 11 puis en tiers Cristaux de Feu (FC1–FC10).


== Triangle de contres ==
== The Counter Triangle ==


Les trois types de troupes se contrent mutuellement à la façon « pierre-feuille-ciseaux ». Chaque type inflige '''+10 % d'ATK''' contre le type qu'il contre.
The three troop types form a rock-paper-scissors counter system:


{| class="wikitable" style="text-align:center; width:70%"
{| class="wikitable" style="width:60%;"
! style="background:rgba(255,122,24,.15)" | Type
! Troop Type !! Strong Against !! Weak Against
! style="background:rgba(255,122,24,.15)" | Bat
! style="background:rgba(255,122,24,.15)" | Perd contre
|-
|-
| [[Infantry|🗡 Infanterie]] || [[Lancer|🏇 Lanciers]] || [[Marksman|🎯 Tireurs d'élite]]
| [[Infantry]] || [[Lancer]] || [[Marksman]]
|-
|-
| [[Lancer|🏇 Lanciers]] || [[Marksman|🎯 Tireurs d'élite]] || [[Infantry|🗡 Infanterie]]
| [[Lancer]] || [[Marksman]] || [[Infantry]]
|-
|-
| [[Marksman|🎯 Tireurs d'élite]] || [[Infantry|🗡 Infanterie]] || [[Lancer|🏇 Lanciers]]
| [[Marksman]] || [[Infantry]] || [[Lancer]]
|}
|}


=== Mécanisme ===
Understanding the counter triangle is critical for both offensive and defensive battles. Sending the right troop type against an enemy gives a significant combat advantage.
Le bonus de +10 % s'applique à l'ATK des troupes qui counter. En pratique, les joueurs PvP avancés mixent les types pour couvrir toutes les situations.


== Statistiques ==
== Troop Tiers ==


Chaque troupe possède sept statistiques :
All three troop types are available from Tier 1 (T1) through Fire Crystal 10 (FC10), representing the quality and power of your troops:


{| class="wikitable" style="width:80%"
* '''T1 – T10''' — Standard tiers, progressively stronger. Unlocked by upgrading military camps.
! Statistique !! Description
* '''T11''' — Advanced tier requiring specialized research (T11 Infantry, T11 Marksman, T11 Lancer research trees)
|-
* '''T12''' — High-tier troops requiring T12-specific research trees
| '''Puissance''' || Score global de combat (indicateur synthétique)
* '''FC1 – FC10''' — Fire Crystal troops: the most powerful tiers, requiring Fire Crystals and advanced research
|-
| '''Défense''' || Réduit les dégâts reçus en combat
|-
| '''Attaque''' || Détermine les dégâts infligés
|-
| '''Points de vie''' || Quantité de dégâts que la troupe peut encaisser avant d'être détruite/hospitalisée
|-
| '''Létalité''' || Contourne une partie de la Défense ennemie
|-
| '''Vitesse''' || Vitesse de déplacement sur la carte (toujours '''11''' pour tous les tiers et types)
|-
| '''Charge''' || Capacité de transport de ressources lors des sorties de collecte
|}


== Tiers ==
Higher tiers have significantly better attack, defense, and HP stats, making them the priority for competitive play.


Les troupes se débloquent par paliers liés au niveau du [[Furnace|Brasier]] et des recherches militaires.
== Infantry ==


=== Tiers standards (T1 – T11) ===
Infantry are heavy melee troops. They form the backbone of most armies due to their high HP and solid defense.


{| class="wikitable" style="text-align:center"
* '''Trained at:''' [[Infantry Camp]]
! Tier !! Brasier requis (approx.) !! Remarques
* '''Counter:''' Strong against Lancers, weak against Marksmen
|-
* '''Role:''' Front-line tanks; absorb damage and protect other troop types
| T1 || 1 || Troupes de démarrage
* '''Key Research:''' Shield Upgrade, Defensive Formation, Bulwark Formations, Close Combat
|-
| T2 || 4 || Formation accélérée disponible
|-
| T3 || 6 || Première amélioration notable
|-
| T4 || 8 || —
|-
| T5 || 10 || Seuil PvP minimal pour débuter
|-
| T6 || 12 || —
|-
| T7 || 15 || —
|-
| T8 || 18 || Troupes compétitives en milieu de jeu
|-
| T9 || 22 || —
|-
| T10 || 25 || Haut niveau PvP
|-
| T11 || 28 || Troupes standard maximales
|}


=== Tiers Cristaux de Feu (FC1 – FC10) ===
=== Infantry Stats (General) ===
Infantry have the highest base HP of the three troop types, making them excellent for holding defensive positions.


Débloqués à partir du Brasier niveau 30, les Cristaux de Feu (''Fire Crystals'') constituent une progression supplémentaire au-delà du T11. Chaque tier FC exige des cristaux obtenus via des événements spéciaux et des batailles PvP avancées.
== Lancer ==


{| class="wikitable" style="text-align:center"
Lancers are cavalry troops that deal high burst damage. They are fast and effective at breaking through Marksman lines.
! Tier FC !! Brasier requis !! Notes
|-
| FC1 – FC3 || 30 || Débutants Cristaux de Feu
|-
| FC4 – FC6 || 32+ || Niveau intermédiaire
|-
| FC7 – FC10 || 35+ || Élite mondiale, très rares
|}


== Infanterie ==
* '''Trained at:''' [[Lancer Camp]]
* '''Counter:''' Strong against Marksmen, weak against Infantry
* '''Role:''' Offensive cavalry; excellent for raiding and breaking enemy formations
* '''Key Research:''' Lancer Armor, Lancer Upgrade, Skirmishing, Reprisal Tactics


=== Présentation ===
=== Lancer Stats (General) ===
L'[[Infantry|Infanterie]] forme le '''bouclier''' de l'armée. Avec la défense et les points de vie les plus élevés des trois types, elle absorbe les dégâts en première ligne et protège les troupes plus fragiles.
Lancers have the highest attack damage output among the three troop types but lower HP than Infantry.


=== Points forts / faibles ===
== Marksman ==
{| class="wikitable" style="width:70%"
! Points forts !! Points faibles
|-
| Meilleure défense & PV || ATK la plus faible des trois
|-
| Résistance en combat prolongé || Faible capacité de charge (collecte)
|-
| Idéale pour défendre la ville || Perd contre les Tireurs d'élite
|}


=== Utilisation ===
Marksmen are ranged troops that deal consistent damage from a distance. They are effective against Infantry.
* '''Défense de ville''' : masse d'infanterie pour résister aux raids
* '''Première ligne de ralliement''' : tank pour le reste de l'armée
* '''Ratio PvP conseillé''' : 30–40 % de l'armée totale


== Lanciers ==
* '''Trained at:''' [[Marksman Camp]]
* '''Counter:''' Strong against Infantry, weak against Lancers
* '''Role:''' Ranged DPS; effective at sieging and long-range engagements
* '''Key Research:''' Marksman Armor, Targeted Sniping, Picket Lines, Precision Targeting


=== Présentation ===
=== Marksman Stats (General) ===
Les [[Lancer|Lanciers]] sont la troupe '''polyvalente'''. Offrant un équilibre entre attaque et défense, ils excellent en mobilité et constituent l'épine dorsale des armées de collecte et des rallyes offensifs.
Marksmen deal high sustained damage but are vulnerable to Lancers in close combat.


=== Compétences spéciales ===
== Training Troops ==
{| class="wikitable" style="width:75%"
! Compétence !! Débloquée !! Effet
|-
| '''Charge''' || Niveau 1 || +10 % de dégâts contre les Tireurs d'élite
|-
| '''Embuscade''' || Niveau 7 || 20 % de chances de frapper les Tireurs d'élite derrière l'Infanterie
|}


=== Points forts / faibles ===
Troops are trained at their respective camps:
{| class="wikitable" style="width:70%"
! Points forts !! Points faibles
|-
| Polyvalence attaque/défense || Pas de spécialisation marquée
|-
| Bonne capacité de charge || Perd contre l'Infanterie
|-
| Compétences anti-Tireurs intégrées || Coûts de formation élevés en T11+
|}
 
=== Utilisation ===
* '''Collecte de ressources''' : meilleure charge parmi les trois types
* '''Ralliements offensifs''' : combinés à des Tireurs pour maximiser les dégâts
* '''Ratio PvP conseillé''' : 30–40 %
 
== Tireurs d'élite ==
 
=== Présentation ===
Les [[Marksman|Tireurs d'élite]] infligent les '''plus gros dégâts''' du jeu. Fragiles et de courte endurance, ils doivent être protégés par l'Infanterie pour être pleinement efficaces.
 
=== Points forts / faibles ===
{| class="wikitable" style="width:70%"
! Points forts !! Points faibles
|-
| Attaque la plus élevée || Défense & PV les plus faibles
|-
| Portée longue distance || Nécessite une protection
|-
| Bat l'Infanterie (+10 % ATK) || Perd contre les Lanciers
|}


=== Utilisation ===
# Upgrade the relevant military camp to unlock higher tiers
* '''DPS pur''' : maximiser les pertes ennemies dans les ralliements
# Queue troops for training — higher camp levels increase queue size
* '''Derrière l'Infanterie''' : ne pas déployer seul contre un ennemi mixte
# Troops require [[Resources]] (Meat, Wood, Coal, Iron) to train
* '''Ratio PvP conseillé''' : 40–50 % dans les compositions DPS-lourdes
# Training time decreases with [[Research]] upgrades and hero skills


== Coûts de formation ==
== Troop Capacity ==


Les coûts augmentent exponentiellement avec les tiers. Valeurs de référence pour l'Infanterie :
Your total troop capacity is determined by:
* [[Command Center]] level — increases march capacity (troops per attack)
* Military camp levels — increases total troop count
* Research bonuses — further increases troop limits


{| class="wikitable" style="text-align:center"
== Healing Wounded Troops ==
! Tier !! Viande !! Bois !! Charbon !! Fer !! Temps (base)
|-
| T1 || 36 || 27 || 7 || 2 || 12 s
|-
| T5 || ~1 200 || ~900 || ~210 || ~44 || ~60 s
|-
| T10 || ~3 800 || ~2 850 || ~665 || ~138 || ~2 min
|-
| T11 || 6 970 || 5 228 || 1 220 || 253 || 3 min
|}


''Les coûts des Lanciers et Tireurs d'élite sont similaires. Les recherches de réduction de coût et les accélérateurs de formation diminuent ces valeurs.''
When troops lose a battle, they become '''wounded''' rather than permanently lost (as long as your [[Infirmary]] has capacity):


== Stratégies PvP ==
* Wounded troops recover in the Infirmary over time
* Troops exceeding Infirmary capacity are '''permanently lost'''
* Keep your Infirmary upgraded to minimize permanent losses


=== Compositions classiques ===
== Tips ==
{| class="wikitable" style="text-align:center; width:75%"
! Composition !! Inf. !! Lanc. !! Tireurs !! Contexte
|-
| Équilibrée || 33 % || 33 % || 33 % || Défense générale ou événements mixtes
|-
| DPS-lourde || 20 % || 30 % || 50 % || Ralliements offensifs coordonnés
|-
| Tank-lourde || 50 % || 30 % || 20 % || Défense de ville ou bear hunt
|-
| Alliance 30-30-40 || 30 % || 30 % || 40 % || Standard Alliance PvP
|}


=== Conseils généraux ===
* Build a balanced army of all three troop types to handle any combat scenario.
* Toujours '''soigner les troupes hospitalisées''' avant de repartir en combat pour éviter les pertes définitives.
* Use the counter triangle strategically scout enemy armies before attacking to send the right troop type.
* Les troupes de '''tier inférieur''' envoyées en renfort d'alliance meurent en premier utile pour protéger vos T11.
* Focus on upgrading troops to higher tiers (T11, T12, FC) as soon as possible for competitive advantage.
* La '''capacité hospitalière''' (niveaux d'Hôpital) est le facteur limitant principal à bas Brasier.
* Upgrade your Infirmary to ensure wounded troops from big battles can recover.
* En SvS (État contre État), coordonnez les types avec vos alliés pour couvrir le triangle de contres.
* Use hero skills and research bonuses to reduce training time and costs.


== Voir aussi ==
== See Also ==
* [[Buildings|Bâtiments]] — Brasier, Caserne, Hôpital
* [[Game_Mechanics|Mécaniques de jeu]] — Combat, Ralliement, SvS
* [[Resources|Ressources]] — Coûts de formation


[[Category:Gameplay]][[Category:Troupes]]
* [[Infantry]] — Infantry troop details
* [[Lancer]] — Lancer troop details
* [[Marksman]] — Marksman troop details
* [[Buildings]] — Military camps where troops are trained
* [[Research]] — Technologies that improve troop stats
* [[Combat]] — Battle mechanics and combat formulas
* [[Heroes]] — Heroes that boost specific troop types

Latest revision as of 14:55, 19 May 2026

Units are the soldiers that make up your army in Whiteout Survival. There are three types of units — Infantry, Lancer, and Marksman — each with unique strengths and weaknesses forming the game's combat triangle.

The Counter Triangle

The three troop types form a rock-paper-scissors counter system:

Troop Type Strong Against Weak Against
Infantry Lancer Marksman
Lancer Marksman Infantry
Marksman Infantry Lancer

Understanding the counter triangle is critical for both offensive and defensive battles. Sending the right troop type against an enemy gives a significant combat advantage.

Troop Tiers

All three troop types are available from Tier 1 (T1) through Fire Crystal 10 (FC10), representing the quality and power of your troops:

  • T1 – T10 — Standard tiers, progressively stronger. Unlocked by upgrading military camps.
  • T11 — Advanced tier requiring specialized research (T11 Infantry, T11 Marksman, T11 Lancer research trees)
  • T12 — High-tier troops requiring T12-specific research trees
  • FC1 – FC10 — Fire Crystal troops: the most powerful tiers, requiring Fire Crystals and advanced research

Higher tiers have significantly better attack, defense, and HP stats, making them the priority for competitive play.

Infantry

Infantry are heavy melee troops. They form the backbone of most armies due to their high HP and solid defense.

  • Trained at: Infantry Camp
  • Counter: Strong against Lancers, weak against Marksmen
  • Role: Front-line tanks; absorb damage and protect other troop types
  • Key Research: Shield Upgrade, Defensive Formation, Bulwark Formations, Close Combat

Infantry Stats (General)

Infantry have the highest base HP of the three troop types, making them excellent for holding defensive positions.

Lancer

Lancers are cavalry troops that deal high burst damage. They are fast and effective at breaking through Marksman lines.

  • Trained at: Lancer Camp
  • Counter: Strong against Marksmen, weak against Infantry
  • Role: Offensive cavalry; excellent for raiding and breaking enemy formations
  • Key Research: Lancer Armor, Lancer Upgrade, Skirmishing, Reprisal Tactics

Lancer Stats (General)

Lancers have the highest attack damage output among the three troop types but lower HP than Infantry.

Marksman

Marksmen are ranged troops that deal consistent damage from a distance. They are effective against Infantry.

  • Trained at: Marksman Camp
  • Counter: Strong against Infantry, weak against Lancers
  • Role: Ranged DPS; effective at sieging and long-range engagements
  • Key Research: Marksman Armor, Targeted Sniping, Picket Lines, Precision Targeting

Marksman Stats (General)

Marksmen deal high sustained damage but are vulnerable to Lancers in close combat.

Training Troops

Troops are trained at their respective camps:

  1. Upgrade the relevant military camp to unlock higher tiers
  2. Queue troops for training — higher camp levels increase queue size
  3. Troops require Resources (Meat, Wood, Coal, Iron) to train
  4. Training time decreases with Research upgrades and hero skills

Troop Capacity

Your total troop capacity is determined by:

  • Command Center level — increases march capacity (troops per attack)
  • Military camp levels — increases total troop count
  • Research bonuses — further increases troop limits

Healing Wounded Troops

When troops lose a battle, they become wounded rather than permanently lost (as long as your Infirmary has capacity):

  • Wounded troops recover in the Infirmary over time
  • Troops exceeding Infirmary capacity are permanently lost
  • Keep your Infirmary upgraded to minimize permanent losses

Tips

  • Build a balanced army of all three troop types to handle any combat scenario.
  • Use the counter triangle strategically — scout enemy armies before attacking to send the right troop type.
  • Focus on upgrading troops to higher tiers (T11, T12, FC) as soon as possible for competitive advantage.
  • Upgrade your Infirmary to ensure wounded troops from big battles can recover.
  • Use hero skills and research bonuses to reduce training time and costs.

See Also

  • Infantry — Infantry troop details
  • Lancer — Lancer troop details
  • Marksman — Marksman troop details
  • Buildings — Military camps where troops are trained
  • Research — Technologies that improve troop stats
  • Combat — Battle mechanics and combat formulas
  • Heroes — Heroes that boost specific troop types