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Game Mechanics: Difference between revisions

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Complete Game Mechanics: combat triangle, stats, marching, alliance, events, progression table
Created Game Mechanics page with combat, alliance, events and progression
 
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'''Game Mechanics''' covers the core systems of Whiteout Survival: combat, marching, alliance play, events, and progression.
Game Mechanics covers the core systems and rules that govern gameplay in Whiteout Survival. Understanding these mechanics is essential for effective city management, combat, and alliance cooperation.


== Combat ==
== [[Combat]] ==


=== Counter Triangle ===
=== The Counter Triangle ===
The three troop types counter each other in a rock-paper-scissors system. Each type deals '''+10% ATK''' against the type it counters.
Combat in Whiteout Survival is governed by a rock-paper-scissors counter system among the three troop types:
* '''Infantry''' beats '''Lancer'''
* '''Lancer''' beats '''Marksman'''
* '''Marksman''' beats '''Infantry'''


{| class="wikitable" style="text-align:center; width:60%;"
Sending the correct troop type gives a significant advantage in battle. Always scout enemy armies before attacking to determine the best troop composition.
! Type !! Beats !! Loses to
|-
| [[Infantry]] || [[Lancer]] || [[Marksman]]
|-
| [[Lancer]] || [[Marksman]] || [[Infantry]]
|-
| [[Marksman]] || [[Infantry]] || [[Lancer]]
|}
 
The +10% bonus applies to the attacker's ATK. The disadvantaged type does not receive a direct penalty, but the power differential is significant in mixed combat.


=== Combat Stats ===
=== Combat Stats ===
Every troop has seven statistics:
Each troop type has three core combat stats:
 
* '''Attack (ATK)''' — Determines damage output
{| class="wikitable" style="width:100%;"
* '''Defense (DEF)''' Reduces incoming damage
! Stat !! Description
* '''HP''' Total health points; troops die when HP reaches zero
|-
| '''Power''' || Overall combat score (composite indicator)
|-
| '''Defense''' || Reduces incoming damage in combat
|-
| '''Attack''' || Determines damage dealt
|-
| '''Health''' || Total damage the troop can absorb before being killed or hospitalized
|-
| '''Lethality''' || Bypasses a portion of enemy Defense
|-
| '''Speed''' || Movement speed on the map (always 11 for every tier and type)
|-
| '''Load''' || Resource carrying capacity during gathering marches
|}


=== Hospitalization vs. Death ===
These stats are improved through [[Research]], hero skills, hero gear, and state buffs.
Troops defeated in combat are either '''hospitalized''' (recoverable in the [[Infirmary]]) or '''killed''' (permanently lost if the Infirmary is full). Keeping the Infirmary upgraded reduces permanent losses.


== Marching ==
=== Battle Process ===
Players send marches from their city to:
When armies meet in battle:
* Attack enemy cities or resource tiles
# The counter triangle modifier is applied based on troop type matchup
* Reinforce alliance members
# ATK, DEF, and HP are calculated with all bonuses applied
* Gather resources from resource tiles on the world map
# Rounds of combat occur until one army is eliminated or retreats
* Scout enemy positions
# Defeated troops become wounded (recoverable in [[Infirmary]]) or are permanently lost if Infirmary is full


March capacity (number of simultaneous marches) is increased by the [[Command Center]].
== [[Alliance]] ==


== Alliance ==
The Alliance system is one of the most important aspects of Whiteout Survival. Joining an active alliance provides major benefits:


=== Territory ===
* '''Alliance Aid''' — Members can speed up each other's buildings and research
Alliances can claim territory on the world map. Territory provides buffs to members and unlocks access to alliance buildings.
* '''Resource Sharing''' — Members can donate resources to each other
* '''Reinforcements''' — Alliance members can send troops to defend each other's cities
* '''Alliance Technology''' — Alliance-wide research that benefits all members
* '''Collective Events''' — Alliance-wide events like Alliance War and SvS


=== Alliance Technology (Tech) ===
=== Alliance Ranks ===
Alliances research technologies that provide buffs to all members. Contributions are made using Alliance Coins.
Alliances have a hierarchy of ranks with different permissions:
* '''Leader''' — Full control over alliance settings and management
* '''R4 (Co-Leader)''' — Senior officers with broad management rights
* '''R3 (Officers)''' — Can manage members and alliance activities
* '''R2/R1 (Members)''' — Standard members with basic privileges


=== Fortress ===
=== Alliance Territory ===
Alliance Fortresses are key strategic positions on the map that provide significant bonuses to the controlling alliance.
Alliances can claim territory on the world map, providing resource bonuses and strategic advantages. Territory is captured and defended through coordinated alliance combat.


=== Facility ===
== [[Events]] ==
Alliance Facilities (such as the Tundra Lab) provide additional research and bonuses for the alliance.


== Events ==
Events are time-limited activities that provide valuable rewards including resources, speed-ups, hero shards, and exclusive items.


=== Bear Hunt ===
=== Bear Hunt ===
A co-op event where alliance members collectively attack a giant bear boss. Damage dealt contributes to alliance rewards.
Bear Hunt is a cooperative alliance event where members attack a powerful boss creature on the world map.
* Requires coordinated troop deployment from multiple alliance members
* Higher difficulty bears yield better rewards
* Rewards include speed-ups, resources, and rare items


=== State vs. State (SvS) ===
=== State vs. State (SvS) ===
A large-scale PvP event where two entire game states (servers) compete against each other across multiple combat scenarios.
State vs. State (SvS) is the most competitive large-scale event in Whiteout Survival:
* Two states compete against each other for dominance
* Points are earned through kills, building activity, and objectives
* Requires heavy military preparation and alliance coordination
* Rewards top players and winning states with exclusive prizes
 
=== Seasonal Events ===
Regular seasonal events tied to real-world holidays and game seasons:
* Limited-time hero shard events
* Resource collection challenges
* Alliance competition events
* Special story events
 
=== Other Events ===
* '''Construction Events''' — Earn points by upgrading buildings
* '''Research Events''' — Earn points by completing research
* '''Training Events''' — Earn points by training troops
* '''Gathering Events''' — Earn points by gathering resources
 
== [[Progression]] ==
 
=== City Power ===
City Power is the primary measure of your overall strength. It increases when you:
* Upgrade buildings
* Train troops
* Complete research
* Level up heroes
 
Higher city power unlocks certain features and is used to rank players and alliances.


=== Polar Terror ===
=== Furnace Level Gates ===
A periodic event where players fight a special monster for individual and alliance rewards.
The [[Furnace]] is the primary progression gate:
* Each Furnace level unlocks the ability to upgrade other buildings to that level
* New features, troop tiers, and research options unlock at specific Furnace levels
* Furnace upgrades require progressively more resources and time


=== Exploration (Story Mode) ===
=== Troop Tier Progression ===
Single-player story missions where heroes fight turn-based battles. Progress unlocks hero shards and other rewards.
Troops progress through tiers from T1 to FC10:
* '''T1–T10:''' Standard tiers, unlocked by military camp upgrades
* '''T11:''' Requires specialized research completion
* '''T12:''' Requires additional advanced research
* '''FC1–FC10:''' Fire Crystal troops requiring Fire Crystals and advanced Furnace levels


=== Expedition ===
=== Hero Progression ===
A PvE mode using [[Heroes]] in their Expedition stat configuration to battle through stages.
Heroes advance through:
* '''Level:''' Increased with hero EXP items
* '''Star Level (1★–5★):''' Increased with hero shards, unlocks new skills
* '''Gear Level:''' Improved with crafted Hero Gear


== Progression ==
== Snowstorms ==
The primary progression gate in Whiteout Survival is the [[Furnace]] level. Upgrading the Furnace:
* Unlocks new buildings
* Increases maximum level caps for all other buildings
* Increases total Building Power
* Unlocks higher troop tiers (indirectly via camp upgrades)


{| class="wikitable" style="width:100%;"
Snowstorms are a core survival mechanic in Whiteout Survival:
! Furnace Level !! Key Unlocks
* Periodic snowstorms sweep across the world map
|-
* The [[Furnace]] must produce enough heat to protect your Survivors
| 1 || Starting buildings, Enlistment Office, Storehouse, Barricade
* Insufficient heat causes Survivors to get sick and become unable to work
|-
* Upgrading the Furnace and managing fuel (Coal) is critical to surviving storms
| 7 || [[Infantry Camp]]
|-
| 8 || [[Embassy]], [[Marksman Camp]]
|-
| 9 || [[Infirmary]], [[Lancer Camp]]
|-
| 10 || [[Research Center]], troop T10
|-
| 11 || Troop T11 (with camp upgrades)
|-
| 12 || [[Command Center]]
|-
| 30 || Fire Crystal tier buildings, troop FC1–FC10
|}


== See also ==
== See Also ==
* [[Units]] — Troop types, tiers, and stats
* [[Heroes]] — Hero classes and expedition/exploration system
* [[Buildings]] — All buildings and their functions
* [[Resources]] — Resources used across all mechanics


[[Category:Gameplay]]
* [[Combat]] — Detailed combat mechanics and formulas
* [[Alliance]] — Alliance system and cooperative gameplay
* [[Events]] — Full list and details of in-game events
* [[Progression]] — City and character progression paths
* [[Units]] — Troop types, tiers, and the counter triangle
* [[Research]] — Technologies that improve combat and city stats

Latest revision as of 14:56, 19 May 2026

Game Mechanics covers the core systems and rules that govern gameplay in Whiteout Survival. Understanding these mechanics is essential for effective city management, combat, and alliance cooperation.

Combat

The Counter Triangle

Combat in Whiteout Survival is governed by a rock-paper-scissors counter system among the three troop types:

  • Infantry beats Lancer
  • Lancer beats Marksman
  • Marksman beats Infantry

Sending the correct troop type gives a significant advantage in battle. Always scout enemy armies before attacking to determine the best troop composition.

Combat Stats

Each troop type has three core combat stats:

  • Attack (ATK) — Determines damage output
  • Defense (DEF) — Reduces incoming damage
  • HP — Total health points; troops die when HP reaches zero

These stats are improved through Research, hero skills, hero gear, and state buffs.

Battle Process

When armies meet in battle:

  1. The counter triangle modifier is applied based on troop type matchup
  2. ATK, DEF, and HP are calculated with all bonuses applied
  3. Rounds of combat occur until one army is eliminated or retreats
  4. Defeated troops become wounded (recoverable in Infirmary) or are permanently lost if Infirmary is full

Alliance

The Alliance system is one of the most important aspects of Whiteout Survival. Joining an active alliance provides major benefits:

  • Alliance Aid — Members can speed up each other's buildings and research
  • Resource Sharing — Members can donate resources to each other
  • Reinforcements — Alliance members can send troops to defend each other's cities
  • Alliance Technology — Alliance-wide research that benefits all members
  • Collective Events — Alliance-wide events like Alliance War and SvS

Alliance Ranks

Alliances have a hierarchy of ranks with different permissions:

  • Leader — Full control over alliance settings and management
  • R4 (Co-Leader) — Senior officers with broad management rights
  • R3 (Officers) — Can manage members and alliance activities
  • R2/R1 (Members) — Standard members with basic privileges

Alliance Territory

Alliances can claim territory on the world map, providing resource bonuses and strategic advantages. Territory is captured and defended through coordinated alliance combat.

Events

Events are time-limited activities that provide valuable rewards including resources, speed-ups, hero shards, and exclusive items.

Bear Hunt

Bear Hunt is a cooperative alliance event where members attack a powerful boss creature on the world map.

  • Requires coordinated troop deployment from multiple alliance members
  • Higher difficulty bears yield better rewards
  • Rewards include speed-ups, resources, and rare items

State vs. State (SvS)

State vs. State (SvS) is the most competitive large-scale event in Whiteout Survival:

  • Two states compete against each other for dominance
  • Points are earned through kills, building activity, and objectives
  • Requires heavy military preparation and alliance coordination
  • Rewards top players and winning states with exclusive prizes

Seasonal Events

Regular seasonal events tied to real-world holidays and game seasons:

  • Limited-time hero shard events
  • Resource collection challenges
  • Alliance competition events
  • Special story events

Other Events

  • Construction Events — Earn points by upgrading buildings
  • Research Events — Earn points by completing research
  • Training Events — Earn points by training troops
  • Gathering Events — Earn points by gathering resources

Progression

City Power

City Power is the primary measure of your overall strength. It increases when you:

  • Upgrade buildings
  • Train troops
  • Complete research
  • Level up heroes

Higher city power unlocks certain features and is used to rank players and alliances.

Furnace Level Gates

The Furnace is the primary progression gate:

  • Each Furnace level unlocks the ability to upgrade other buildings to that level
  • New features, troop tiers, and research options unlock at specific Furnace levels
  • Furnace upgrades require progressively more resources and time

Troop Tier Progression

Troops progress through tiers from T1 to FC10:

  • T1–T10: Standard tiers, unlocked by military camp upgrades
  • T11: Requires specialized research completion
  • T12: Requires additional advanced research
  • FC1–FC10: Fire Crystal troops requiring Fire Crystals and advanced Furnace levels

Hero Progression

Heroes advance through:

  • Level: Increased with hero EXP items
  • Star Level (1★–5★): Increased with hero shards, unlocks new skills
  • Gear Level: Improved with crafted Hero Gear

Snowstorms

Snowstorms are a core survival mechanic in Whiteout Survival:

  • Periodic snowstorms sweep across the world map
  • The Furnace must produce enough heat to protect your Survivors
  • Insufficient heat causes Survivors to get sick and become unable to work
  • Upgrading the Furnace and managing fuel (Coal) is critical to surviving storms

See Also

  • Combat — Detailed combat mechanics and formulas
  • Alliance — Alliance system and cooperative gameplay
  • Events — Full list and details of in-game events
  • Progression — City and character progression paths
  • Units — Troop types, tiers, and the counter triangle
  • Research — Technologies that improve combat and city stats