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Research

From WOS Forge Wiki
Revision as of 16:42, 18 May 2026 by WikiAdmin (talk | contribs) (Create Research overview page with all technology trees from official wiki)
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The Research Center contains all technologies that can be researched in Whiteout Survival. Technologies are organized into three main tabs (Battle, Growth, Economy) plus special T11 and T12 trees.

Research Tabs

Battle

Battle technologies improve troop combat capabilities. Available in Tiers I through VI.

Battle Research Nodes
Technology Effect Max Tiers
Lancer Armor I–VI Lancer Health bonus 6
Marksman Armor I–VI Marksman Health bonus 6
Lancer Upgrade I–VI Lancer Attack bonus 6
Targeted Sniping I–VI Marksman Attack bonus 6
Regimental Expansion I–VI Lancer troop capacity 6
Assault Techniques I–VI Infantry Attack bonus 6
Survival Techniques I–VI Infantry Health bonus 6
Bulwark Formations I–VI Infantry Defense bonus 6
Picket Lines I–VI Marksman Defense bonus 6
Shield Upgrade I–VI Lancer Defense bonus 6
Defensive Formation I–VI Troop Defense bonus 6
Skirmishing I–VI Troop Attack bonus 6
Precision Targeting I–VI Marksman troop capacity 6
Close Combat I–VI Infantry troop capacity 6
Reprisal Tactics I–VI Bonus 6
Special Defensive Training I–VI Defense bonus 6
Weapons Prep I–VI Attack bonus 6

Growth

Growth technologies improve troop training, infirmary capacity, and related functions. Available in Tiers I through VII.

Growth Research Nodes
Technology Effect Max Tiers
Command Tactics I–VII Troop training capacity 7
Trainer Tools I–VII Training speed 7
Bandaging I–VII Infirmary healing speed 7
Tool Enhancement I–VII Construction speed 7
Camp Expansion I–VII Troop capacity bonus 7
Ward Expansion I–VII Infirmary capacity 7
Tooling Up I–VII Research speed 7

Economy

Economy technologies increase resource production and gathering rates. Available in Tiers I through VI.

Economy Research Nodes
Technology Effect Max Tiers
Iron Mining I–VI Iron mine output 6
Coal Mining I–VI Coal mine output 6
Iron Output I–VI Iron production rate 6
Coal Output I–VI Coal production rate 6
Wood Gathering I–VI Wood gathering speed 6
Food Gathering I–VI Food (Meat) gathering speed 6
Wood Output I–VI Wood production rate 6
Meat Output I–VI Meat (Food) production rate 6

T11 Troop Research

T11 research unlocks and upgrades Tier 11 troops. Separate trees exist for Infantry, Marksman, and Lancer.

T11 Research Trees
Tree Nodes
T11 Infantry Flame Squad, Flame Strike, Flame Shield, Flame Legion, Flame Protection, Flame Tomahawk
T11 Marksman Flame Squad, Crystal Vision, Crystal Armor, Flame Legion, Crystal Protection, Crystal Arrow
T11 Lancer Flame Squad, Blazing Charge, Blazing Armor, Flame Legion, Blazing Guardian, Blazing Lance

T12 Troop Research

T12 research unlocks and upgrades Tier 12 troops. Includes Helios and advanced technology nodes.

T12 Research Trees
Tree Nodes
T12 Infantry (Helios) Helios Infantry, Helios Infantry First Aid, Helios Infantry Healing, Helios Infantry Training
T12 Marksman (Helios) Helios Marksman, Helios Marksman First Aid, Helios Marksman Healing, Helios Marksman Training
T12 Lancer (Helios) Helios Lancer, Helios Lancer First Aid, Helios Lancer Healing, Helios Lancer Training
T12 Marksman (Exalted/Molten) Exalted Blunderbuss, Exalted Cadence, Exalted War Grab, Exalted Mantle, Exalted Veil, Molten Grips I–III, Molten Scales I–III, Molten Sharpshooting I–III, Molten Shot I–III, Starfire, Solar Supremacy MM
T12 Infantry (Exalted/Molten) Exalted Armament, Exalted Trek, Exalted Bastion, Exalted Shoulderguard, Exalted Helm, Molten Shields I–III, Molten Plating I–III, Molten Guard I–III, Molten Blades I–III, Indomitable Wall, Solar Supremacy
T12 Lancer (Exalted/Molten) Exalted Pike, Exalted Warpath, Exalted Platemail, Exalted Pauldron, Exalted Warcrown, Molten Vambrace I–III, Molten Helmets I–III, Molten Tactics I–III, Molten Lance I–III, Meridian Phalanx, Solar Supremacy Lanc

See Also