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Units

From WOS Forge Wiki
Revision as of 20:43, 17 May 2026 by WikiAdmin (talk | contribs) (Remove Export section (CSV button via Common.js))

Units (also called troops) are the backbone of the military system in Whiteout Survival. They come in three types arranged in a counter triangle, trainable from Tier 1 to Tier 11 and then through Fire Crystal tiers (FC1–FC10).

Counter Triangle

The three troop types counter each other in a rock-paper-scissors fashion. Each type deals +10% ATK against the type it counters.

Type Beats Loses to
Infantry Lancer Marksman
Lancer Marksman Infantry
Marksman Infantry Lancer

How it works

The +10% bonus applies to the ATK of the countering troops. The disadvantaged type does not receive a direct penalty, but the power differential can be significant in mixed combat.

Stats

Every troop has seven statistics:

Stat Description
Power Overall combat score (composite indicator)
Defense Reduces incoming damage in combat
Attack Determines damage dealt
Health Total damage the troop can absorb before being killed or hospitalized
Lethality Bypasses a portion of enemy Defense
Speed Movement speed on the map (always 11 for every tier and type)
Load Resource carrying capacity during gathering marches

Tiers

Troops unlock in tiers gated by Furnace level and military research.

Standard Tiers (T1 – T11)

Tier Furnace required (approx.)
T1 1
T2 4
T3 6
T4 8
T5 10
T6 12
T7 15
T8 18
T9 22
T10 30
T11 FC5 (Fire Crystal required)

Fire Crystal Tiers (FC1 – FC10)

Unlocked at Furnace level 30, Fire Crystal tiers extend progression beyond T11. Each FC tier requires an increasing amount of Fire Crystals obtained through special events and advanced PvP battles.

FC Tier Furnace required
FC1 – FC3 30
FC4 – FC6 32+
FC7 – FC10 35+

Infantry

Overview

Infantry is the army's shield. With the highest Defense and Health of the three types, Infantry absorbs damage on the front line and protects more fragile troops positioned behind.

Special Skills

Skill Unlocked Effect
Master Brawler Level 1 +10% damage against Lancers
Bands of Steel Level 7 20% increased defense against Lancers
Crystal Shield Level FC3 25% chance of offsetting 36 damage
Crystal Shield Level FC5 37.5% chance of offsetting 36 damage
Body of Light Level FC8 Increase defense by 4% and reduce an extra 10% when Crystal Shield is active
Body of Light Level FC10 Increase defense by 6% and reduce an extra 15% when Crystal Shield is active

Strengths & Weaknesses

Strengths Weaknesses
Highest Defense & HP Lowest ATK of the three types
Sustain in prolonged fights Low Load (poor for gathering)
Best city defense Loses to Marksman

Lancer

Overview

Lancer is the versatile troop type. Offering a balance between Attack and Defense, Lancers excel in mobility and have the highest Load stat, making them ideal for resource gathering.

Special Skills

Skill Unlocked Effect
Charge Level 1 +10% damage against Marksman
Ambusher Level 7 20% chance to strike Marksman hidden behind Infantry

Strengths & Weaknesses

Strengths Weaknesses
Balanced ATK/DEF No strong specialization
Best Load (gathering) Loses to Infantry
Built-in anti-Marksman skills High training cost at T11+

Marksman

Overview

Marksman deals the highest damage in the game. Fragile and low on stamina, they must be shielded by Infantry to reach their full potential.

Strengths & Weaknesses

Strengths Weaknesses
Highest Attack Lowest Defense & HP
Long-range damage Needs protection
Beats Infantry (+10% ATK) Loses to Lancer

Training Costs

Costs scale with tier. Reference values for Infantry (per troop):

Infantry Training Cost Reference
Tier Meat Wood Coal Iron Base Time
T1 ~12 12 s
T10 ~3,800 ~2,850 ~665 ~138 ~2 min
T11 6,970 5,228 1,220 253 3 min

Lancer and Marksman costs are similar. Cost-reduction research and training speed-ups lower these values.

See also