Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Game Mechanics: Difference between revisions

From WOS Forge Wiki
Initial skeleton
 
Complete Game Mechanics: combat triangle, stats, marching, alliance, events, progression table
Line 1: Line 1:
{{Infobox}}
'''Game Mechanics''' covers the core systems of Whiteout Survival: combat, marching, alliance play, events, and progression.


== Overview ==
== Combat ==
''This article is a stub. [[Special:CreateAccount|Create a free account]] to contribute!''
 
=== Counter Triangle ===
The three troop types counter each other in a rock-paper-scissors system. Each type deals '''+10% ATK''' against the type it counters.
 
{| class="wikitable" style="text-align:center; width:60%;"
! Type !! Beats !! Loses to
|-
| [[Infantry]] || [[Lancer]] || [[Marksman]]
|-
| [[Lancer]] || [[Marksman]] || [[Infantry]]
|-
| [[Marksman]] || [[Infantry]] || [[Lancer]]
|}
 
The +10% bonus applies to the attacker's ATK. The disadvantaged type does not receive a direct penalty, but the power differential is significant in mixed combat.
 
=== Combat Stats ===
Every troop has seven statistics:
 
{| class="wikitable" style="width:100%;"
! Stat !! Description
|-
| '''Power''' || Overall combat score (composite indicator)
|-
| '''Defense''' || Reduces incoming damage in combat
|-
| '''Attack''' || Determines damage dealt
|-
| '''Health''' || Total damage the troop can absorb before being killed or hospitalized
|-
| '''Lethality''' || Bypasses a portion of enemy Defense
|-
| '''Speed''' || Movement speed on the map (always 11 for every tier and type)
|-
| '''Load''' || Resource carrying capacity during gathering marches
|}
 
=== Hospitalization vs. Death ===
Troops defeated in combat are either '''hospitalized''' (recoverable in the [[Infirmary]]) or '''killed''' (permanently lost if the Infirmary is full). Keeping the Infirmary upgraded reduces permanent losses.
 
== Marching ==
Players send marches from their city to:
* Attack enemy cities or resource tiles
* Reinforce alliance members
* Gather resources from resource tiles on the world map
* Scout enemy positions
 
March capacity (number of simultaneous marches) is increased by the [[Command Center]].
 
== Alliance ==
 
=== Territory ===
Alliances can claim territory on the world map. Territory provides buffs to members and unlocks access to alliance buildings.
 
=== Alliance Technology (Tech) ===
Alliances research technologies that provide buffs to all members. Contributions are made using Alliance Coins.
 
=== Fortress ===
Alliance Fortresses are key strategic positions on the map that provide significant bonuses to the controlling alliance.
 
=== Facility ===
Alliance Facilities (such as the Tundra Lab) provide additional research and bonuses for the alliance.
 
== Events ==
 
=== Bear Hunt ===
A co-op event where alliance members collectively attack a giant bear boss. Damage dealt contributes to alliance rewards.
 
=== State vs. State (SvS) ===
A large-scale PvP event where two entire game states (servers) compete against each other across multiple combat scenarios.
 
=== Polar Terror ===
A periodic event where players fight a special monster for individual and alliance rewards.
 
=== Exploration (Story Mode) ===
Single-player story missions where heroes fight turn-based battles. Progress unlocks hero shards and other rewards.
 
=== Expedition ===
A PvE mode using [[Heroes]] in their Expedition stat configuration to battle through stages.
 
== Progression ==
The primary progression gate in Whiteout Survival is the [[Furnace]] level. Upgrading the Furnace:
* Unlocks new buildings
* Increases maximum level caps for all other buildings
* Increases total Building Power
* Unlocks higher troop tiers (indirectly via camp upgrades)
 
{| class="wikitable" style="width:100%;"
! Furnace Level !! Key Unlocks
|-
| 1 || Starting buildings, Enlistment Office, Storehouse, Barricade
|-
| 7 || [[Infantry Camp]]
|-
| 8 || [[Embassy]], [[Marksman Camp]]
|-
| 9 || [[Infirmary]], [[Lancer Camp]]
|-
| 10 || [[Research Center]], troop T10
|-
| 11 || Troop T11 (with camp upgrades)
|-
| 12 || [[Command Center]]
|-
| 30 || Fire Crystal tier buildings, troop FC1–FC10
|}


== See also ==
== See also ==
* [[Combat]]
* [[Units]] — Troop types, tiers, and stats
* [[State vs State]]
* [[Heroes]] — Hero classes and expedition/exploration system
* [[Bear Hunt]]
* [[Buildings]] — All buildings and their functions
* [[Alliance]]
* [[Resources]] — Resources used across all mechanics
* [[Progression]]
 
* [[Chief Gear]]
[[Category:Gameplay]]

Revision as of 20:36, 17 May 2026

Game Mechanics covers the core systems of Whiteout Survival: combat, marching, alliance play, events, and progression.

Combat

Counter Triangle

The three troop types counter each other in a rock-paper-scissors system. Each type deals +10% ATK against the type it counters.

Type Beats Loses to
Infantry Lancer Marksman
Lancer Marksman Infantry
Marksman Infantry Lancer

The +10% bonus applies to the attacker's ATK. The disadvantaged type does not receive a direct penalty, but the power differential is significant in mixed combat.

Combat Stats

Every troop has seven statistics:

Stat Description
Power Overall combat score (composite indicator)
Defense Reduces incoming damage in combat
Attack Determines damage dealt
Health Total damage the troop can absorb before being killed or hospitalized
Lethality Bypasses a portion of enemy Defense
Speed Movement speed on the map (always 11 for every tier and type)
Load Resource carrying capacity during gathering marches

Hospitalization vs. Death

Troops defeated in combat are either hospitalized (recoverable in the Infirmary) or killed (permanently lost if the Infirmary is full). Keeping the Infirmary upgraded reduces permanent losses.

Marching

Players send marches from their city to:

  • Attack enemy cities or resource tiles
  • Reinforce alliance members
  • Gather resources from resource tiles on the world map
  • Scout enemy positions

March capacity (number of simultaneous marches) is increased by the Command Center.

Alliance

Territory

Alliances can claim territory on the world map. Territory provides buffs to members and unlocks access to alliance buildings.

Alliance Technology (Tech)

Alliances research technologies that provide buffs to all members. Contributions are made using Alliance Coins.

Fortress

Alliance Fortresses are key strategic positions on the map that provide significant bonuses to the controlling alliance.

Facility

Alliance Facilities (such as the Tundra Lab) provide additional research and bonuses for the alliance.

Events

Bear Hunt

A co-op event where alliance members collectively attack a giant bear boss. Damage dealt contributes to alliance rewards.

State vs. State (SvS)

A large-scale PvP event where two entire game states (servers) compete against each other across multiple combat scenarios.

Polar Terror

A periodic event where players fight a special monster for individual and alliance rewards.

Exploration (Story Mode)

Single-player story missions where heroes fight turn-based battles. Progress unlocks hero shards and other rewards.

Expedition

A PvE mode using Heroes in their Expedition stat configuration to battle through stages.

Progression

The primary progression gate in Whiteout Survival is the Furnace level. Upgrading the Furnace:

  • Unlocks new buildings
  • Increases maximum level caps for all other buildings
  • Increases total Building Power
  • Unlocks higher troop tiers (indirectly via camp upgrades)
Furnace Level Key Unlocks
1 Starting buildings, Enlistment Office, Storehouse, Barricade
7 Infantry Camp
8 Embassy, Marksman Camp
9 Infirmary, Lancer Camp
10 Research Center, troop T10
11 Troop T11 (with camp upgrades)
12 Command Center
30 Fire Crystal tier buildings, troop FC1–FC10

See also

  • Units — Troop types, tiers, and stats
  • Heroes — Hero classes and expedition/exploration system
  • Buildings — All buildings and their functions
  • Resources — Resources used across all mechanics