Research
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The Research Center contains all technologies that can be researched in Whiteout Survival. Technologies are organized into three main tabs (Battle, Growth, Economy) plus special T11 and T12 trees.
Research Tabs
Battle
Battle technologies improve troop combat capabilities. Available in Tiers I through VI.
| Technology | Effect | Max Tiers |
|---|---|---|
| Lancer Armor I–VI | Lancer Health bonus | 6 |
| Marksman Armor I–VI | Marksman Health bonus | 6 |
| Lancer Upgrade I–VI | Lancer Attack bonus | 6 |
| Targeted Sniping I–VI | Marksman Attack bonus | 6 |
| Regimental Expansion I–VI | Lancer troop capacity | 6 |
| Assault Techniques I–VI | Infantry Attack bonus | 6 |
| Survival Techniques I–VI | Infantry Health bonus | 6 |
| Bulwark Formations I–VI | Infantry Defense bonus | 6 |
| Picket Lines I–VI | Marksman Defense bonus | 6 |
| Shield Upgrade I–VI | Lancer Defense bonus | 6 |
| Defensive Formation I–VI | Troop Defense bonus | 6 |
| Skirmishing I–VI | Troop Attack bonus | 6 |
| Precision Targeting I–VI | Marksman troop capacity | 6 |
| Close Combat I–VI | Infantry troop capacity | 6 |
| Reprisal Tactics I–VI | Bonus | 6 |
| Special Defensive Training I–VI | Defense bonus | 6 |
| Weapons Prep I–VI | Attack bonus | 6 |
Growth
Growth technologies improve troop training, infirmary capacity, and related functions. Available in Tiers I through VII.
| Technology | Effect | Max Tiers |
|---|---|---|
| Command Tactics I–VII | Troop training capacity | 7 |
| Trainer Tools I–VII | Training speed | 7 |
| Bandaging I–VII | Infirmary healing speed | 7 |
| Tool Enhancement I–VII | Construction speed | 7 |
| Camp Expansion I–VII | Troop capacity bonus | 7 |
| Ward Expansion I–VII | Infirmary capacity | 7 |
| Tooling Up I–VII | Research speed | 7 |
Economy
Economy technologies increase resource production and gathering rates. Available in Tiers I through VI.
| Technology | Effect | Max Tiers |
|---|---|---|
| Iron Mining I–VI | Iron mine output | 6 |
| Coal Mining I–VI | Coal mine output | 6 |
| Iron Output I–VI | Iron production rate | 6 |
| Coal Output I–VI | Coal production rate | 6 |
| Wood Gathering I–VI | Wood gathering speed | 6 |
| Food Gathering I–VI | Food (Meat) gathering speed | 6 |
| Wood Output I–VI | Wood production rate | 6 |
| Meat Output I–VI | Meat (Food) production rate | 6 |
T11 Troop Research
T11 research unlocks and upgrades Tier 11 troops. Separate trees exist for Infantry, Marksman, and Lancer.
| Tree | Nodes |
|---|---|
| T11 Infantry | Flame Squad, Flame Strike, Flame Shield, Flame Legion, Flame Protection, Flame Tomahawk |
| T11 Marksman | Flame Squad, Crystal Vision, Crystal Armor, Flame Legion, Crystal Protection, Crystal Arrow |
| T11 Lancer | Flame Squad, Blazing Charge, Blazing Armor, Flame Legion, Blazing Guardian, Blazing Lance |
T12 Troop Research
T12 research unlocks and upgrades Tier 12 troops. Includes Helios and advanced technology nodes.
| Tree | Nodes |
|---|---|
| T12 Infantry (Helios) | Helios Infantry, Helios Infantry First Aid, Helios Infantry Healing, Helios Infantry Training |
| T12 Marksman (Helios) | Helios Marksman, Helios Marksman First Aid, Helios Marksman Healing, Helios Marksman Training |
| T12 Lancer (Helios) | Helios Lancer, Helios Lancer First Aid, Helios Lancer Healing, Helios Lancer Training |
| T12 Marksman (Exalted/Molten) | Exalted Blunderbuss, Exalted Cadence, Exalted War Grab, Exalted Mantle, Exalted Veil, Molten Grips I–III, Molten Scales I–III, Molten Sharpshooting I–III, Molten Shot I–III, Starfire, Solar Supremacy MM |
| T12 Infantry (Exalted/Molten) | Exalted Armament, Exalted Trek, Exalted Bastion, Exalted Shoulderguard, Exalted Helm, Molten Shields I–III, Molten Plating I–III, Molten Guard I–III, Molten Blades I–III, Indomitable Wall, Solar Supremacy |
| T12 Lancer (Exalted/Molten) | Exalted Pike, Exalted Warpath, Exalted Platemail, Exalted Pauldron, Exalted Warcrown, Molten Vambrace I–III, Molten Helmets I–III, Molten Tactics I–III, Molten Lance I–III, Meridian Phalanx, Solar Supremacy Lanc |