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Update main page to reflect new hero coverage |
Complete redesign of Main Page with beautiful homepage layout |
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<div style="background: linear-gradient(135deg, #1a1a2e 0%, #16213e 50%, #0f3460 100%); border-radius: 12px; padding: 30px; margin-bottom: 20px; text-align: center; border: 1px solid #e94560;"> | |||
<div style="font-size: 2.5em; font-weight: bold; color: #e94560; text-shadow: 0 0 20px rgba(233,69,96,0.5); margin-bottom: 10px;">❄️ Whiteout Survival Wiki</div> | |||
<div style="font-size: 1.2em; color: #a8b2d8; margin-bottom: 15px;">Your complete community reference — ad-free, fast, always up to date.</div> | |||
<div style="color: #8892b0; font-size: 0.95em;">Survive the cold. Build your city. Lead your alliance to victory.</div> | |||
</div> | |||
{| class="wikitable" style="width:100%;" | == 🗂️ Browse by Category == | ||
! Section ! | |||
<div style="display: flex; flex-wrap: wrap; gap: 16px; margin-bottom: 24px;"> | |||
<div style="flex: 1; min-width: 180px; background: #16213e; border: 1px solid #e94560; border-radius: 10px; padding: 18px; text-align: center;"> | |||
=== ⚔️ [[Units]] === | |||
* [[Infantry]] — Heavy ground troops | |||
* [[Lancer]] — Cavalry strike force | |||
* [[Marksman]] — Ranged damage dealers | |||
Troop tiers T1–FC10, counter triangle, stats and training costs. | |||
</div> | |||
<div style="flex: 1; min-width: 180px; background: #16213e; border: 1px solid #e94560; border-radius: 10px; padding: 18px; text-align: center;"> | |||
=== 🏛️ [[Buildings]] === | |||
* [[Furnace]] — City power source | |||
* [[Infantry Camp]], [[Lancer Camp]], [[Marksman Camp]] | |||
* [[Research Center]] · [[Infirmary]] · [[Embassy]] | |||
* [[Command Center]] · [[Storehouse]] | |||
Level-by-level upgrade tables with costs, time and power. | |||
</div> | |||
<div style="flex: 1; min-width: 180px; background: #16213e; border: 1px solid #e94560; border-radius: 10px; padding: 18px; text-align: center;"> | |||
=== 🦸 [[Heroes]] === | |||
* [[Smith]] · [[Eugene]] · [[Charlie]] · [[Cloris]] | |||
* S1–S16 Seasonal Heroes | |||
* Epic, Legendary & Mythic rarities | |||
Hero rarity, class, sub-class, shard requirements, skills and stats. | |||
</div> | |||
</div> | |||
<div style="display: flex; flex-wrap: wrap; gap: 16px; margin-bottom: 24px;"> | |||
<div style="flex: 1; min-width: 180px; background: #16213e; border: 1px solid #0f3460; border-radius: 10px; padding: 18px; text-align: center;"> | |||
=== 📦 [[Resources]] === | |||
* [[Meat]] · [[Wood]] · [[Coal]] · [[Iron]] | |||
Production rates, gathering, protection and troop training cost reference. | |||
</div> | |||
<div style="flex: 1; min-width: 180px; background: #16213e; border: 1px solid #0f3460; border-radius: 10px; padding: 18px; text-align: center;"> | |||
=== ⚙️ [[Game Mechanics]] === | |||
* [[Combat]] — Counter triangle, combat stats | |||
* [[Alliance]] — Alliance mechanics | |||
* [[Events]] — Bear Hunt, SvS and more | |||
* [[Progression]] — Progression gates | |||
</div> | |||
<div style="flex: 1; min-width: 180px; background: #16213e; border: 1px solid #0f3460; border-radius: 10px; padding: 18px; text-align: center;"> | |||
=== 🔬 [[Research]] === | |||
* [[Battle Research]] — Combat technologies | |||
* [[Growth Research]] — City development | |||
* [[Economy Research]] — Resource production | |||
All research trees with costs and unlock conditions. | |||
</div> | |||
</div> | |||
<div style="display: flex; flex-wrap: wrap; gap: 16px; margin-bottom: 24px;"> | |||
<div style="flex: 1; min-width: 180px; background: #16213e; border: 1px solid #0f3460; border-radius: 10px; padding: 18px; text-align: center;"> | |||
=== 🤝 [[Alliance]] === | |||
* [[Territory]] — Map control | |||
* Alliance Tech & Fortress | |||
* [[Facility]] — Alliance facilities | |||
</div> | |||
<div style="flex: 1; min-width: 180px; background: #16213e; border: 1px solid #0f3460; border-radius: 10px; padding: 18px; text-align: center;"> | |||
=== 🎮 [[Events]] === | |||
* Bear Hunt | |||
* State vs. State (SvS) | |||
* Seasonal events and more | |||
</div> | |||
<div style="flex: 1; min-width: 180px; background: #16213e; border: 1px solid #0f3460; border-radius: 10px; padding: 18px; text-align: center;"> | |||
=== 📜 [[Patch Notes]] === | |||
Full update history for Whiteout Survival. | |||
=== 📖 [[Lore]] === | |||
Story, factions and world lore. | |||
</div> | |||
</div> | |||
== 📋 Quick Reference == | |||
{| class="wikitable" style="width:100%; background:#16213e; color:#c9d1d9; border-color:#e94560;" | |||
! style="background:#0f3460; color:#e94560; width:160px;" | Section | |||
! style="background:#0f3460; color:#e94560;" | Key Pages | |||
! style="background:#0f3460; color:#e94560;" | What's Inside | |||
|- | |||
| '''[[Units]]''' | |||
| [[Infantry]] · [[Lancer]] · [[Marksman]] | |||
| Troop types, tiers T1–FC10, counter triangle, stats, training costs | |||
|- | |- | ||
| [[ | | '''[[Buildings]]''' | ||
| [[Furnace]] · [[Infantry Camp]] · [[Lancer Camp]] · [[Marksman Camp]] · [[Research Center]] · [[Infirmary]] · [[Embassy]] · [[Command Center]] · [[Storehouse]] | |||
| Level-by-level upgrade tables (costs, time, power) | |||
|- | |- | ||
| [[ | | '''[[Heroes]]''' | ||
| [[Smith]] · [[Eugene]] · [[Charlie]] · [[Cloris]] · S1–S16 seasonal heroes | |||
| Hero rarity, class, sub-class, shard requirements, skills and stats | |||
|- | |- | ||
| [[ | | '''[[Research]]''' | ||
| [[Battle Research]] · [[Growth Research]] · [[Economy Research]] | |||
| All research trees with technology costs and prerequisites | |||
|- | |- | ||
| [[Resources]] | | '''[[Resources]]''' | ||
| [[Meat]] · [[Wood]] · [[Coal]] · [[Iron]] | |||
| Production, gathering, protection, troop training cost reference | |||
|- | |- | ||
| [[Game Mechanics]] | | '''[[Game Mechanics]]''' | ||
| [[Combat]] · [[Alliance]] · [[Events]] · [[Progression]] | |||
| Counter triangle, combat stats, SvS, Bear Hunt, progression gates | |||
|- | |- | ||
| Lore | | '''[[Lore]]''' | ||
| — | |||
| Story, factions and world lore | |||
|- | |- | ||
| [[Patch Notes]] | | '''[[Patch Notes]]''' | ||
| — | |||
| Full update history | |||
|} | |} | ||
✏️ | == ✏️ Contributing == | ||
[[ | <div style="background: #16213e; border-left: 4px solid #e94560; padding: 12px 16px; border-radius: 4px; margin: 10px 0;"> | ||
Want to help? [[Special:CreateAccount|Create a free account]] and start editing. Trusted contributors are promoted by the admin team. Every contribution — big or small — helps the community! | |||
</div> | |||
Revision as of 14:51, 19 May 2026
❄️ Whiteout Survival Wiki
Your complete community reference — ad-free, fast, always up to date.
Survive the cold. Build your city. Lead your alliance to victory.
🗂️ Browse by Category
⚔️ Units
Troop tiers T1–FC10, counter triangle, stats and training costs.
🏛️ Buildings
- Furnace — City power source
- Infantry Camp, Lancer Camp, Marksman Camp
- Research Center · Infirmary · Embassy
- Command Center · Storehouse
Level-by-level upgrade tables with costs, time and power.
📦 Resources
Production rates, gathering, protection and troop training cost reference.
⚙️ Game Mechanics
- Combat — Counter triangle, combat stats
- Alliance — Alliance mechanics
- Events — Bear Hunt, SvS and more
- Progression — Progression gates
🔬 Research
- Battle Research — Combat technologies
- Growth Research — City development
- Economy Research — Resource production
All research trees with costs and unlock conditions.
🎮 Events
- Bear Hunt
- State vs. State (SvS)
- Seasonal events and more
📋 Quick Reference
| Section | Key Pages | What's Inside |
|---|---|---|
| Units | Infantry · Lancer · Marksman | Troop types, tiers T1–FC10, counter triangle, stats, training costs |
| Buildings | Furnace · Infantry Camp · Lancer Camp · Marksman Camp · Research Center · Infirmary · Embassy · Command Center · Storehouse | Level-by-level upgrade tables (costs, time, power) |
| Heroes | Smith · Eugene · Charlie · Cloris · S1–S16 seasonal heroes | Hero rarity, class, sub-class, shard requirements, skills and stats |
| Research | Battle Research · Growth Research · Economy Research | All research trees with technology costs and prerequisites |
| Resources | Meat · Wood · Coal · Iron | Production, gathering, protection, troop training cost reference |
| Game Mechanics | Combat · Alliance · Events · Progression | Counter triangle, combat stats, SvS, Bear Hunt, progression gates |
| Lore | — | Story, factions and world lore |
| Patch Notes | — | Full update history |
✏️ Contributing
Want to help? Create a free account and start editing. Trusted contributors are promoted by the admin team. Every contribution — big or small — helps the community!