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Alliance Technology

From Whiteout Survival Wiki
Alliance Technology
Alliance
TypeAlliance research
SharedYes (all members)

Alliance Technology is the collective research system within an Alliance that provides passive bonuses to all alliance members. Contributing to Alliance Technology is one of the most important activities for both personal and alliance-wide development.

Overview

Unlike individual city Research, Alliance Technology is researched collectively by all members of the alliance contributing resources. Once unlocked, the bonuses from Alliance Technology apply to every member of the alliance automatically — even members who didn't contribute.

How Alliance Technology Works

  1. Alliance members donate resources (primarily Wood, Coal, and Iron) to the Alliance Technology fund.
  2. When enough resources have been donated, a technology can be researched by an officer or the alliance leader.
  3. Research completes after a timer (which can be helped along by alliance members).
  4. All members receive the bonus immediately upon completion.

What the technologies cover

The game arranges every alliance technology in three trees — Growth, Territory and Battle — and the table further down lists all 59 of them, with their levels, their costs and the bonus each level reaches.

The technologies

The game arranges alliance technologies in three trees — Growth, Territory and Battle — holding 59 technologies in all:

Most technologies have five levels; the three Rally Expansions have three, three and four, and Fertile Land Expedition, Long Live Our Alliance and Tundra Surveying have a single one. The effect shown is the total bonus reached at that level, not the gain of the level alone, and the times are base times, shortened by the help of alliance members.

Technology Description Tree Tier Level Prerequisites Meat Wood Coal Iron Time Effect
Adaptive Tools I Accelerates City construction for alliance members. Growth 1 1 Alliance Regimentation I 1 30,700 30,700 — — 30:00 1%
2 Alliance Regimentation I 2 36,800 36,800 — — 01:00:00 2%
3 Alliance Regimentation I 3 46,000 46,000 — — 01:30:00 3%
4 Alliance Regimentation I 4 55,200 55,200 15,400 — 02:00:00 4%
5 Alliance Regimentation I 5 61,400 61,400 19,100 — 02:30:00 5%
Adaptive Tools II Accelerates City construction for alliance members. Growth 3 1 Alliance Regimentation III 1 831,300 831,300 566,600 344,200 30:00 1%
2 Alliance Regimentation III 2 997,500 997,500 639,900 388,700 01:00:00 2%
3 Alliance Regimentation III 3 1,200,000 1,200,000 807,300 547,100 01:30:00 3%
4 Alliance Regimentation III 4 1,400,000 1,400,000 1,000,000 662,900 02:00:00 4%
5 Alliance Regimentation III 5 1,600,000 1,600,000 1,000,000 659,300 02:30:00 5%
Advanced Training I Accelerates training for all alliance member troop types. Growth 1 1 Treaties I 1 30,700 30,700 — — 30:00 1%
2 Treaties I 2 36,800 36,800 — — 01:00:00 2%
3 Treaties I 3 46,000 46,000 — — 01:30:00 3%
4 Treaties I 4 55,200 55,200 15,400 — 02:00:00 4%
5 Treaties I 5 61,400 61,400 19,100 — 02:30:00 5%
Advanced Training II Accelerates training for all alliance member troop types. Growth 3 1 Treaties II 1 462,900 462,900 350,900 246,200 30:00 1%
2 Treaties II 2 555,500 555,500 415,100 281,300 01:00:00 2%
3 Treaties II 3 694,400 694,400 572,700 347,900 01:30:00 3%
4 Treaties II 4 833,300 833,300 578,600 351,500 02:00:00 4%
5 Treaties II 5 925,900 925,900 440,000 267,300 02:30:00 5%
Alliance Building Durability I Enhances Alliance Building Durability. Territory 1 1 Tactical Expansion I 1 29,100 29,100 — — 30:00 1000
2 Tactical Expansion I 2 35,700 35,700 — — 01:00:00 2000
3 Tactical Expansion I 3 43,600 43,600 — — 01:30:00 3000
4 Tactical Expansion I 4 52,400 52,400 — — 02:00:00 4000
5 Tactical Expansion I 5 58,200 58,200 21,800 — 02:30:00 5000
Alliance Building Durability II Enhances Alliance Building Durability. Territory 2 1 Tactical Expansion II 1 296,700 296,700 181,000 48,600 30:00 1000
2 Tactical Expansion II 2 356,000 356,000 285,600 58,500 01:00:00 2000
3 Tactical Expansion II 3 473,200 473,200 342,500 68,500 01:30:00 3000
4 Tactical Expansion II 4 550,100 550,100 271,400 78,100 02:00:00 4000
5 Tactical Expansion II 5 611,200 611,200 422,300 220,000 02:30:00 5000
Alliance Building Durability III Enhances Alliance Building Durability. Territory 3 1 Tactical Expansion III 1 850,000 850,000 917,000 570,100 30:00 1000
2 Tactical Expansion III 2 1,000,000 1,000,000 1,000,000 621,600 01:00:00 2000
3 Tactical Expansion III 3 1,300,000 1,300,000 1,000,000 614,600 01:30:00 3000
4 Tactical Expansion III 4 1,600,000 1,600,000 949,500 576,800 02:00:00 4000
5 Tactical Expansion III 5 1,700,000 1,700,000 949,300 576,700 02:30:00 5000
Alliance Engineering I Enhances Alliance Construction Speed. Territory 1 1 Storehouse Expansion I 1 50,700 50,700 — — 30:00 2%
2 Storehouse Expansion I 2 60,900 60,900 — — 01:00:00 4%
3 Storehouse Expansion I 3 76,100 76,100 — — 01:30:00 6%
4 Storehouse Expansion I 4 91,300 91,300 21,400 — 02:00:00 8%
5 Storehouse Expansion I 5 101,400 101,400 24,500 — 02:30:00 10%
Alliance Engineering II Enhances Alliance Construction Speed. Territory 2 1 Storehouse Expansion II 1 315,500 315,500 181,000 48,600 30:00 2%
2 Storehouse Expansion II 2 366,700 366,700 212,600 31,900 01:00:00 4%
3 Storehouse Expansion II 3 473,200 473,200 342,500 68,500 01:30:00 6%
4 Storehouse Expansion II 4 550,100 550,100 271,400 78,100 02:00:00 8%
5 Storehouse Expansion II 5 611,200 611,200 422,300 220,000 02:30:00 10%
Alliance Engineering III Enhances Alliance Construction Speed. Territory 3 1 Storehouse Expansion III 1 1,000,000 1,000,000 774,100 509,700 30:00 2%
2 Storehouse Expansion III 2 1,200,000 1,200,000 948,600 576,200 01:00:00 4%
3 Storehouse Expansion III 3 1,500,000 1,500,000 948,500 576,200 01:30:00 6%
4 Storehouse Expansion III 4 1,900,000 1,900,000 1,600,000 981,700 02:00:00 8%
5 Storehouse Expansion III 5 1,500,000 1,500,000 998,400 657,500 02:30:00 10%
Alliance Regimentation I Increases alliance membership cap. Growth 1 1 — 1,700 1,700 — — 30:00 2
2 — 2,000 2,000 — — 01:00:00 4
3 — 2,500 2,500 — — 01:30:00 6
4 — 3,000 3,000 — — 02:00:00 8
5 — 3,400 3,400 — — 02:30:00 10
Alliance Regimentation II Increases alliance membership cap. Growth 2 1 Mechanisms I 1 Advanced Training I 1 71,100 71,100 — — 30:00 4
2 Mechanisms I 2 Advanced Training I 2 85,300 85,300 — — 01:00:00 8
3 Mechanisms I 3 Advanced Training I 3 106,600 106,600 — — 01:30:00 12
4 Mechanisms I 4 Advanced Training I 4 127,900 127,900 24,000 — 02:00:00 16
5 Mechanisms I 5 Advanced Training I 5 142,200 142,200 30,100 — 02:30:00 20
Alliance Regimentation III Increases alliance membership cap. Growth 3 1 Coal Mining I 1 Iron Mining I 1 402,100 402,100 179,000 — 30:00 4
2 Coal Mining I 2 Iron Mining I 2 482,500 482,500 214,700 — 01:00:00 8
3 Coal Mining I 3 Iron Mining I 3 603,100 603,100 500,700 100,100 01:30:00 12
4 Coal Mining I 4 Iron Mining I 4 723,800 723,800 328,500 209,400 02:00:00 16
5 Coal Mining I 5 Iron Mining I 5 804,200 804,200 369,500 235,500 02:30:00 20
Coal Mining I Speeds up alliance members’ Coal mining in the wilderness. Growth 2 1 Food Gathering I 1 188,200 188,200 — — 30:00 1%
2 Food Gathering I 2 225,800 225,800 — — 01:00:00 2%
3 Food Gathering I 3 282,300 282,300 101,600 — 01:30:00 3%
4 Food Gathering I 4 338,800 338,800 208,200 46,400 02:00:00 4%
5 Food Gathering I 5 376,400 376,400 234,100 130,700 02:30:00 5%
Coal Mining II Speeds up alliance members’ Coal mining in the wilderness. Growth 3 1 Food Gathering II 1 849,000 849,000 664,400 410,600 30:00 1%
2 Food Gathering II 2 1,000,000 1,000,000 749,100 464,000 01:00:00 2%
3 Food Gathering II 3 1,200,000 1,200,000 970,600 582,600 01:30:00 3%
4 Food Gathering II 4 1,500,000 1,500,000 966,000 604,900 02:00:00 4%
5 Food Gathering II 5 1,600,000 1,600,000 990,400 619,700 02:30:00 5%
Cooperative Protocols I Alliance Help will reduce more time. Growth 1 1 — 1,700 1,700 — — 30:00 30
2 — 2,000 2,000 — — 01:00:00 60
3 — 2,500 2,500 — — 01:30:00 90
4 — 3,000 3,000 — — 02:00:00 120
5 — 3,400 3,400 — — 02:30:00 150
Fertile Land Expedition Alliance may place Alliance buildings on Fertile Land. Growth 3 1 Alliance Regimentation III 5 1,100,000 1,100,000 765,200 501,600 01:00:00 —
First Aid Techniques I Speeds up alliance members’ troop healing. Growth 3 1 Mechanisms II 1 Advanced Training II 1 504,900 504,900 285,900 173,700 30:00 4%
2 Mechanisms II 2 Advanced Training II 2 605,900 605,900 342,900 208,300 01:00:00 8%
3 Mechanisms II 3 Advanced Training II 3 757,400 757,400 399,800 242,900 01:30:00 12%
4 Mechanisms II 4 Advanced Training II 4 908,900 908,900 755,500 475,700 02:00:00 16%
5 Mechanisms II 5 Advanced Training II 5 1,000,000 1,000,000 849,700 535,000 02:30:00 20%
Food Gathering I Speeds up alliance members’ Meat gathering in the wilderness. Growth 2 1 Alliance Regimentation II 1 188,200 188,200 — — 30:00 1%
2 Alliance Regimentation II 2 225,800 225,800 — — 01:00:00 2%
3 Alliance Regimentation II 3 282,300 282,300 101,600 — 01:30:00 3%
4 Alliance Regimentation II 4 338,800 338,800 208,200 46,400 02:00:00 4%
5 Alliance Regimentation II 5 376,400 376,400 234,100 130,700 02:30:00 5%
Food Gathering II Speeds up alliance members’ Meat gathering in the wilderness. Growth 3 1 First Aid Techniques I 1 849,000 849,000 664,400 410,600 30:00 1%
2 First Aid Techniques I 2 1,000,000 1,000,000 749,100 464,000 01:00:00 2%
3 First Aid Techniques I 3 1,200,000 1,200,000 970,600 582,600 01:30:00 3%
4 First Aid Techniques I 4 1,500,000 1,500,000 966,000 604,900 02:00:00 4%
5 First Aid Techniques I 5 1,600,000 1,600,000 990,400 619,700 02:30:00 5%
Incendiary Bullets I Accelerates Enemy Alliance Building Destruction Territory 1 1 Alliance Building Durability I 1 50,400 50,400 — — 30:00 2%
2 Alliance Building Durability I 2 60,500 60,500 — — 01:00:00 4%
3 Alliance Building Durability I 3 75,600 75,600 — — 01:30:00 6%
4 Alliance Building Durability I 4 90,700 90,700 21,400 — 02:00:00 8%
5 Alliance Building Durability I 5 100,800 100,800 24,000 — 02:30:00 10%
Incendiary Bullets II Accelerates Enemy Alliance Building Destruction Territory 2 1 Alliance Building Durability II 1 305,600 305,600 181,000 48,600 30:00 2%
2 Alliance Building Durability II 2 374,500 374,500 234,200 58,500 01:00:00 4%
3 Alliance Building Durability II 3 473,200 473,200 342,500 68,500 01:30:00 6%
4 Alliance Building Durability II 4 550,100 550,100 271,400 78,100 02:00:00 8%
5 Alliance Building Durability II 5 624,100 624,100 440,100 220,000 02:30:00 10%
Incendiary Bullets III Accelerates Enemy Alliance Building Destruction Territory 3 1 Alliance Building Durability III 1 792,000 792,000 640,700 389,200 30:00 2%
2 Alliance Building Durability III 2 950,500 950,500 652,100 396,100 01:00:00 4%
3 Alliance Building Durability III 3 1,125,000 1,125,000 949,500 576,800 01:30:00 6%
4 Alliance Building Durability III 4 1,400,000 1,400,000 1,100,000 748,100 02:00:00 8%
5 Alliance Building Durability III 5 1,500,000 1,500,000 998,400 657,500 02:30:00 10%
Infantry Attack I Enhances Infantry Troop Attack. Battle 1 1 Rally Expansion I 1 22,800 22,800 — — 30:00 1%
2 Rally Expansion I 2 27,400 27,400 — — 01:00:00 2%
3 Rally Expansion I 3 34,200 34,200 — — 01:30:00 3%
4 — 41,000 41,000 — — 02:00:00 4%
5 — 45,600 45,600 — — 02:30:00 5%
Infantry Defense I Enhances Infantry Defense. Battle 2 1 Rally Expansion II 1 91,600 91,600 29,600 — 30:00 1%
2 Rally Expansion II 2 109,900 109,900 64,300 14,200 01:00:00 2%
3 Rally Expansion II 3 137,500 137,500 83,300 16,600 01:30:00 3%
4 — 165,000 165,000 95,200 47,600 02:00:00 4%
5 — 183,300 183,300 107,000 53,500 02:30:00 5%
Infantry Health I Enhances Infantry Health. Battle 3 1 Troops Lethality I 1 752,200 752,200 558,100 161,100 30:00 1%
2 Troops Lethality I 2 902,700 902,700 639,200 311,100 01:00:00 2%
3 Troops Lethality I 3 1,100,000 1,100,000 757,100 320,900 01:30:00 3%
4 Troops Lethality I 4 1,300,000 1,300,000 982,100 616,600 02:00:00 4%
5 Troops Lethality I 5 1,500,000 1,500,000 831,900 505,300 02:30:00 5%
Infantry Lethality I Enhances Infantry Lethality. Battle 3 1 Rally Expansion III 1 697,600 697,600 419,100 154,000 30:00 1%
2 Rally Expansion III 2 837,100 837,100 606,700 396,500 01:00:00 2%
3 Rally Expansion III 3 1,000,000 1,000,000 671,300 427,700 01:30:00 3%
4 — 1,200,000 1,200,000 876,500 581,300 02:00:00 4%
5 — 1,300,000 1,300,000 936,200 592,700 02:30:00 5%
Iron Mining I Speeds up alliance members’ Iron mining in the wilderness. Growth 2 1 Wood Gathering I 1 188,200 188,200 — — 30:00 1%
2 Wood Gathering I 2 225,800 225,800 — — 01:00:00 2%
3 Wood Gathering I 3 282,300 282,300 101,600 — 01:30:00 3%
4 Wood Gathering I 4 338,800 338,800 208,200 46,400 02:00:00 4%
5 Wood Gathering I 5 376,400 376,400 234,100 130,700 02:30:00 5%
Iron Mining II Speeds up alliance members’ Iron mining in the wilderness. Growth 3 1 Wood Gathering II 1 849,000 849,000 664,400 410,600 30:00 1%
2 Wood Gathering II 2 1,000,000 1,000,000 749,100 464,000 01:00:00 2%
3 Wood Gathering II 3 1,200,000 1,200,000 970,600 582,600 01:30:00 3%
4 Wood Gathering II 4 1,500,000 1,500,000 966,000 604,900 02:00:00 4%
5 Wood Gathering II 5 1,600,000 1,600,000 990,400 619,700 02:30:00 5%
Lancer Attack I Enhances Lancer Attack. Battle 1 1 Rally Expansion I 1 22,800 22,800 — — 30:00 1%
2 Rally Expansion I 2 27,400 27,400 — — 01:00:00 2%
3 Rally Expansion I 3 34,200 34,200 — — 01:30:00 3%
4 — 41,000 41,000 — — 02:00:00 4%
5 — 45,600 45,600 — — 02:30:00 5%
Lancer Defense I Enhances Lancer Defense. Battle 2 1 Rally Expansion II 1 91,600 91,600 29,600 — 30:00 1%
2 Rally Expansion II 2 109,900 109,900 64,300 14,200 01:00:00 2%
3 Rally Expansion II 3 137,500 137,500 83,300 16,600 01:30:00 3%
4 — 165,000 165,000 95,200 47,600 02:00:00 4%
5 — 183,300 183,300 107,000 53,500 02:30:00 5%
Lancer Health I Enhances Lancer Health. Battle 3 1 Troops Lethality I 1 752,200 752,200 558,100 161,100 30:00 1%
2 Troops Lethality I 2 902,700 902,700 639,200 311,100 01:00:00 2%
3 Troops Lethality I 3 1,100,000 1,100,000 757,100 320,900 01:30:00 3%
4 Troops Lethality I 4 1,300,000 1,300,000 982,100 616,600 02:00:00 4%
5 Troops Lethality I 5 1,500,000 1,500,000 831,900 505,300 02:30:00 5%
Lancer Lethality I Enhances Lancer Lethality. Battle 3 1 Rally Expansion III 1 697,600 697,600 419,100 154,000 30:00 1%
2 Rally Expansion III 2 837,100 837,100 606,700 396,500 01:00:00 2%
3 Rally Expansion III 3 1,000,000 1,000,000 671,300 427,700 01:30:00 3%
4 — 1,200,000 1,200,000 876,500 581,300 02:00:00 4%
5 — 1,300,000 1,300,000 936,200 592,700 02:30:00 5%
Long Live Our Alliance Permanent Alliance Tech Contributions Battle 3 1 Troops Health I 1 — — — — 00:00 0%
Marksman Attack I Enhances Marksman Attack. Battle 1 1 Rally Expansion I 1 22,800 22,800 — — 30:00 1%
2 Rally Expansion I 2 27,400 27,400 — — 01:00:00 2%
3 Rally Expansion I 3 34,200 34,200 — — 01:30:00 3%
4 Rally Expansion I 4 41,000 41,000 — — 02:00:00 4%
5 Rally Expansion I 5 45,600 45,600 — — 02:30:00 5%
Marksman Defense I Enhances Marksman Defense. Battle 2 1 Rally Expansion II 1 91,600 91,600 29,600 — 30:00 1%
2 Rally Expansion II 2 109,900 109,900 64,300 14,200 01:00:00 2%
3 Rally Expansion II 3 137,500 137,500 83,300 16,600 01:30:00 3%
4 — 165,000 165,000 95,200 47,600 02:00:00 4%
5 — 183,300 183,300 107,000 53,500 02:30:00 5%
Marksman Health I Enhances Marksman Health. Battle 3 1 Troops Lethality I 1 752,200 752,200 558,100 161,100 30:00 1%
2 Troops Lethality I 2 902,700 902,700 639,200 311,100 01:00:00 2%
3 Troops Lethality I 3 1,100,000 1,100,000 757,100 320,900 01:30:00 3%
4 Troops Lethality I 4 1,300,000 1,300,000 982,100 616,600 02:00:00 4%
5 Troops Lethality I 5 1,500,000 1,500,000 831,900 505,300 02:30:00 5%
Marksman Lethality I Enhances Marksman Lethality. Battle 3 1 Rally Expansion III 1 697,600 697,600 419,100 154,000 30:00 1%
2 Rally Expansion III 2 837,100 837,100 606,700 396,500 01:00:00 2%
3 Rally Expansion III 3 1,000,000 1,000,000 671,300 427,700 01:30:00 3%
4 — 1,200,000 1,200,000 876,500 581,300 02:00:00 4%
5 — 1,300,000 1,300,000 936,200 592,700 02:30:00 5%
Mechanisms I Speeds up alliance members’ research. Growth 1 1 Adaptive Tools I 1 30,700 30,700 — — 30:00 1%
2 Adaptive Tools I 2 36,800 36,800 — — 01:00:00 2%
3 Adaptive Tools I 3 46,000 46,000 — — 01:30:00 3%
4 Adaptive Tools I 4 55,200 55,200 15,400 — 02:00:00 4%
5 Adaptive Tools I 5 61,400 61,400 19,100 — 02:30:00 5%
Mechanisms II Speeds up alliance members’ research. Growth 3 1 Adaptive Tools II 1 591,400 591,400 350,900 246,200 30:00 1%
2 Adaptive Tools II 2 709,600 709,600 384,200 233,400 01:00:00 2%
3 Adaptive Tools II 3 887,100 887,100 623,500 378,700 01:30:00 3%
4 Adaptive Tools II 4 1,000,000 1,000,000 623,500 378,800 02:00:00 4%
5 Adaptive Tools II 5 1,100,000 1,100,000 1,000,000 600,800 02:30:00 5%
Rally Expansion I Increases rally governor cap. Battle 1 1 — 10,000 10,000 — — 30:00 1
2 — 20,000 20,000 — — 01:00:00 2
3 — 30,000 30,000 — — 01:30:00 3
Rally Expansion II Increases rally governor cap. Battle 2 1 Troops Attack I 1 50,000 50,000 — — 30:00 1
2 Troops Attack I 2 70,000 70,000 — — 01:30:00 2
3 Troops Attack I 3 100,000 100,000 — — 02:30:00 3
Rally Expansion III Increases rally governor cap. Battle 3 1 Troops Defense I 1 681,100 681,100 512,200 165,100 01:00:00 1
2 Troops Defense I 2 817,300 817,300 690,500 198,000 02:00:00 2
3 Troops Defense I 3 1,000,000 1,000,000 806,200 530,900 03:00:00 3
4 Troops Defense I 4 1,200,000 1,200,000 635,200 385,900 04:00:00 4
Rapid Deployment I Troops March Speed Territory 1 1 — 5,300 5,300 — — 30:00 1%
2 — 6,300 6,300 — — 01:00:00 2%
3 — 7,900 7,900 — — 01:30:00 3%
4 — 9,500 9,500 — — 02:00:00 4%
5 — 10,600 10,600 — — 02:30:00 5%
Storehouse Expansion I Increases Alliance Storehouse Capacity. Territory 1 1 Tactical Expansion I 1 50,400 50,400 — — 30:00 50%
2 Tactical Expansion I 2 60,500 60,500 — — 01:00:00 100%
3 Tactical Expansion I 3 75,600 75,600 — — 01:30:00 200%
4 Tactical Expansion I 4 90,800 90,800 21,400 — 02:00:00 300%
5 Tactical Expansion I 5 100,900 100,900 24,000 — 02:30:00 400%
Storehouse Expansion II Increases Alliance Storehouse Capacity. Territory 2 1 Tactical Expansion II 1 315,500 315,500 181,000 48,600 30:00 50%
2 Tactical Expansion II 2 366,700 366,700 212,600 31,900 01:00:00 2000
3 Tactical Expansion II 3 473,200 473,200 342,500 68,500 01:30:00 100%
4 Tactical Expansion II 4 550,100 550,100 271,400 78,100 02:00:00 300%
5 Tactical Expansion II 5 611,200 611,200 422,300 220,000 02:30:00 400%
Storehouse Expansion III Increases Alliance Storehouse Capacity. Territory 3 1 Tactical Expansion III 1 767,400 767,400 583,600 384,300 30:00 400%
2 Tactical Expansion III 2 920,900 920,900 715,400 434,600 01:00:00 800%
3 Tactical Expansion III 3 1,100,000 1,100,000 1,200,000 801,000 01:30:00 1200%
4 Tactical Expansion III 4 1,350,000 1,350,000 715,400 434,600 02:00:00 1600%
5 Tactical Expansion III 5 1,500,000 1,500,000 714,600 434,100 02:30:00 2000%
Tactical Expansion I Increases Alliance Banner cap. Territory 1 1 Rapid Deployment I 1 10,200 10,200 — — 30:00 18
2 Rapid Deployment I 2 12,300 12,300 — — 01:00:00 36
3 Rapid Deployment I 3 15,400 15,400 — — 01:30:00 54
4 Rapid Deployment I 4 18,500 18,500 — — 02:00:00 72
5 Rapid Deployment I 5 20,500 20,500 — — 02:30:00 90
Tactical Expansion II Increases Alliance Banner cap. Territory 2 1 Incendiary Bullets I 1 Alliance Engineering I 1 316,400 316,400 64,100 — 30:00 20
2 Incendiary Bullets I 2 Alliance Engineering I 2 379,700 379,700 96,100 — 01:00:00 40
3 Incendiary Bullets I 3 Alliance Engineering I 3 474,600 474,600 154,160 — 01:30:00 60
4 Incendiary Bullets I 4 Alliance Engineering I 4 569,600 569,600 173,400 — 02:00:00 80
5 Incendiary Bullets I 5 Alliance Engineering I 5 632,900 632,900 192,700 — 02:30:00 100
Tactical Expansion III Increases Alliance Banner cap. Territory 3 1 Incendiary Bullets II 1 Alliance Engineering II 1 670,000 670,000 329,100 164,500 30:00 30
2 Incendiary Bullets II 2 Alliance Engineering II 2 804,000 804,000 486,300 366,200 01:00:00 60
3 Incendiary Bullets II 3 Alliance Engineering II 3 1,000,000 1,000,000 787,100 570,100 01:30:00 65
4 Incendiary Bullets II 4 Alliance Engineering II 4 1,200,000 1,200,000 898,600 650,900 02:00:00 70
5 Incendiary Bullets II 5 Alliance Engineering II 5 1,300,000 1,300,000 823,600 504,400 02:30:00 75
Treaties I Raises the Alliance Help cap. Growth 1 1 Cooperative Protocols I 1 30,700 30,700 — — 30:00 1
2 Cooperative Protocols I 2 36,800 36,800 — — 01:00:00 2
3 Cooperative Protocols I 3 46,000 46,000 — — 01:30:00 3
4 Cooperative Protocols I 4 55,200 55,200 15,400 — 02:00:00 4
5 Cooperative Protocols I 5 61,400 61,400 19,100 — 02:30:00 5
Treaties II Raises the Alliance Help cap. Growth 3 1 Alliance Regimentation III 1 789,700 789,700 586,900 411,800 30:00 2
2 Alliance Regimentation III 2 947,700 947,700 639,900 388,700 01:00:00 4
3 Alliance Regimentation III 3 1,100,000 1,100,000 1,000,000 632,000 01:30:00 6
4 Alliance Regimentation III 4 1,400,000 1,400,000 1,000,000 632,000 02:00:00 8
5 Alliance Regimentation III 5 1,500,000 1,500,000 734,100 445,900 02:30:00 10
Troops Attack I Enhances all Troops’ Attack. Battle 1 1 Infantry Attack I 1 Lancer Attack I 1 Marksman Attack I 1 22,800 22,800 — — 30:00 1%
2 Infantry Attack I 2 Lancer Attack I 2 Marksman Attack I 2 27,400 27,400 — — 01:00:00 2%
3 Infantry Attack I 3 Lancer Attack I 3 Marksman Attack I 3 34,200 34,200 — — 01:30:00 3%
4 Infantry Attack I 4 Lancer Attack I 4 Marksman Attack I 4 41,000 41,000 — — 02:00:00 4%
5 Infantry Attack I 5 Lancer Attack I 5 Marksman Attack I 5 45,600 45,600 — — 02:30:00 5%
Troops Defense I Enhances all Troops’ Defense. Battle 2 1 Infantry Defense I 1 Lancer Defense I 1 Marksman Defense I 1 91,600 91,600 29,600 — 30:00 1%
2 Infantry Defense I 2 Lancer Defense I 2 Marksman Defense I 2 109,900 109,900 64,300 14,200 01:00:00 2%
3 Infantry Defense I 3 Lancer Defense I 3 Marksman Defense I 3 137,500 137,500 83,300 16,600 01:30:00 3%
4 Infantry Defense I 4 Lancer Defense I 4 Marksman Defense I 4 165,000 165,000 95,200 47,600 02:00:00 4%
5 Infantry Defense I 5 Lancer Defense I 5 Marksman Defense I 5 183,300 183,300 107,000 53,500 02:30:00 5%
Troops Health I Enhances all Troops’ Health. Battle 3 1 Infantry Health I 1 Lancer Health I 1 Marksman Health I 1 752,200 752,200 558,100 161,100 30:00 1%
2 Infantry Health I 2 Lancer Health I 2 Marksman Health I 2 902,700 902,700 639,200 311,100 01:00:00 2%
3 Infantry Health I 3 Lancer Health I 3 Marksman Health I 3 1,100,000 1,100,000 757,100 320,900 01:30:00 3%
4 Infantry Health I 4 Lancer Health I 4 Marksman Health I 4 1,300,000 1,300,000 982,100 616,600 02:00:00 4%
5 Infantry Health I 5 Lancer Health I 5 Marksman Health I 5 1,500,000 1,500,000 831,900 505,300 02:30:00 5%
Troops Lethality I Enhances all Troops’ Lethality. Battle 3 1 Infantry Lethality I 1 Lancer Lethality I 1 Marksman Lethality I 1 697,600 697,600 419,100 154,000 30:00 1%
2 Infantry Lethality I 2 Lancer Lethality I 2 Marksman Lethality I 2 837,100 837,100 606,700 396,500 01:00:00 2%
3 Infantry Lethality I 3 Lancer Lethality I 3 Marksman Lethality I 3 1,000,000 1,000,000 671,300 427,700 01:30:00 3%
4 Infantry Lethality I 4 Lancer Lethality I 4 Marksman Lethality I 4 1,200,000 1,200,000 876,500 581,300 02:00:00 4%
5 Infantry Lethality I 5 Lancer Lethality I 5 Marksman Lethality I 5 1,300,000 1,300,000 936,200 592,700 02:30:00 5%
Tundra Surveying Alliance may place Alliance buildings on Tundra. Growth 2 1 Alliance Regimentation II 253,700 253,700 58,600 — 30:00 —
Wood Gathering I Speeds up alliance members’ Wood gathering in the wilderness. Growth 2 1 Alliance Regimentation II 1 188,200 188,200 — — 30:00 1%
2 Alliance Regimentation II 2 225,800 225,800 — — 01:00:00 2%
3 Alliance Regimentation II 3 282,300 282,300 101,600 — 01:30:00 3%
4 Alliance Regimentation II 4 338,800 338,800 208,200 46,400 02:00:00 4%
5 Alliance Regimentation II 5 376,400 376,400 234,100 130,700 02:30:00 5%
Wood Gathering II Speeds up alliance members’ Wood gathering in the wilderness. Growth 3 1 First Aid Techniques I 1 849,000 849,000 664,400 410,600 30:00 1%
2 First Aid Techniques I 2 1,000,000 1,000,000 749,100 464,000 01:00:00 2%
3 First Aid Techniques I 3 1,200,000 1,200,000 970,600 582,600 01:30:00 3%
4 First Aid Techniques I 4 1,500,000 1,500,000 966,000 604,900 02:00:00 4%
5 First Aid Techniques I 5 1,600,000 1,600,000 990,400 619,700 02:30:00 5%

Contributing Resources

Members can donate resources directly to Alliance Technology from their city stockpile. Common donation resources include:

  • Wood
  • Coal
  • Iron (for higher-tier technologies)

Higher-rank members (R4/R5) typically have authority to initiate research, but all members can contribute resources.

See also