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Buildings: Difference between revisions

From WOS Forge Wiki
Complete Buildings index: Military, Inner City, Others, Fire Crystal categories with tables
Created Buildings overview page with all building descriptions
 
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'''Buildings''' are constructions located in your city. They serve various functions: training troops, producing resources, conducting research, storing supplies, and more. Every building's maximum level is gated by the [[Furnace]] level.
Buildings are the core structures of your city in Whiteout Survival. Each building serves a specific purpose — from generating heat and training troops to conducting research and storing resources. Upgrading buildings increases your city's power and unlocks new capabilities.


== Building Categories ==
Buildings require [[Resources]] (Meat, Wood, Coal, Iron) and time to construct and upgrade. The [[Furnace]] level determines which other buildings you can upgrade and when.


=== Military Buildings ===
== Military Buildings ==
Unlocked progressively as your [[Furnace]] levels up. Used to train and upgrade troops, conduct research, and manage military operations.


{| class="wikitable" style="width:100%;"
Military buildings are used to train and support your armies.
! Building !! Unlocked at !! Function
|-
| [[Furnace]] || Start || Town HQ. Gates all other buildings. Produces heat.
|-
| [[Infantry Camp]] || Furnace Lv. 7 || Trains and upgrades [[Infantry]] troops (T1–T12).
|-
| [[Lancer Camp]] || Furnace Lv. 10 || Trains and upgrades [[Lancer]] troops (T1–T12).
|-
| [[Marksman Camp]] || Furnace Lv. 9 || Trains and upgrades [[Marksman]] troops (T1–T12).
|-
| [[Enlistment Office]] || Furnace Lv. 1 || Manages troop deployment and march capacity.
|-
| [[Barricade]] || Furnace Lv. 1 || Increases city defense capacity.
|-
| [[Research Center]] || Furnace Lv. 10 || Enables military and development research trees.
|-
| [[Infirmary]] || Furnace Lv. 9 || Recovers hospitalized troops after battles.
|-
| [[Command Center]] || Furnace Lv. 12 || Increases march slots and command capacity.
|-
| [[Embassy]] || Furnace Lv. 8 || Enables alliance reinforcements and diplomacy.
|-
| [[Storehouse]] || Furnace Lv. 1 || Protects a portion of resources from enemy plunder.
|}


=== Inner City Buildings ===
=== [[Infantry Camp]] ===
Buildings located within the inner city walls, focused on resource production and civilian management.
The Infantry Camp is where Infantry troops are trained. Higher levels unlock higher troop tiers and increase training speed and capacity.


{| class="wikitable" style="width:100%;"
* '''Function:''' Trains Infantry troops (T1–FC10)
! Building !! Function
* '''Key Stats:''' Training queue size, training speed
|-
| [[Hero Hall]] || Houses and manages heroes.
|-
| [[Sawmill]] || Produces Wood over time.
|-
| [[Hunter's Hut]] || Produces Meat (Food) over time.
|-
| [[Coal Mine]] || Produces Coal over time.
|-
| [[Iron Mine]] || Produces Iron over time.
|-
| [[Shelter]] || Increases survivor capacity and unlocks Furnace upgrades.
|-
| [[Infirmary]] || Recovers wounded troops after combat.
|}


=== Others ===
=== [[Lancer Camp]] ===
{| class="wikitable" style="width:100%;"
The Lancer Camp trains your Lancer cavalry troops. Lancers are effective against Marksmen in the combat counter triangle.
! Building !! Function
|-
| [[Tundra Lab]] || Alliance-level building for advanced research.
|-
| [[Watchtower]] || Provides scouting and alert functions.
|}


=== Fire Crystal Buildings ===
* '''Function:''' Trains Lancer troops (T1–FC10)
Unlocked at Furnace Lv. 30. Require Fire Crystals to build and upgrade. Enable FC tier troop training (FC1–FC10).
* '''Key Stats:''' Training queue size, training speed


{| class="wikitable" style="width:100%;"
=== [[Marksman Camp]] ===
! Building !! Function
The Marksman Camp trains Marksman (ranged) troops. Marksmen counter Infantry in the combat triangle.
|-
| [[FC Infantry Camp]] || Trains FC-tier Infantry (FC1–FC10).
|-
| [[FC Lancer Camp]] || Trains FC-tier Lancers (FC1–FC10).
|-
| [[FC Marksman Camp]] || Trains FC-tier Marksmen (FC1–FC10).
|}


== See also ==
* '''Function:''' Trains Marksman troops (T1–FC10)
* [[Furnace]] — Full level-by-level upgrade table
* '''Key Stats:''' Training queue size, training speed
* [[Units]] — Troop types trained in military buildings
* [[Resources]] — Resources required for construction
* [[Research]] — Research trees available in the Research Center


[[Category:Buildings]]
=== [[Barricade]] ===
[[Category:Gameplay]]
The Barricade is a defensive structure that provides protection for your city during attacks.
 
=== [[Enlistment Office]] ===
The Enlistment Office manages troop recruitment and provides bonuses to troop training.
 
== Inner City Buildings ==
 
=== [[Furnace]] ===
The Furnace is the most important building in Whiteout Survival. It is your city's headquarters and central power source.
 
* '''Function:''' Determines max level of all other buildings; provides heat to keep Survivors warm; generates city power
* '''Description:''' The Furnace starts as a large bonfire and grows into a massive heating tower as it levels up. Its level dictates which buildings can be upgraded and when.
* '''Heat Mechanic:''' The Furnace produces heat that protects Survivors from the cold. During snowstorms, insufficient heat will cause Survivors to fall sick and become unable to work.
* '''Power:''' Each upgrade increases building power, which contributes to your total city power score.
* '''Note:''' Upgrade times shown in the official wiki are base times without State Buff, Research, or hero skill reductions.
 
=== [[Research Center]] ===
The Research Center is where all technological research is conducted. A higher-level Research Center unlocks more advanced technologies and reduces research time.
 
* '''Function:''' Unlocks and conducts research in Battle, Growth, and Economy trees
* '''Prerequisite:''' Requires a minimum Furnace level to upgrade
 
=== [[Infirmary]] ===
The Infirmary heals wounded troops after battle. Troops that exceed the Infirmary's capacity are permanently lost.
 
* '''Function:''' Heals wounded troops; stores recovering soldiers
* '''Tip:''' Always keep your Infirmary upgraded to avoid permanent troop loss after battles
 
=== [[Embassy]] ===
The Embassy manages diplomatic relations and alliance reinforcements.
 
* '''Function:''' Allows alliance members to send reinforcements; enables diplomacy features
* '''Alliance Feature:''' Troops sent as reinforcements appear in the Embassy
 
=== [[Command Center]] ===
The Command Center manages your marching armies and expands your march capacity.
 
* '''Function:''' Increases march queue size and troop capacity per march
 
=== [[Storehouse]] ===
The Storehouse protects your resources from enemy raids.
 
* '''Function:''' Shields a portion of each resource type from plundering during attacks
* '''Tip:''' Keep the Storehouse upgraded to protect your stockpiles
 
== Fire Crystal Buildings ==
 
Fire Crystal Buildings are advanced structures unlocked at higher Furnace levels, requiring Fire Crystals as a building material.
 
== Tips ==
 
* Always prioritize upgrading the [[Furnace]] first — it gates all other building upgrades.
* Keep the [[Infirmary]] capacity high enough to recover from large battles.
* Upgrade all three military camps (Infantry, Lancer, Marksman) evenly to maintain a balanced army.
* The [[Storehouse]] is essential if you are in an aggressive state — protect your resources.
* Use Speed-Up items on long [[Research Center]] and Furnace upgrades.
 
== See Also ==
 
* [[Furnace]] — Central city building and power source
* [[Research]] — Technologies researched at the Research Center
* [[Units]] — Troops trained at the military camps
* [[Resources]] — Materials needed for building upgrades

Latest revision as of 14:54, 19 May 2026

Buildings are the core structures of your city in Whiteout Survival. Each building serves a specific purpose — from generating heat and training troops to conducting research and storing resources. Upgrading buildings increases your city's power and unlocks new capabilities.

Buildings require Resources (Meat, Wood, Coal, Iron) and time to construct and upgrade. The Furnace level determines which other buildings you can upgrade and when.

Military Buildings

Military buildings are used to train and support your armies.

Infantry Camp

The Infantry Camp is where Infantry troops are trained. Higher levels unlock higher troop tiers and increase training speed and capacity.

  • Function: Trains Infantry troops (T1–FC10)
  • Key Stats: Training queue size, training speed

Lancer Camp

The Lancer Camp trains your Lancer cavalry troops. Lancers are effective against Marksmen in the combat counter triangle.

  • Function: Trains Lancer troops (T1–FC10)
  • Key Stats: Training queue size, training speed

Marksman Camp

The Marksman Camp trains Marksman (ranged) troops. Marksmen counter Infantry in the combat triangle.

  • Function: Trains Marksman troops (T1–FC10)
  • Key Stats: Training queue size, training speed

Barricade

The Barricade is a defensive structure that provides protection for your city during attacks.

Enlistment Office

The Enlistment Office manages troop recruitment and provides bonuses to troop training.

Inner City Buildings

Furnace

The Furnace is the most important building in Whiteout Survival. It is your city's headquarters and central power source.

  • Function: Determines max level of all other buildings; provides heat to keep Survivors warm; generates city power
  • Description: The Furnace starts as a large bonfire and grows into a massive heating tower as it levels up. Its level dictates which buildings can be upgraded and when.
  • Heat Mechanic: The Furnace produces heat that protects Survivors from the cold. During snowstorms, insufficient heat will cause Survivors to fall sick and become unable to work.
  • Power: Each upgrade increases building power, which contributes to your total city power score.
  • Note: Upgrade times shown in the official wiki are base times without State Buff, Research, or hero skill reductions.

Research Center

The Research Center is where all technological research is conducted. A higher-level Research Center unlocks more advanced technologies and reduces research time.

  • Function: Unlocks and conducts research in Battle, Growth, and Economy trees
  • Prerequisite: Requires a minimum Furnace level to upgrade

Infirmary

The Infirmary heals wounded troops after battle. Troops that exceed the Infirmary's capacity are permanently lost.

  • Function: Heals wounded troops; stores recovering soldiers
  • Tip: Always keep your Infirmary upgraded to avoid permanent troop loss after battles

Embassy

The Embassy manages diplomatic relations and alliance reinforcements.

  • Function: Allows alliance members to send reinforcements; enables diplomacy features
  • Alliance Feature: Troops sent as reinforcements appear in the Embassy

Command Center

The Command Center manages your marching armies and expands your march capacity.

  • Function: Increases march queue size and troop capacity per march

Storehouse

The Storehouse protects your resources from enemy raids.

  • Function: Shields a portion of each resource type from plundering during attacks
  • Tip: Keep the Storehouse upgraded to protect your stockpiles

Fire Crystal Buildings

Fire Crystal Buildings are advanced structures unlocked at higher Furnace levels, requiring Fire Crystals as a building material.

Tips

  • Always prioritize upgrading the Furnace first — it gates all other building upgrades.
  • Keep the Infirmary capacity high enough to recover from large battles.
  • Upgrade all three military camps (Infantry, Lancer, Marksman) evenly to maintain a balanced army.
  • The Storehouse is essential if you are in an aggressive state — protect your resources.
  • Use Speed-Up items on long Research Center and Furnace upgrades.

See Also

  • Furnace — Central city building and power source
  • Research — Technologies researched at the Research Center
  • Units — Troops trained at the military camps
  • Resources — Materials needed for building upgrades