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Buildings: Difference between revisions

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Complete Buildings index: Military, Inner City, Others, Fire Crystal categories with tables
Update Buildings overview with complete list and categories
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'''Buildings''' are constructions located in your city. They serve various functions: training troops, producing resources, conducting research, storing supplies, and more. Every building's maximum level is gated by the [[Furnace]] level.
'''Buildings''' are structures you construct in your city in Whiteout Survival. Each building serves a specific function. All buildings are capped at the current [[Furnace]] level.


== Building Categories ==
== Building Categories ==


=== Military Buildings ===
=== Military Buildings ===
Unlocked progressively as your [[Furnace]] levels up. Used to train and upgrade troops, conduct research, and manage military operations.
Military buildings are used for troop training, combat research, and military management.


{| class="wikitable" style="width:100%;"
{| class="wikitable sortable"
! Building !! Unlocked at !! Function
|+ Military Buildings
! Building !! Unlocked At !! Function
|-
|-
| [[Furnace]] || Start || Town HQ. Gates all other buildings. Produces heat.
| [[Furnace]] || Start || Town HQ; gates all building levels; generates heat
|-
|-
| [[Infantry Camp]] || Furnace Lv. 7 || Trains and upgrades [[Infantry]] troops (T1–T12).
| [[Infantry_Camp|Infantry Camp]] || Furnace Lv. 7 || Trains and upgrades [[Infantry]] troops
|-
|-
| [[Lancer Camp]] || Furnace Lv. 10 || Trains and upgrades [[Lancer]] troops (T1–T12).
| [[Marksman_Camp|Marksman Camp]] || Furnace Lv. 8 || Trains and upgrades [[Marksman]] troops
|-
|-
| [[Marksman Camp]] || Furnace Lv. 9 || Trains and upgrades [[Marksman]] troops (T1–T12).
| [[Lancer_Camp|Lancer Camp]] || Furnace Lv. 9 || Trains and upgrades [[Lancer]] troops
|-
|-
| [[Enlistment Office]] || Furnace Lv. 1 || Manages troop deployment and march capacity.
| [[Research_Center|Research Center]] || Furnace Lv. 9 || Researches technologies (Growth, Economy, Battle)
|-
|-
| [[Barricade]] || Furnace Lv. 1 || Increases city defense capacity.
| [[Infirmary]] || Furnace Lv. 8 || Recovers injured troops after battles
|-
|-
| [[Research Center]] || Furnace Lv. 10 || Enables military and development research trees.
| [[Command_Center|Command Center]] || Furnace Lv. 10, Embassy Lv. 1 || Military command functions
|-
|-
| [[Infirmary]] || Furnace Lv. 9 || Recovers hospitalized troops after battles.
| [[Embassy]] || Furnace Lv. 8 || Manages diplomatic interactions
|-
|-
| [[Command Center]] || Furnace Lv. 12 || Increases march slots and command capacity.
| [[Storehouse]] || Furnace Lv. 9 || Protects resources from plunder
|-
|-
| [[Embassy]] || Furnace Lv. 8 || Enables alliance reinforcements and diplomacy.
| [[Enlistment_Office|Enlistment Office]] || || Troop management
|-
|-
| [[Storehouse]] || Furnace Lv. 1 || Protects a portion of resources from enemy plunder.
| [[Barricade]] || || Defensive building (10 levels)
|}
|}


=== Inner City Buildings ===
== See Also ==
Buildings located within the inner city walls, focused on resource production and civilian management.
* [[Furnace]]
 
* [[Research]]
{| class="wikitable" style="width:100%;"
* [[Units]]
! Building !! Function
* [[Heroes]]
|-
| [[Hero Hall]] || Houses and manages heroes.
|-
| [[Sawmill]] || Produces Wood over time.
|-
| [[Hunter's Hut]] || Produces Meat (Food) over time.
|-
| [[Coal Mine]] || Produces Coal over time.
|-
| [[Iron Mine]] || Produces Iron over time.
|-
| [[Shelter]] || Increases survivor capacity and unlocks Furnace upgrades.
|-
| [[Infirmary]] || Recovers wounded troops after combat.
|}
 
=== Others ===
{| class="wikitable" style="width:100%;"
! Building !! Function
|-
| [[Tundra Lab]] || Alliance-level building for advanced research.
|-
| [[Watchtower]] || Provides scouting and alert functions.
|}
 
=== Fire Crystal Buildings ===
Unlocked at Furnace Lv. 30. Require Fire Crystals to build and upgrade. Enable FC tier troop training (FC1–FC10).
 
{| class="wikitable" style="width:100%;"
! Building !! Function
|-
| [[FC Infantry Camp]] || Trains FC-tier Infantry (FC1–FC10).
|-
| [[FC Lancer Camp]] || Trains FC-tier Lancers (FC1–FC10).
|-
| [[FC Marksman Camp]] || Trains FC-tier Marksmen (FC1–FC10).
|}
 
== See also ==
* [[Furnace]] — Full level-by-level upgrade table
* [[Units]] — Troop types trained in military buildings
* [[Resources]] — Resources required for construction
* [[Research]] — Research trees available in the Research Center


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Gameplay]]

Revision as of 16:40, 18 May 2026

Buildings are structures you construct in your city in Whiteout Survival. Each building serves a specific function. All buildings are capped at the current Furnace level.

Building Categories

Military Buildings

Military buildings are used for troop training, combat research, and military management.

Military Buildings
Building Unlocked At Function
Furnace Start Town HQ; gates all building levels; generates heat
Infantry Camp Furnace Lv. 7 Trains and upgrades Infantry troops
Marksman Camp Furnace Lv. 8 Trains and upgrades Marksman troops
Lancer Camp Furnace Lv. 9 Trains and upgrades Lancer troops
Research Center Furnace Lv. 9 Researches technologies (Growth, Economy, Battle)
Infirmary Furnace Lv. 8 Recovers injured troops after battles
Command Center Furnace Lv. 10, Embassy Lv. 1 Military command functions
Embassy Furnace Lv. 8 Manages diplomatic interactions
Storehouse Furnace Lv. 9 Protects resources from plunder
Enlistment Office Troop management
Barricade Defensive building (10 levels)

See Also

Contents