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Resources: Difference between revisions

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Complete Resources page: 4 resources, production, gathering, protection, troop training costs
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{{Infobox}}
'''Resources''' are the four primary materials used to construct and upgrade [[Buildings]], train [[Units]], and conduct [[Research]] in Whiteout Survival.


== Overview ==
== The Four Resources ==
''This article is a stub. [[Special:CreateAccount|Create a free account]] to contribute!''
 
=== Meat (Food) ===
Produced by the '''[[Hunter's Hut]]'''. Meat is the most universally required resource, used in nearly every construction and training action. It is also consumed to feed survivors.
 
=== Wood ===
Produced by the '''[[Sawmill]]'''. Wood is required from [[Furnace]] Lv. 11 onwards for most building upgrades. Not required in the early game.
 
=== Coal ===
Produced by the '''[[Coal Mine]]'''. Coal is needed from Furnace Lv. 4 onwards. Used in both construction and troop training.
 
=== Iron ===
Produced by the '''[[Iron Mine]]'''. Iron is required from Furnace Lv. 6 onwards. Used in late-game upgrades and higher-tier troop training.
 
== Resource Production ==
Each resource-generating building produces resources passively over time. Production rate increases with building level.
 
{| class="wikitable" style="width:100%;"
! Resource !! Produced By !! Unlocked at !! Notes
|-
| Meat || [[Hunter's Hut]] || Early game || Required for all tiers of troop training
|-
| Wood || [[Sawmill]] || Early game || Required for buildings from Furnace Lv. 11+
|-
| Coal || [[Coal Mine]] || Early game || Required for buildings from Furnace Lv. 4+
|-
| Iron || [[Iron Mine]] || Early game || Required for buildings from Furnace Lv. 6+
|}
 
== Resource Gathering ==
In addition to passive production, resources can be gathered from resource tiles on the world map by sending marches. [[Lancer]] troops have the highest Load stat and are the most efficient for gathering.
 
{| class="wikitable" style="width:100%;"
! Resource Tile !! Yields !! Best Troop for Gathering
|-
| Hunting Ground || Meat || [[Lancer]] (highest Load)
|-
| Forest || Wood || [[Lancer]] (highest Load)
|-
| Coal Mine || Coal || [[Lancer]] (highest Load)
|-
| Iron Mine || Iron || [[Lancer]] (highest Load)
|}
 
== Resource Protection ==
The '''[[Storehouse]]''' protects a fixed amount of each resource from enemy plunder. Resources above the protection threshold can be stolen during attacks.
 
== Troop Training Costs ==
Training costs scale with troop tier. Reference values for [[Infantry]] (Meat/Wood/Coal/Iron per troop):
 
{| class="wikitable sortable" style="width:100%; text-align:center;"
|+ Infantry Training Cost Reference (per troop)
! Tier !! Meat !! Wood !! Coal !! Iron !! Base Time
|-
| T1 || ~12 || — || — || — || 12 s
|-
| T5 || — || — || — || — || —
|-
| T10 || ~3,800 || ~2,850 || ~665 || ~138 || ~2 min
|-
| T11 || 6,970 || 5,228 || 1,220 || 253 || 3 min
|}
 
Lancer and Marksman training costs are similar to Infantry. Cost-reduction research and training speed-ups reduce these values.
 
== Export ==
<pre>
Resource,Producer,Unlock,Notes
Meat,Hunter's Hut,Early game,Required for all troop tiers
Wood,Sawmill,Early game,Required for buildings Furnace 11+
Coal,Coal Mine,Early game,Required for buildings Furnace 4+
Iron,Iron Mine,Early game,Required for buildings Furnace 6+
</pre>


== See also ==
== See also ==
* [[Food]]
* [[Buildings]] — Buildings that require resources to upgrade
* [[Wood]]
* [[Units]] — Troop training costs
* [[Coal]]
* [[Furnace]] — Primary resource sink for upgrades
* [[Iron]]
 
[[Category:Resources]]
[[Category:Gameplay]]

Revision as of 20:35, 17 May 2026

Resources are the four primary materials used to construct and upgrade Buildings, train Units, and conduct Research in Whiteout Survival.

The Four Resources

Meat (Food)

Produced by the Hunter's Hut. Meat is the most universally required resource, used in nearly every construction and training action. It is also consumed to feed survivors.

Wood

Produced by the Sawmill. Wood is required from Furnace Lv. 11 onwards for most building upgrades. Not required in the early game.

Coal

Produced by the Coal Mine. Coal is needed from Furnace Lv. 4 onwards. Used in both construction and troop training.

Iron

Produced by the Iron Mine. Iron is required from Furnace Lv. 6 onwards. Used in late-game upgrades and higher-tier troop training.

Resource Production

Each resource-generating building produces resources passively over time. Production rate increases with building level.

Resource Produced By Unlocked at Notes
Meat Hunter's Hut Early game Required for all tiers of troop training
Wood Sawmill Early game Required for buildings from Furnace Lv. 11+
Coal Coal Mine Early game Required for buildings from Furnace Lv. 4+
Iron Iron Mine Early game Required for buildings from Furnace Lv. 6+

Resource Gathering

In addition to passive production, resources can be gathered from resource tiles on the world map by sending marches. Lancer troops have the highest Load stat and are the most efficient for gathering.

Resource Tile Yields Best Troop for Gathering
Hunting Ground Meat Lancer (highest Load)
Forest Wood Lancer (highest Load)
Coal Mine Coal Lancer (highest Load)
Iron Mine Iron Lancer (highest Load)

Resource Protection

The Storehouse protects a fixed amount of each resource from enemy plunder. Resources above the protection threshold can be stolen during attacks.

Troop Training Costs

Training costs scale with troop tier. Reference values for Infantry (Meat/Wood/Coal/Iron per troop):

Infantry Training Cost Reference (per troop)
Tier Meat Wood Coal Iron Base Time
T1 ~12 12 s
T5
T10 ~3,800 ~2,850 ~665 ~138 ~2 min
T11 6,970 5,228 1,220 253 3 min

Lancer and Marksman training costs are similar to Infantry. Cost-reduction research and training speed-ups reduce these values.

Export

Resource,Producer,Unlock,Notes
Meat,Hunter's Hut,Early game,Required for all troop tiers
Wood,Sawmill,Early game,Required for buildings Furnace 11+
Coal,Coal Mine,Early game,Required for buildings Furnace 4+
Iron,Iron Mine,Early game,Required for buildings Furnace 6+

See also

  • Buildings — Buildings that require resources to upgrade
  • Units — Troop training costs
  • Furnace — Primary resource sink for upgrades