Trap
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Traps are defensive installations in Whiteout Survival that deal damage to attacking forces before standard combat begins. They serve as a first wave of defense against enemy attacks, softening incoming marches before your garrison troops engage.
Overview
Traps are placed around your city's perimeter and trigger automatically when an enemy attack reaches your city. Each trap unit deals damage to attacking troops, potentially reducing the enemy's numbers before the main battle. Well-prepared trap defenses can significantly reduce the cost of defending against large attacks.
Trap Types
Different trap types deal different kinds of damage or target different troop types:
| Trap Type | Primary Effect | Best Against |
|---|---|---|
| Spike Trap | Physical damage to first wave | Infantry-heavy attacks |
| Freezing Trap | Slow + damage | Fast-moving marches |
| Explosive Trap | High burst damage | Concentrated columns |
| Arrow Trap | Ranged damage | All troop types |
Specific trap types and names may vary by game version.
Building Traps
Traps are built at the city's defensive structure (Wall or dedicated trap building). Constructing traps requires:
- Resources (Wood, Coal, Iron)
- Time
- Meeting Furnace/building level prerequisites
Traps can be built in batches to fill your trap capacity quickly.
Trap Capacity
Your city can hold a limited number of traps, determined by building levels and research. Traps are consumed when triggered — each triggered trap damages attackers but is then destroyed, requiring rebuilding.
Scouting and Traps
When an enemy scouts your city, their scout report will reveal how many traps you have. A high trap count can deter attacks because attackers know they'll take damage before their troops even reach your garrison.
Trap Strategy
- **Active defenders** benefit most from traps — if you garrison strong troops AND have many traps, attackers face two layers of punishment.
- **Passive defenders** (those using peace shields when offline) benefit less from traps, as a shield prevents all attacks regardless of traps.
- **Maximizing trap count** before events like State vs State is recommended if your city may be targeted frequently.
- Tips ==
- Rebuild traps regularly: After an attack consumes your traps, rebuild them before more attacks come — an empty trap cache is a vulnerability.
- Research trap-related technologies: Some Growth and Battle research technologies increase trap damage or capacity.
- Use traps as a deterrent: A well-scouted city with many traps discourages casual attackers who don't want to absorb the damage.
- Combine with garrison: Traps alone won't stop a strong attack — use them alongside a solid garrison for layered defense.