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Economy Research

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Revision as of 02:39, 20 May 2026 by WikiAdmin (talk | contribs) (Created Economy Research page with production, gathering, training and priority guide)
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Economy Research is one of the three main research trees in Whiteout Survival, focused on improving resource production, gathering efficiency, and storage capacity. It is conducted at the Research Center and provides permanent bonuses that boost your economic output.

Overview

Economy Research is the foundation of your city's resource engine. The faster your economy grows, the faster you can upgrade buildings, train troops, and conduct research. Economy Research pays for itself repeatedly over time.

Key Technology Categories

Resource Production

Technologies that increase how much of each resource your city produces per hour:

  • Meat Production I, II, III... — Increases Meat output from production buildings
  • Wood Production I, II, III... — Increases Wood output from lumber mills
  • Coal Production I, II, III... — Increases Coal output from mines
  • Iron Production I, II, III... — Increases Iron output from iron mines
  • Higher tiers provide larger percentage increases

Gathering Speed

Technologies that speed up how quickly your troops gather resources from the world map:

  • Gathering Speed I, II, III... — Reduces the time troops take to gather resources
  • More efficient gathering = more resources per day from map tiles

Gathering Capacity

Technologies that increase how many resources your troops can carry per gathering march:

  • Load Capacity I, II, III... — Increases the amount of resources troops return with
  • Larger loads = fewer gathering trips needed for the same amount of resources

Storage Capacity

Technologies that increase the maximum amount of resources your city can hold:

  • Prevents resource overflow and wasted production
  • Critical when saving up for expensive upgrades

Troop Training Cost Reduction

Technologies that reduce the resource cost of training troops:

  • Training Cost I, II, III... — Reduces Meat, Wood, Coal, Iron cost per troop trained
  • Significant savings when training large batches of high-tier troops

Training Speed

Technologies that speed up troop training at military camps:

  • Training Speed I, II, III... — Reduces training time at all military camps
  • Combined with military camp upgrades, dramatically increases troop output per day

Priority Guide

Early Game

Focus on production technologies first:

  • Meat Production is the most immediately useful — it feeds your construction and training
  • Coal Production is critical — Coal fuels the Furnace AND is used for construction
  • Wood Production for construction materials

Mid Game

  • Complete all basic production techs for all four resources
  • Invest in Gathering Speed and Capacity for efficient map tile use
  • Start Training Cost Reduction to save on high-tier troop training

Late Game

  • Training Speed for faster troop replacement after battles
  • Storage Capacity to hold more resources during large building phases
  • Complete all production tiers for maximum passive income

Tips

  • Even small production percentage boosts add up to thousands of resources per day
  • Gathering Speed and Capacity dramatically improve your efficiency if you actively send gathering marches
  • Troop Training Cost reduction is extremely valuable when training T10+ troops — the costs are enormous
  • Don't neglect Economy Research in favor of pure Battle Research — a strong economy funds everything

See Also