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Research: Difference between revisions

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Create Research overview page with all technology trees from official wiki
 
Created Research page with Battle, Growth, and Economy trees
 
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The [[Research_Center|Research Center]] contains all technologies that can be researched in Whiteout Survival. Technologies are organized into three main tabs (Battle, Growth, Economy) plus special T11 and T12 trees.
== Research ==


== Research Tabs ==
Research is a core progression system in Whiteout Survival. By spending resources and time in the [[Research Center]], players unlock and upgrade technologies that improve their city, military, and economy. Research is divided into three main trees: '''Battle''', '''Growth''', and '''Economy'''.


=== Battle ===
== Research Trees ==
Battle technologies improve troop combat capabilities. Available in Tiers I through VI.


{| class="wikitable sortable"
=== Battle Research ===
|+ Battle Research Nodes
! Technology !! Effect !! Max Tiers
|-
| Lancer Armor I–VI || Lancer Health bonus || 6
|-
| Marksman Armor I–VI || Marksman Health bonus || 6
|-
| Lancer Upgrade I–VI || Lancer Attack bonus || 6
|-
| Targeted Sniping I–VI || Marksman Attack bonus || 6
|-
| Regimental Expansion I–VI || Lancer troop capacity || 6
|-
| Assault Techniques I–VI || Infantry Attack bonus || 6
|-
| Survival Techniques I–VI || Infantry Health bonus || 6
|-
| Bulwark Formations I–VI || Infantry Defense bonus || 6
|-
| Picket Lines I–VI || Marksman Defense bonus || 6
|-
| Shield Upgrade I–VI || Lancer Defense bonus || 6
|-
| Defensive Formation I–VI || Troop Defense bonus || 6
|-
| Skirmishing I–VI || Troop Attack bonus || 6
|-
| Precision Targeting I–VI || Marksman troop capacity || 6
|-
| Close Combat I–VI || Infantry troop capacity || 6
|-
| Reprisal Tactics I–VI || Bonus || 6
|-
| Special Defensive Training I–VI || Defense bonus || 6
|-
| Weapons Prep I–VI || Attack bonus || 6
|}


=== Growth ===
Battle research improves your military capabilities, including troop stats, combat skills, and advanced military technologies.
Growth technologies improve troop training, infirmary capacity, and related functions. Available in Tiers I through VII.


{| class="wikitable sortable"
'''Tier 1 Battle Technologies:'''
|+ Growth Research Nodes
* '''Lancer Armor I''' — Increases Lancer defense
! Technology !! Effect !! Max Tiers
* '''Marksman Armor I''' — Increases Marksman defense
|-
* '''Lancer Upgrade I''' — Improves Lancer attack
| Command Tactics I–VII || Troop training capacity || 7
* '''Targeted Sniping I''' — Increases Marksman precision
|-
* '''Regimental Expansion I''' — Increases troop capacity
| Trainer Tools I–VII || Training speed || 7
* '''Assault Techniques I''' — Improves attack strategies
|-
* '''Survival Techniques I''' — Increases troop survivability
| Bandaging I–VII || Infirmary healing speed || 7
* '''Bulwark Formations I''' — Improves defensive formations
|-
* '''Picket Lines I''' — Improves troop positioning
| Tool Enhancement I–VII || Construction speed || 7
* '''Shield Upgrade I''' — Increases Infantry defense
|-
* '''Defensive Formation I''' — Improves defensive tactics
| Camp Expansion I–VII || Troop capacity bonus || 7
* '''Skirmishing I''' — Increases skirmish effectiveness
|-
* '''Precision Targeting I''' — Increases ranged accuracy
| Ward Expansion I–VII || Infirmary capacity || 7
* '''Close Combat I''' — Improves melee combat
|-
* '''Reprisal Tactics I''' — Improves counterattack effectiveness
| Tooling Up I–VII || Research speed || 7
* '''Special Defensive Training I''' — Unlocks advanced defensive capabilities
|}
* '''Weapons I''' — Upgrades troop weapons


=== Economy ===
Research tiers go from Tier 1 through Tier 6 and beyond, with each tier requiring higher-level buildings and resources.
Economy technologies increase resource production and gathering rates. Available in Tiers I through VI.


{| class="wikitable sortable"
=== Growth Research ===
|+ Economy Research Nodes
! Technology !! Effect !! Max Tiers
|-
| Iron Mining I–VI || Iron mine output || 6
|-
| Coal Mining I–VI || Coal mine output || 6
|-
| Iron Output I–VI || Iron production rate || 6
|-
| Coal Output I–VI || Coal production rate || 6
|-
| Wood Gathering I–VI || Wood gathering speed || 6
|-
| Food Gathering I–VI || Food (Meat) gathering speed || 6
|-
| Wood Output I–VI || Wood production rate || 6
|-
| Meat Output I–VI || Meat (Food) production rate || 6
|}


== T11 Troop Research ==
Growth research focuses on city development, population, and construction improvements. These technologies speed up building times, expand your city's capacity, and improve construction efficiency.
T11 research unlocks and upgrades Tier 11 troops. Separate trees exist for Infantry, Marksman, and Lancer.


{| class="wikitable"
Key growth technologies include:
|+ T11 Research Trees
* Construction speed improvements
! Tree !! Nodes
* Building cost reductions
|-
* City power upgrades
| T11 Infantry || Flame Squad, Flame Strike, Flame Shield, Flame Legion, Flame Protection, Flame Tomahawk
* Population capacity expansion
|-
* Hero experience boosts
| T11 Marksman || Flame Squad, Crystal Vision, Crystal Armor, Flame Legion, Crystal Protection, Crystal Arrow
|-
| T11 Lancer || Flame Squad, Blazing Charge, Blazing Armor, Flame Legion, Blazing Guardian, Blazing Lance
|}


== T12 Troop Research ==
=== Economy Research ===
T12 research unlocks and upgrades Tier 12 troops. Includes Helios and advanced technology nodes.


{| class="wikitable"
Economy research enhances resource production, gathering rates, and storage capacity. This tree is essential for sustaining your city's growth and military.
|+ T12 Research Trees
 
! Tree !! Nodes
Key economy technologies include:
|-
* Resource production boosts (Meat, Wood, Coal, Iron)
| T12 Infantry (Helios) || Helios Infantry, Helios Infantry First Aid, Helios Infantry Healing, Helios Infantry Training
* Gathering speed improvements
|-
* Storage capacity increases
| T12 Marksman (Helios) || Helios Marksman, Helios Marksman First Aid, Helios Marksman Healing, Helios Marksman Training
* Troop training cost reductions
|-
* Energy production enhancements
| T12 Lancer (Helios) || Helios Lancer, Helios Lancer First Aid, Helios Lancer Healing, Helios Lancer Training
 
|-
== Advanced Research Trees ==
| T12 Marksman (Exalted/Molten) || Exalted Blunderbuss, Exalted Cadence, Exalted War Grab, Exalted Mantle, Exalted Veil, Molten Grips I–III, Molten Scales I–III, Molten Sharpshooting I–III, Molten Shot I–III, Starfire, Solar Supremacy MM
 
|-
Beyond the standard three trees, high-level players can access specialized research for advanced troop tiers:
| T12 Infantry (Exalted/Molten) || Exalted Armament, Exalted Trek, Exalted Bastion, Exalted Shoulderguard, Exalted Helm, Molten Shields I–III, Molten Plating I–III, Molten Guard I–III, Molten Blades I–III, Indomitable Wall, Solar Supremacy
 
|-
* '''T11 Infantry Research''' — Unlocks and improves Tier 11 Infantry
| T12 Lancer (Exalted/Molten) || Exalted Pike, Exalted Warpath, Exalted Platemail, Exalted Pauldron, Exalted Warcrown, Molten Vambrace I–III, Molten Helmets I–III, Molten Tactics I–III, Molten Lance I–III, Meridian Phalanx, Solar Supremacy Lanc
* '''T11 Marksman Research''' — Unlocks and improves Tier 11 Marksmen
|}
* '''T11 Lancer Research''' — Unlocks and improves Tier 11 Lancers
* '''T12 Marksman Research''' — Unlocks and improves Tier 12 Marksmen
* '''T12 Infantry Research''' — Unlocks and improves Tier 12 Infantry
* '''T12 Lancer Research''' — Unlocks and improves Tier 12 Lancers
 
== Research Center ==
 
Research is conducted in the [[Research Center]] building. A higher-level Research Center unlocks more advanced technologies and reduces research time. The Research Center requires [[Furnace]] power to operate.
 
== Tips ==
 
* Focus Battle Research for competitive play in State vs. State (SvS) events.
* Economy Research is crucial early-game to sustain resource production.
* Growth Research helps speed up city development and reduces construction wait times.
* Use Speed-Up items to accelerate research when targeting key technologies.
* Coordinate with your alliance to prioritize the same research paths for collective strength.


== See Also ==
== See Also ==
* [[Research_Center|Research Center]]
* [[Buildings]]
* [[Units]]


[[Category:Research]]
* [[Buildings]] — Overview of all buildings including the Research Center
* [[Units]] — Troop types unlocked or improved through research
* [[Game Mechanics]] — How combat stats interact with research bonuses
* [[Resources]] — Resources required for research

Latest revision as of 14:52, 19 May 2026

Research

Research is a core progression system in Whiteout Survival. By spending resources and time in the Research Center, players unlock and upgrade technologies that improve their city, military, and economy. Research is divided into three main trees: Battle, Growth, and Economy.

Research Trees

Battle Research

Battle research improves your military capabilities, including troop stats, combat skills, and advanced military technologies.

Tier 1 Battle Technologies:

  • Lancer Armor I — Increases Lancer defense
  • Marksman Armor I — Increases Marksman defense
  • Lancer Upgrade I — Improves Lancer attack
  • Targeted Sniping I — Increases Marksman precision
  • Regimental Expansion I — Increases troop capacity
  • Assault Techniques I — Improves attack strategies
  • Survival Techniques I — Increases troop survivability
  • Bulwark Formations I — Improves defensive formations
  • Picket Lines I — Improves troop positioning
  • Shield Upgrade I — Increases Infantry defense
  • Defensive Formation I — Improves defensive tactics
  • Skirmishing I — Increases skirmish effectiveness
  • Precision Targeting I — Increases ranged accuracy
  • Close Combat I — Improves melee combat
  • Reprisal Tactics I — Improves counterattack effectiveness
  • Special Defensive Training I — Unlocks advanced defensive capabilities
  • Weapons I — Upgrades troop weapons

Research tiers go from Tier 1 through Tier 6 and beyond, with each tier requiring higher-level buildings and resources.

Growth Research

Growth research focuses on city development, population, and construction improvements. These technologies speed up building times, expand your city's capacity, and improve construction efficiency.

Key growth technologies include:

  • Construction speed improvements
  • Building cost reductions
  • City power upgrades
  • Population capacity expansion
  • Hero experience boosts

Economy Research

Economy research enhances resource production, gathering rates, and storage capacity. This tree is essential for sustaining your city's growth and military.

Key economy technologies include:

  • Resource production boosts (Meat, Wood, Coal, Iron)
  • Gathering speed improvements
  • Storage capacity increases
  • Troop training cost reductions
  • Energy production enhancements

Advanced Research Trees

Beyond the standard three trees, high-level players can access specialized research for advanced troop tiers:

  • T11 Infantry Research — Unlocks and improves Tier 11 Infantry
  • T11 Marksman Research — Unlocks and improves Tier 11 Marksmen
  • T11 Lancer Research — Unlocks and improves Tier 11 Lancers
  • T12 Marksman Research — Unlocks and improves Tier 12 Marksmen
  • T12 Infantry Research — Unlocks and improves Tier 12 Infantry
  • T12 Lancer Research — Unlocks and improves Tier 12 Lancers

Research Center

Research is conducted in the Research Center building. A higher-level Research Center unlocks more advanced technologies and reduces research time. The Research Center requires Furnace power to operate.

Tips

  • Focus Battle Research for competitive play in State vs. State (SvS) events.
  • Economy Research is crucial early-game to sustain resource production.
  • Growth Research helps speed up city development and reduces construction wait times.
  • Use Speed-Up items to accelerate research when targeting key technologies.
  • Coordinate with your alliance to prioritize the same research paths for collective strength.

See Also

  • Buildings — Overview of all buildings including the Research Center
  • Units — Troop types unlocked or improved through research
  • Game Mechanics — How combat stats interact with research bonuses
  • Resources — Resources required for research