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Units

From Whiteout Survival Wiki

Units are the soldiers that make up your army in Whiteout Survival. There are three types of units — Infantry, Lancer, and Marksman — each with unique strengths and weaknesses forming the game's combat triangle.

The Counter Triangle

The three troop types form a rock-paper-scissors counter system:

Troop Type Strong Against Weak Against
Infantry Lancer Marksman
Lancer Marksman Infantry
Marksman Infantry Lancer

Understanding the counter triangle is critical for both offensive and defensive battles. Sending the right troop type against an enemy gives a significant combat advantage.

At the same tier the three types cost the same training time and are worth the same power; what changes is the mix of resources. Infantry lean on Meat, Marksmen on Wood, and Lancers sit between the two — so a city short of one resource can keep training by leaning on another type. Troop Training gives the figures tier by tier.

Troop Tiers

Troops advance through several tiers of increasing power:

  • T1 – T10 — Standard tiers, unlocked by upgrading the military camps as the Furnace levels up.
  • Fire Crystal levels (FC1 – FC10) — After a state enters the Fire Crystal Age, camps can be upgraded past level 30. Completing a Fire Crystal level instantly upgrades every troop of that type (T10 → FC1 … FC10) at no extra cost, enhancing T10 troops rather than adding a separate tier.
  • T11 (Helios) — Unlocked through War Academy Fire Crystal Tech research rather than the camps, requiring Fire Crystal Shards and Steel. Each troop type has its own Helios research path.
  • T12 (Exalted) — The most powerful troops, unlocked through War Academy T12 research.

The Fire Crystal levels do more than raise numbers: at Fire Crystal level 3 the troops of the upgraded type gain an extra skill, and at level 5 that skill grows stronger.

Higher tiers have significantly better attack, defense, and HP stats.

Infantry

Infantry are heavy melee troops. They form the backbone of most armies due to their high HP and solid defense.

  • Trained at: Infantry Camp
  • Counter: Strong against Lancers, weak against Marksmen
  • Role: Front-line tanks; absorb damage and protect other troop types
  • Key Research: Shield Upgrade, Defensive Formation, Bulwark Formations, Close Combat
  • Profile: the highest base Health of the three types, which is what makes them hold a position.

Lancer

Lancers are cavalry troops that deal high burst damage. They are fast and effective at breaking through Marksman lines.

  • Trained at: Lancer Camp
  • Counter: Strong against Marksmen, weak against Infantry
  • Role: Offensive cavalry; excellent for raiding and breaking enemy formations
  • Key Research: Lancer Armor, Lancer Upgrade, Skirmishing, Reprisal Tactics
  • Profile: the highest Attack of the three types, paid for with less Health than Infantry.

Marksman

Marksmen are ranged troops that deal consistent damage from a distance. They are effective against Infantry.

  • Trained at: Marksman Camp
  • Counter: Strong against Infantry, weak against Lancers
  • Role: Ranged DPS; effective at sieging and long-range engagements
  • Key Research: Marksman Armor, Targeted Sniping, Picket Lines, Precision Targeting
  • Profile: steady damage at range, and little to answer with once Lancers close the distance.

Training Troops

Troops are trained at their respective camps:

  1. Upgrade the relevant military camp to unlock higher tiers
  2. Queue troops for training — higher camp levels increase queue size
  3. Troops require Resources (Meat, Wood, Coal, Iron) to train
  4. Training time decreases with Research upgrades and hero skills

Troop Capacity

Your total troop capacity is determined by:

  • Command Center level — increases march capacity (troops per attack)
  • Military camp levels — increases total troop count
  • Research bonuses — further increases troop limits

Healing Wounded Troops

When troops lose a battle, they become wounded rather than permanently lost (as long as your Infirmary has capacity):

  • Wounded troops recover in the Infirmary over time
  • Troops exceeding Infirmary capacity are permanently lost

See also

Related pages