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Units are the soldiers that make up your army in Whiteout Survival. There are three types of units — '''Infantry''', '''Lancer''', and '''Marksman''' — each with unique strengths and weaknesses forming the game's combat triangle. | |||
== Counter Triangle == | == The Counter Triangle == | ||
{| class="wikitable" style=" | The three troop types form a rock-paper-scissors counter system: | ||
! Type !! | |||
{| class="wikitable" style="width:60%;" | |||
! Troop Type !! Strong Against !! Weak Against | |||
|- | |- | ||
| [[Infantry]] || [[Lancer]] || [[Marksman]] | | [[Infantry]] || [[Lancer]] || [[Marksman]] | ||
| Line 14: | Line 15: | ||
|} | |} | ||
Understanding the counter triangle is critical for both offensive and defensive battles. Sending the right troop type against an enemy gives a significant combat advantage. | |||
== | == Troop Tiers == | ||
All three troop types are available from Tier 1 (T1) through Fire Crystal 10 (FC10), representing the quality and power of your troops: | |||
* '''T1 – T10''' — Standard tiers, progressively stronger. Unlocked by upgrading military camps. | |||
* '''T11''' — Advanced tier requiring specialized research (T11 Infantry, T11 Marksman, T11 Lancer research trees) | |||
* '''T12''' — High-tier troops requiring T12-specific research trees | |||
* '''FC1 – FC10''' — Fire Crystal troops: the most powerful tiers, requiring Fire Crystals and advanced research | |||
Higher tiers have significantly better attack, defense, and HP stats, making them the priority for competitive play. | |||
== Infantry == | == Infantry == | ||
Infantry are heavy melee troops. They form the backbone of most armies due to their high HP and solid defense. | |||
* '''Trained at:''' [[Infantry Camp]] | |||
* '''Counter:''' Strong against Lancers, weak against Marksmen | |||
* '''Role:''' Front-line tanks; absorb damage and protect other troop types | |||
* '''Key Research:''' Shield Upgrade, Defensive Formation, Bulwark Formations, Close Combat | |||
=== | === Infantry Stats (General) === | ||
Infantry have the highest base HP of the three troop types, making them excellent for holding defensive positions. | |||
== Lancer == | == Lancer == | ||
Lancers are cavalry troops that deal high burst damage. They are fast and effective at breaking through Marksman lines. | |||
* '''Trained at:''' [[Lancer Camp]] | |||
* '''Counter:''' Strong against Marksmen, weak against Infantry | |||
* '''Role:''' Offensive cavalry; excellent for raiding and breaking enemy formations | |||
* '''Key Research:''' Lancer Armor, Lancer Upgrade, Skirmishing, Reprisal Tactics | |||
=== | === Lancer Stats (General) === | ||
Lancers have the highest attack damage output among the three troop types but lower HP than Infantry. | |||
== Marksman == | == Marksman == | ||
Marksmen are ranged troops that deal consistent damage from a distance. They are effective against Infantry. | |||
[[Marksman]] | |||
* '''Trained at:''' [[Marksman Camp]] | |||
* '''Counter:''' Strong against Infantry, weak against Lancers | |||
* '''Role:''' Ranged DPS; effective at sieging and long-range engagements | |||
* '''Key Research:''' Marksman Armor, Targeted Sniping, Picket Lines, Precision Targeting | |||
=== | === Marksman Stats (General) === | ||
Marksmen deal high sustained damage but are vulnerable to Lancers in close combat. | |||
== Training Troops == | |||
Troops are trained at their respective camps: | |||
# Upgrade the relevant military camp to unlock higher tiers | |||
# Queue troops for training — higher camp levels increase queue size | |||
# Troops require [[Resources]] (Meat, Wood, Coal, Iron) to train | |||
# Training time decreases with [[Research]] upgrades and hero skills | |||
== Troop Capacity == | |||
Your total troop capacity is determined by: | |||
* [[Command Center]] level — increases march capacity (troops per attack) | |||
* Military camp levels — increases total troop count | |||
* Research bonuses — further increases troop limits | |||
== Healing Wounded Troops == | |||
When troops lose a battle, they become '''wounded''' rather than permanently lost (as long as your [[Infirmary]] has capacity): | |||
* Wounded troops recover in the Infirmary over time | |||
* Troops exceeding Infirmary capacity are '''permanently lost''' | |||
* Keep your Infirmary upgraded to minimize permanent losses | |||
== | == Tips == | ||
* Build a balanced army of all three troop types to handle any combat scenario. | |||
* Use the counter triangle strategically — scout enemy armies before attacking to send the right troop type. | |||
* Focus on upgrading troops to higher tiers (T11, T12, FC) as soon as possible for competitive advantage. | |||
* Upgrade your Infirmary to ensure wounded troops from big battles can recover. | |||
* Use hero skills and research bonuses to reduce training time and costs. | |||
== See Also == | |||
== See | |||
[[ | * [[Infantry]] — Infantry troop details | ||
[[ | * [[Lancer]] — Lancer troop details | ||
* [[Marksman]] — Marksman troop details | |||
* [[Buildings]] — Military camps where troops are trained | |||
* [[Research]] — Technologies that improve troop stats | |||
* [[Combat]] — Battle mechanics and combat formulas | |||
* [[Heroes]] — Heroes that boost specific troop types | |||
Latest revision as of 14:55, 19 May 2026
Units are the soldiers that make up your army in Whiteout Survival. There are three types of units — Infantry, Lancer, and Marksman — each with unique strengths and weaknesses forming the game's combat triangle.
The Counter Triangle
The three troop types form a rock-paper-scissors counter system:
| Troop Type | Strong Against | Weak Against |
|---|---|---|
| Infantry | Lancer | Marksman |
| Lancer | Marksman | Infantry |
| Marksman | Infantry | Lancer |
Understanding the counter triangle is critical for both offensive and defensive battles. Sending the right troop type against an enemy gives a significant combat advantage.
Troop Tiers
All three troop types are available from Tier 1 (T1) through Fire Crystal 10 (FC10), representing the quality and power of your troops:
- T1 – T10 — Standard tiers, progressively stronger. Unlocked by upgrading military camps.
- T11 — Advanced tier requiring specialized research (T11 Infantry, T11 Marksman, T11 Lancer research trees)
- T12 — High-tier troops requiring T12-specific research trees
- FC1 – FC10 — Fire Crystal troops: the most powerful tiers, requiring Fire Crystals and advanced research
Higher tiers have significantly better attack, defense, and HP stats, making them the priority for competitive play.
Infantry
Infantry are heavy melee troops. They form the backbone of most armies due to their high HP and solid defense.
- Trained at: Infantry Camp
- Counter: Strong against Lancers, weak against Marksmen
- Role: Front-line tanks; absorb damage and protect other troop types
- Key Research: Shield Upgrade, Defensive Formation, Bulwark Formations, Close Combat
Infantry Stats (General)
Infantry have the highest base HP of the three troop types, making them excellent for holding defensive positions.
Lancer
Lancers are cavalry troops that deal high burst damage. They are fast and effective at breaking through Marksman lines.
- Trained at: Lancer Camp
- Counter: Strong against Marksmen, weak against Infantry
- Role: Offensive cavalry; excellent for raiding and breaking enemy formations
- Key Research: Lancer Armor, Lancer Upgrade, Skirmishing, Reprisal Tactics
Lancer Stats (General)
Lancers have the highest attack damage output among the three troop types but lower HP than Infantry.
Marksman
Marksmen are ranged troops that deal consistent damage from a distance. They are effective against Infantry.
- Trained at: Marksman Camp
- Counter: Strong against Infantry, weak against Lancers
- Role: Ranged DPS; effective at sieging and long-range engagements
- Key Research: Marksman Armor, Targeted Sniping, Picket Lines, Precision Targeting
Marksman Stats (General)
Marksmen deal high sustained damage but are vulnerable to Lancers in close combat.
Training Troops
Troops are trained at their respective camps:
Troop Capacity
Your total troop capacity is determined by:
- Command Center level — increases march capacity (troops per attack)
- Military camp levels — increases total troop count
- Research bonuses — further increases troop limits
Healing Wounded Troops
When troops lose a battle, they become wounded rather than permanently lost (as long as your Infirmary has capacity):
- Wounded troops recover in the Infirmary over time
- Troops exceeding Infirmary capacity are permanently lost
- Keep your Infirmary upgraded to minimize permanent losses
Tips
- Build a balanced army of all three troop types to handle any combat scenario.
- Use the counter triangle strategically — scout enemy armies before attacking to send the right troop type.
- Focus on upgrading troops to higher tiers (T11, T12, FC) as soon as possible for competitive advantage.
- Upgrade your Infirmary to ensure wounded troops from big battles can recover.
- Use hero skills and research bonuses to reduce training time and costs.