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Alliance Technology – Whiteout Survival Wiki
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Alliance Technology

Aus Whiteout Survival Wiki
Diese Seite ist eine übersetzte Version der Seite Alliance Technology und die Übersetzung ist zu 100 % abgeschlossen sowie aktuell.
Alliance Technology
Allianz
TypAllianzforschung
GeteiltJa (alle Mitglieder)

Die Allianztechnologie ist das gemeinschaftliche Forschungssystem innerhalb einer Alliance, das allen Allianzmitgliedern passive Boni gewährt. Zur Allianztechnologie beizutragen ist eine der wichtigsten Aktivitäten sowohl für die persönliche als auch für die allianzweite Entwicklung.

Übersicht

Anders als die individuelle Stadt-Forschung wird die Allianztechnologie gemeinschaftlich von allen Allianzmitgliedern erforscht, die Ressourcen beisteuern. Einmal freigeschaltet, gelten die Boni der Allianztechnologie automatisch für jedes Allianzmitglied — auch für Mitglieder, die nicht beigetragen haben.

So funktioniert die Allianztechnologie

  1. Allianzmitglieder spenden Ressourcen (vor allem Wood, Coal und Iron) in den Alliance-Technology-Fonds.
  2. Wenn genügend Ressourcen gespendet wurden, kann ein Offizier oder der Allianzanführer eine Technologie erforschen.
  3. Die Forschung schließt nach einem Timer ab (den Allianzmitglieder beschleunigen können).
  4. Alle Mitglieder erhalten den Bonus sofort nach Abschluss.

Was die Technologien abdecken

Das Spiel ordnet jede Allianztechnologie in drei Bäume ein – Growth, Territory und Battle – und die Tabelle weiter unten führt alle 59 auf, mit ihren Stufen, ihren Kosten und dem Bonus, den jede Stufe erreicht.

Die Technologien

Das Spiel ordnet die Allianztechnologien in drei Bäume — Growth, Territory und Battle —, die zusammen 59 umfassen:

Die meisten Technologien haben fünf Stufen; die drei Rally Expansion haben drei, drei und vier, und Fertile Land Expedition, Long Live Our Alliance sowie Tundra Surveying nur eine. Der angegebene Effekt ist der Gesamtbonus auf dieser Stufe, nicht der Zuwachs der Stufe allein, und die Zeiten sind Grundzeiten, die durch die Hilfe der Allianzmitglieder verkürzt werden.

Technologie Beschreibung Baum Stufe Stufe Voraussetzungen Fleisch Holz Kohle Eisen Zeit Wirkung
Adaptive Tools I Beschleunigt den Stadtbau für Allianzmitglieder. Growth 1 1 Alliance Regimentation I 1 30,700 30,700 — — 30:00 1%
2 Alliance Regimentation I 2 36,800 36,800 — — 01:00:00 2%
3 Alliance Regimentation I 3 46,000 46,000 — — 01:30:00 3%
4 Alliance Regimentation I 4 55,200 55,200 15,400 — 02:00:00 4%
5 Alliance Regimentation I 5 61,400 61,400 19,100 — 02:30:00 5%
Adaptive Tools II Beschleunigt den Stadtbau für Allianzmitglieder. Growth 3 1 Alliance Regimentation III 1 831,300 831,300 566,600 344,200 30:00 1%
2 Alliance Regimentation III 2 997,500 997,500 639,900 388,700 01:00:00 2%
3 Alliance Regimentation III 3 1,200,000 1,200,000 807,300 547,100 01:30:00 3%
4 Alliance Regimentation III 4 1,400,000 1,400,000 1,000,000 662,900 02:00:00 4%
5 Alliance Regimentation III 5 1,600,000 1,600,000 1,000,000 659,300 02:30:00 5%
Advanced Training I Beschleunigt die Ausbildung aller Truppentypen der Allianzmitglieder. Growth 1 1 Treaties I 1 30,700 30,700 — — 30:00 1%
2 Treaties I 2 36,800 36,800 — — 01:00:00 2%
3 Treaties I 3 46,000 46,000 — — 01:30:00 3%
4 Treaties I 4 55,200 55,200 15,400 — 02:00:00 4%
5 Treaties I 5 61,400 61,400 19,100 — 02:30:00 5%
Advanced Training II Beschleunigt die Ausbildung aller Truppentypen der Allianzmitglieder. Growth 3 1 Treaties II 1 462,900 462,900 350,900 246,200 30:00 1%
2 Treaties II 2 555,500 555,500 415,100 281,300 01:00:00 2%
3 Treaties II 3 694,400 694,400 572,700 347,900 01:30:00 3%
4 Treaties II 4 833,300 833,300 578,600 351,500 02:00:00 4%
5 Treaties II 5 925,900 925,900 440,000 267,300 02:30:00 5%
Alliance Building Durability I Erhöht die Haltbarkeit der Allianzgebäude. Territory 1 1 Tactical Expansion I 1 29,100 29,100 — — 30:00 1000
2 Tactical Expansion I 2 35,700 35,700 — — 01:00:00 2000
3 Tactical Expansion I 3 43,600 43,600 — — 01:30:00 3000
4 Tactical Expansion I 4 52,400 52,400 — — 02:00:00 4000
5 Tactical Expansion I 5 58,200 58,200 21,800 — 02:30:00 5000
Alliance Building Durability II Erhöht die Haltbarkeit der Allianzgebäude. Territory 2 1 Tactical Expansion II 1 296,700 296,700 181,000 48,600 30:00 1000
2 Tactical Expansion II 2 356,000 356,000 285,600 58,500 01:00:00 2000
3 Tactical Expansion II 3 473,200 473,200 342,500 68,500 01:30:00 3000
4 Tactical Expansion II 4 550,100 550,100 271,400 78,100 02:00:00 4000
5 Tactical Expansion II 5 611,200 611,200 422,300 220,000 02:30:00 5000
Alliance Building Durability III Erhöht die Haltbarkeit der Allianzgebäude. Territory 3 1 Tactical Expansion III 1 850,000 850,000 917,000 570,100 30:00 1000
2 Tactical Expansion III 2 1,000,000 1,000,000 1,000,000 621,600 01:00:00 2000
3 Tactical Expansion III 3 1,300,000 1,300,000 1,000,000 614,600 01:30:00 3000
4 Tactical Expansion III 4 1,600,000 1,600,000 949,500 576,800 02:00:00 4000
5 Tactical Expansion III 5 1,700,000 1,700,000 949,300 576,700 02:30:00 5000
Alliance Engineering I Erhöht die Baugeschwindigkeit der Allianz. Territory 1 1 Storehouse Expansion I 1 50,700 50,700 — — 30:00 2%
2 Storehouse Expansion I 2 60,900 60,900 — — 01:00:00 4%
3 Storehouse Expansion I 3 76,100 76,100 — — 01:30:00 6%
4 Storehouse Expansion I 4 91,300 91,300 21,400 — 02:00:00 8%
5 Storehouse Expansion I 5 101,400 101,400 24,500 — 02:30:00 10%
Alliance Engineering II Erhöht die Baugeschwindigkeit der Allianz. Territory 2 1 Storehouse Expansion II 1 315,500 315,500 181,000 48,600 30:00 2%
2 Storehouse Expansion II 2 366,700 366,700 212,600 31,900 01:00:00 4%
3 Storehouse Expansion II 3 473,200 473,200 342,500 68,500 01:30:00 6%
4 Storehouse Expansion II 4 550,100 550,100 271,400 78,100 02:00:00 8%
5 Storehouse Expansion II 5 611,200 611,200 422,300 220,000 02:30:00 10%
Alliance Engineering III Erhöht die Baugeschwindigkeit der Allianz. Territory 3 1 Storehouse Expansion III 1 1,000,000 1,000,000 774,100 509,700 30:00 2%
2 Storehouse Expansion III 2 1,200,000 1,200,000 948,600 576,200 01:00:00 4%
3 Storehouse Expansion III 3 1,500,000 1,500,000 948,500 576,200 01:30:00 6%
4 Storehouse Expansion III 4 1,900,000 1,900,000 1,600,000 981,700 02:00:00 8%
5 Storehouse Expansion III 5 1,500,000 1,500,000 998,400 657,500 02:30:00 10%
Alliance Regimentation I Erhöht die Höchstzahl der Allianzmitglieder. Growth 1 1 — 1,700 1,700 — — 30:00 2
2 — 2,000 2,000 — — 01:00:00 4
3 — 2,500 2,500 — — 01:30:00 6
4 — 3,000 3,000 — — 02:00:00 8
5 — 3,400 3,400 — — 02:30:00 10
Alliance Regimentation II Erhöht die Höchstzahl der Allianzmitglieder. Growth 2 1 Mechanisms I 1 Advanced Training I 1 71,100 71,100 — — 30:00 4
2 Mechanisms I 2 Advanced Training I 2 85,300 85,300 — — 01:00:00 8
3 Mechanisms I 3 Advanced Training I 3 106,600 106,600 — — 01:30:00 12
4 Mechanisms I 4 Advanced Training I 4 127,900 127,900 24,000 — 02:00:00 16
5 Mechanisms I 5 Advanced Training I 5 142,200 142,200 30,100 — 02:30:00 20
Alliance Regimentation III Erhöht die Höchstzahl der Allianzmitglieder. Growth 3 1 Coal Mining I 1 Iron Mining I 1 402,100 402,100 179,000 — 30:00 4
2 Coal Mining I 2 Iron Mining I 2 482,500 482,500 214,700 — 01:00:00 8
3 Coal Mining I 3 Iron Mining I 3 603,100 603,100 500,700 100,100 01:30:00 12
4 Coal Mining I 4 Iron Mining I 4 723,800 723,800 328,500 209,400 02:00:00 16
5 Coal Mining I 5 Iron Mining I 5 804,200 804,200 369,500 235,500 02:30:00 20
Coal Mining I Beschleunigt den Coal-Abbau der Allianzmitglieder in der Wildnis. Growth 2 1 Food Gathering I 1 188,200 188,200 — — 30:00 1%
2 Food Gathering I 2 225,800 225,800 — — 01:00:00 2%
3 Food Gathering I 3 282,300 282,300 101,600 — 01:30:00 3%
4 Food Gathering I 4 338,800 338,800 208,200 46,400 02:00:00 4%
5 Food Gathering I 5 376,400 376,400 234,100 130,700 02:30:00 5%
Coal Mining II Beschleunigt den Coal-Abbau der Allianzmitglieder in der Wildnis. Growth 3 1 Food Gathering II 1 849,000 849,000 664,400 410,600 30:00 1%
2 Food Gathering II 2 1,000,000 1,000,000 749,100 464,000 01:00:00 2%
3 Food Gathering II 3 1,200,000 1,200,000 970,600 582,600 01:30:00 3%
4 Food Gathering II 4 1,500,000 1,500,000 966,000 604,900 02:00:00 4%
5 Food Gathering II 5 1,600,000 1,600,000 990,400 619,700 02:30:00 5%
Cooperative Protocols I Jede Alliance Help nimmt mehr Zeit weg. Growth 1 1 — 1,700 1,700 — — 30:00 30
2 — 2,000 2,000 — — 01:00:00 60
3 — 2,500 2,500 — — 01:30:00 90
4 — 3,000 3,000 — — 02:00:00 120
5 — 3,400 3,400 — — 02:30:00 150
Fertile Land Expedition Die Allianz darf ihre Gebäude auf Fertile Land errichten. Growth 3 1 Alliance Regimentation III 5 1,100,000 1,100,000 765,200 501,600 01:00:00 —
First Aid Techniques I Beschleunigt die Heilung der Truppen von Allianzmitgliedern. Growth 3 1 Mechanisms II 1 Advanced Training II 1 504,900 504,900 285,900 173,700 30:00 4%
2 Mechanisms II 2 Advanced Training II 2 605,900 605,900 342,900 208,300 01:00:00 8%
3 Mechanisms II 3 Advanced Training II 3 757,400 757,400 399,800 242,900 01:30:00 12%
4 Mechanisms II 4 Advanced Training II 4 908,900 908,900 755,500 475,700 02:00:00 16%
5 Mechanisms II 5 Advanced Training II 5 1,000,000 1,000,000 849,700 535,000 02:30:00 20%
Food Gathering I Beschleunigt das Meat-Sammeln der Allianzmitglieder in der Wildnis. Growth 2 1 Alliance Regimentation II 1 188,200 188,200 — — 30:00 1%
2 Alliance Regimentation II 2 225,800 225,800 — — 01:00:00 2%
3 Alliance Regimentation II 3 282,300 282,300 101,600 — 01:30:00 3%
4 Alliance Regimentation II 4 338,800 338,800 208,200 46,400 02:00:00 4%
5 Alliance Regimentation II 5 376,400 376,400 234,100 130,700 02:30:00 5%
Food Gathering II Beschleunigt das Meat-Sammeln der Allianzmitglieder in der Wildnis. Growth 3 1 First Aid Techniques I 1 849,000 849,000 664,400 410,600 30:00 1%
2 First Aid Techniques I 2 1,000,000 1,000,000 749,100 464,000 01:00:00 2%
3 First Aid Techniques I 3 1,200,000 1,200,000 970,600 582,600 01:30:00 3%
4 First Aid Techniques I 4 1,500,000 1,500,000 966,000 604,900 02:00:00 4%
5 First Aid Techniques I 5 1,600,000 1,600,000 990,400 619,700 02:30:00 5%
Incendiary Bullets I Beschleunigt die Zerstörung feindlicher Allianzgebäude Territory 1 1 Alliance Building Durability I 1 50,400 50,400 — — 30:00 2%
2 Alliance Building Durability I 2 60,500 60,500 — — 01:00:00 4%
3 Alliance Building Durability I 3 75,600 75,600 — — 01:30:00 6%
4 Alliance Building Durability I 4 90,700 90,700 21,400 — 02:00:00 8%
5 Alliance Building Durability I 5 100,800 100,800 24,000 — 02:30:00 10%
Incendiary Bullets II Beschleunigt die Zerstörung feindlicher Allianzgebäude Territory 2 1 Alliance Building Durability II 1 305,600 305,600 181,000 48,600 30:00 2%
2 Alliance Building Durability II 2 374,500 374,500 234,200 58,500 01:00:00 4%
3 Alliance Building Durability II 3 473,200 473,200 342,500 68,500 01:30:00 6%
4 Alliance Building Durability II 4 550,100 550,100 271,400 78,100 02:00:00 8%
5 Alliance Building Durability II 5 624,100 624,100 440,100 220,000 02:30:00 10%
Incendiary Bullets III Beschleunigt die Zerstörung feindlicher Allianzgebäude Territory 3 1 Alliance Building Durability III 1 792,000 792,000 640,700 389,200 30:00 2%
2 Alliance Building Durability III 2 950,500 950,500 652,100 396,100 01:00:00 4%
3 Alliance Building Durability III 3 1,125,000 1,125,000 949,500 576,800 01:30:00 6%
4 Alliance Building Durability III 4 1,400,000 1,400,000 1,100,000 748,100 02:00:00 8%
5 Alliance Building Durability III 5 1,500,000 1,500,000 998,400 657,500 02:30:00 10%
Infantry Attack I Erhöht den Angriff der Infantry-Truppen. Battle 1 1 Rally Expansion I 1 22,800 22,800 — — 30:00 1%
2 Rally Expansion I 2 27,400 27,400 — — 01:00:00 2%
3 Rally Expansion I 3 34,200 34,200 — — 01:30:00 3%
4 — 41,000 41,000 — — 02:00:00 4%
5 — 45,600 45,600 — — 02:30:00 5%
Infantry Defense I Erhöht die Verteidigung der Infantry. Battle 2 1 Rally Expansion II 1 91,600 91,600 29,600 — 30:00 1%
2 Rally Expansion II 2 109,900 109,900 64,300 14,200 01:00:00 2%
3 Rally Expansion II 3 137,500 137,500 83,300 16,600 01:30:00 3%
4 — 165,000 165,000 95,200 47,600 02:00:00 4%
5 — 183,300 183,300 107,000 53,500 02:30:00 5%
Infantry Health I Erhöht die Gesundheit der Infantry. Battle 3 1 Troops Lethality I 1 752,200 752,200 558,100 161,100 30:00 1%
2 Troops Lethality I 2 902,700 902,700 639,200 311,100 01:00:00 2%
3 Troops Lethality I 3 1,100,000 1,100,000 757,100 320,900 01:30:00 3%
4 Troops Lethality I 4 1,300,000 1,300,000 982,100 616,600 02:00:00 4%
5 Troops Lethality I 5 1,500,000 1,500,000 831,900 505,300 02:30:00 5%
Infantry Lethality I Erhöht die Letalität der Infantry. Battle 3 1 Rally Expansion III 1 697,600 697,600 419,100 154,000 30:00 1%
2 Rally Expansion III 2 837,100 837,100 606,700 396,500 01:00:00 2%
3 Rally Expansion III 3 1,000,000 1,000,000 671,300 427,700 01:30:00 3%
4 — 1,200,000 1,200,000 876,500 581,300 02:00:00 4%
5 — 1,300,000 1,300,000 936,200 592,700 02:30:00 5%
Iron Mining I Beschleunigt den Iron-Abbau der Allianzmitglieder in der Wildnis. Growth 2 1 Wood Gathering I 1 188,200 188,200 — — 30:00 1%
2 Wood Gathering I 2 225,800 225,800 — — 01:00:00 2%
3 Wood Gathering I 3 282,300 282,300 101,600 — 01:30:00 3%
4 Wood Gathering I 4 338,800 338,800 208,200 46,400 02:00:00 4%
5 Wood Gathering I 5 376,400 376,400 234,100 130,700 02:30:00 5%
Iron Mining II Beschleunigt den Iron-Abbau der Allianzmitglieder in der Wildnis. Growth 3 1 Wood Gathering II 1 849,000 849,000 664,400 410,600 30:00 1%
2 Wood Gathering II 2 1,000,000 1,000,000 749,100 464,000 01:00:00 2%
3 Wood Gathering II 3 1,200,000 1,200,000 970,600 582,600 01:30:00 3%
4 Wood Gathering II 4 1,500,000 1,500,000 966,000 604,900 02:00:00 4%
5 Wood Gathering II 5 1,600,000 1,600,000 990,400 619,700 02:30:00 5%
Lancer Attack I Erhöht den Angriff der Lancer. Battle 1 1 Rally Expansion I 1 22,800 22,800 — — 30:00 1%
2 Rally Expansion I 2 27,400 27,400 — — 01:00:00 2%
3 Rally Expansion I 3 34,200 34,200 — — 01:30:00 3%
4 — 41,000 41,000 — — 02:00:00 4%
5 — 45,600 45,600 — — 02:30:00 5%
Lancer Defense I Erhöht die Verteidigung der Lancer. Battle 2 1 Rally Expansion II 1 91,600 91,600 29,600 — 30:00 1%
2 Rally Expansion II 2 109,900 109,900 64,300 14,200 01:00:00 2%
3 Rally Expansion II 3 137,500 137,500 83,300 16,600 01:30:00 3%
4 — 165,000 165,000 95,200 47,600 02:00:00 4%
5 — 183,300 183,300 107,000 53,500 02:30:00 5%
Lancer Health I Erhöht die Gesundheit der Lancer. Battle 3 1 Troops Lethality I 1 752,200 752,200 558,100 161,100 30:00 1%
2 Troops Lethality I 2 902,700 902,700 639,200 311,100 01:00:00 2%
3 Troops Lethality I 3 1,100,000 1,100,000 757,100 320,900 01:30:00 3%
4 Troops Lethality I 4 1,300,000 1,300,000 982,100 616,600 02:00:00 4%
5 Troops Lethality I 5 1,500,000 1,500,000 831,900 505,300 02:30:00 5%
Lancer Lethality I Erhöht die Letalität der Lancer. Battle 3 1 Rally Expansion III 1 697,600 697,600 419,100 154,000 30:00 1%
2 Rally Expansion III 2 837,100 837,100 606,700 396,500 01:00:00 2%
3 Rally Expansion III 3 1,000,000 1,000,000 671,300 427,700 01:30:00 3%
4 — 1,200,000 1,200,000 876,500 581,300 02:00:00 4%
5 — 1,300,000 1,300,000 936,200 592,700 02:30:00 5%
Long Live Our Alliance Dauerhafte Beiträge zur Allianztechnologie Battle 3 1 Troops Health I 1 — — — — 00:00 0%
Marksman Attack I Erhöht den Angriff der Marksman. Battle 1 1 Rally Expansion I 1 22,800 22,800 — — 30:00 1%
2 Rally Expansion I 2 27,400 27,400 — — 01:00:00 2%
3 Rally Expansion I 3 34,200 34,200 — — 01:30:00 3%
4 Rally Expansion I 4 41,000 41,000 — — 02:00:00 4%
5 Rally Expansion I 5 45,600 45,600 — — 02:30:00 5%
Marksman Defense I Erhöht die Verteidigung der Marksman. Battle 2 1 Rally Expansion II 1 91,600 91,600 29,600 — 30:00 1%
2 Rally Expansion II 2 109,900 109,900 64,300 14,200 01:00:00 2%
3 Rally Expansion II 3 137,500 137,500 83,300 16,600 01:30:00 3%
4 — 165,000 165,000 95,200 47,600 02:00:00 4%
5 — 183,300 183,300 107,000 53,500 02:30:00 5%
Marksman Health I Erhöht die Gesundheit der Marksman. Battle 3 1 Troops Lethality I 1 752,200 752,200 558,100 161,100 30:00 1%
2 Troops Lethality I 2 902,700 902,700 639,200 311,100 01:00:00 2%
3 Troops Lethality I 3 1,100,000 1,100,000 757,100 320,900 01:30:00 3%
4 Troops Lethality I 4 1,300,000 1,300,000 982,100 616,600 02:00:00 4%
5 Troops Lethality I 5 1,500,000 1,500,000 831,900 505,300 02:30:00 5%
Marksman Lethality I Erhöht die Letalität der Marksman. Battle 3 1 Rally Expansion III 1 697,600 697,600 419,100 154,000 30:00 1%
2 Rally Expansion III 2 837,100 837,100 606,700 396,500 01:00:00 2%
3 Rally Expansion III 3 1,000,000 1,000,000 671,300 427,700 01:30:00 3%
4 — 1,200,000 1,200,000 876,500 581,300 02:00:00 4%
5 — 1,300,000 1,300,000 936,200 592,700 02:30:00 5%
Mechanisms I Beschleunigt die Forschung der Allianzmitglieder. Growth 1 1 Adaptive Tools I 1 30,700 30,700 — — 30:00 1%
2 Adaptive Tools I 2 36,800 36,800 — — 01:00:00 2%
3 Adaptive Tools I 3 46,000 46,000 — — 01:30:00 3%
4 Adaptive Tools I 4 55,200 55,200 15,400 — 02:00:00 4%
5 Adaptive Tools I 5 61,400 61,400 19,100 — 02:30:00 5%
Mechanisms II Beschleunigt die Forschung der Allianzmitglieder. Growth 3 1 Adaptive Tools II 1 591,400 591,400 350,900 246,200 30:00 1%
2 Adaptive Tools II 2 709,600 709,600 384,200 233,400 01:00:00 2%
3 Adaptive Tools II 3 887,100 887,100 623,500 378,700 01:30:00 3%
4 Adaptive Tools II 4 1,000,000 1,000,000 623,500 378,800 02:00:00 4%
5 Adaptive Tools II 5 1,100,000 1,100,000 1,000,000 600,800 02:30:00 5%
Rally Expansion I Erhöht die Zahl der Anführer, die einem Sammelangriff beitreten können. Battle 1 1 — 10,000 10,000 — — 30:00 1
2 — 20,000 20,000 — — 01:00:00 2
3 — 30,000 30,000 — — 01:30:00 3
Rally Expansion II Erhöht die Zahl der Anführer, die einem Sammelangriff beitreten können. Battle 2 1 Troops Attack I 1 50,000 50,000 — — 30:00 1
2 Troops Attack I 2 70,000 70,000 — — 01:30:00 2
3 Troops Attack I 3 100,000 100,000 — — 02:30:00 3
Rally Expansion III Erhöht die Zahl der Anführer, die einem Sammelangriff beitreten können. Battle 3 1 Troops Defense I 1 681,100 681,100 512,200 165,100 01:00:00 1
2 Troops Defense I 2 817,300 817,300 690,500 198,000 02:00:00 2
3 Troops Defense I 3 1,000,000 1,000,000 806,200 530,900 03:00:00 3
4 Troops Defense I 4 1,200,000 1,200,000 635,200 385,900 04:00:00 4
Rapid Deployment I Marschgeschwindigkeit der Truppen Territory 1 1 — 5,300 5,300 — — 30:00 1%
2 — 6,300 6,300 — — 01:00:00 2%
3 — 7,900 7,900 — — 01:30:00 3%
4 — 9,500 9,500 — — 02:00:00 4%
5 — 10,600 10,600 — — 02:30:00 5%
Storehouse Expansion I Erhöht die Kapazität des Allianz-Storehouse. Territory 1 1 Tactical Expansion I 1 50,400 50,400 — — 30:00 50%
2 Tactical Expansion I 2 60,500 60,500 — — 01:00:00 100%
3 Tactical Expansion I 3 75,600 75,600 — — 01:30:00 200%
4 Tactical Expansion I 4 90,800 90,800 21,400 — 02:00:00 300%
5 Tactical Expansion I 5 100,900 100,900 24,000 — 02:30:00 400%
Storehouse Expansion II Erhöht die Kapazität des Allianz-Storehouse. Territory 2 1 Tactical Expansion II 1 315,500 315,500 181,000 48,600 30:00 50%
2 Tactical Expansion II 2 366,700 366,700 212,600 31,900 01:00:00 2000
3 Tactical Expansion II 3 473,200 473,200 342,500 68,500 01:30:00 100%
4 Tactical Expansion II 4 550,100 550,100 271,400 78,100 02:00:00 300%
5 Tactical Expansion II 5 611,200 611,200 422,300 220,000 02:30:00 400%
Storehouse Expansion III Erhöht die Kapazität des Allianz-Storehouse. Territory 3 1 Tactical Expansion III 1 767,400 767,400 583,600 384,300 30:00 400%
2 Tactical Expansion III 2 920,900 920,900 715,400 434,600 01:00:00 800%
3 Tactical Expansion III 3 1,100,000 1,100,000 1,200,000 801,000 01:30:00 1200%
4 Tactical Expansion III 4 1,350,000 1,350,000 715,400 434,600 02:00:00 1600%
5 Tactical Expansion III 5 1,500,000 1,500,000 714,600 434,100 02:30:00 2000%
Tactical Expansion I Erhöht die Höchstzahl der Allianzbanner. Territory 1 1 Rapid Deployment I 1 10,200 10,200 — — 30:00 18
2 Rapid Deployment I 2 12,300 12,300 — — 01:00:00 36
3 Rapid Deployment I 3 15,400 15,400 — — 01:30:00 54
4 Rapid Deployment I 4 18,500 18,500 — — 02:00:00 72
5 Rapid Deployment I 5 20,500 20,500 — — 02:30:00 90
Tactical Expansion II Erhöht die Höchstzahl der Allianzbanner. Territory 2 1 Incendiary Bullets I 1 Alliance Engineering I 1 316,400 316,400 64,100 — 30:00 20
2 Incendiary Bullets I 2 Alliance Engineering I 2 379,700 379,700 96,100 — 01:00:00 40
3 Incendiary Bullets I 3 Alliance Engineering I 3 474,600 474,600 154,160 — 01:30:00 60
4 Incendiary Bullets I 4 Alliance Engineering I 4 569,600 569,600 173,400 — 02:00:00 80
5 Incendiary Bullets I 5 Alliance Engineering I 5 632,900 632,900 192,700 — 02:30:00 100
Tactical Expansion III Erhöht die Höchstzahl der Allianzbanner. Territory 3 1 Incendiary Bullets II 1 Alliance Engineering II 1 670,000 670,000 329,100 164,500 30:00 30
2 Incendiary Bullets II 2 Alliance Engineering II 2 804,000 804,000 486,300 366,200 01:00:00 60
3 Incendiary Bullets II 3 Alliance Engineering II 3 1,000,000 1,000,000 787,100 570,100 01:30:00 65
4 Incendiary Bullets II 4 Alliance Engineering II 4 1,200,000 1,200,000 898,600 650,900 02:00:00 70
5 Incendiary Bullets II 5 Alliance Engineering II 5 1,300,000 1,300,000 823,600 504,400 02:30:00 75
Treaties I Hebt die Obergrenze für Alliance Help. Growth 1 1 Cooperative Protocols I 1 30,700 30,700 — — 30:00 1
2 Cooperative Protocols I 2 36,800 36,800 — — 01:00:00 2
3 Cooperative Protocols I 3 46,000 46,000 — — 01:30:00 3
4 Cooperative Protocols I 4 55,200 55,200 15,400 — 02:00:00 4
5 Cooperative Protocols I 5 61,400 61,400 19,100 — 02:30:00 5
Treaties II Hebt die Obergrenze für Alliance Help. Growth 3 1 Alliance Regimentation III 1 789,700 789,700 586,900 411,800 30:00 2
2 Alliance Regimentation III 2 947,700 947,700 639,900 388,700 01:00:00 4
3 Alliance Regimentation III 3 1,100,000 1,100,000 1,000,000 632,000 01:30:00 6
4 Alliance Regimentation III 4 1,400,000 1,400,000 1,000,000 632,000 02:00:00 8
5 Alliance Regimentation III 5 1,500,000 1,500,000 734,100 445,900 02:30:00 10
Troops Attack I Erhöht den Angriff aller Truppen. Battle 1 1 Infantry Attack I 1 Lancer Attack I 1 Marksman Attack I 1 22,800 22,800 — — 30:00 1%
2 Infantry Attack I 2 Lancer Attack I 2 Marksman Attack I 2 27,400 27,400 — — 01:00:00 2%
3 Infantry Attack I 3 Lancer Attack I 3 Marksman Attack I 3 34,200 34,200 — — 01:30:00 3%
4 Infantry Attack I 4 Lancer Attack I 4 Marksman Attack I 4 41,000 41,000 — — 02:00:00 4%
5 Infantry Attack I 5 Lancer Attack I 5 Marksman Attack I 5 45,600 45,600 — — 02:30:00 5%
Troops Defense I Erhöht die Verteidigung aller Truppen. Battle 2 1 Infantry Defense I 1 Lancer Defense I 1 Marksman Defense I 1 91,600 91,600 29,600 — 30:00 1%
2 Infantry Defense I 2 Lancer Defense I 2 Marksman Defense I 2 109,900 109,900 64,300 14,200 01:00:00 2%
3 Infantry Defense I 3 Lancer Defense I 3 Marksman Defense I 3 137,500 137,500 83,300 16,600 01:30:00 3%
4 Infantry Defense I 4 Lancer Defense I 4 Marksman Defense I 4 165,000 165,000 95,200 47,600 02:00:00 4%
5 Infantry Defense I 5 Lancer Defense I 5 Marksman Defense I 5 183,300 183,300 107,000 53,500 02:30:00 5%
Troops Health I Erhöht die Gesundheit aller Truppen. Battle 3 1 Infantry Health I 1 Lancer Health I 1 Marksman Health I 1 752,200 752,200 558,100 161,100 30:00 1%
2 Infantry Health I 2 Lancer Health I 2 Marksman Health I 2 902,700 902,700 639,200 311,100 01:00:00 2%
3 Infantry Health I 3 Lancer Health I 3 Marksman Health I 3 1,100,000 1,100,000 757,100 320,900 01:30:00 3%
4 Infantry Health I 4 Lancer Health I 4 Marksman Health I 4 1,300,000 1,300,000 982,100 616,600 02:00:00 4%
5 Infantry Health I 5 Lancer Health I 5 Marksman Health I 5 1,500,000 1,500,000 831,900 505,300 02:30:00 5%
Troops Lethality I Erhöht die Letalität aller Truppen. Battle 3 1 Infantry Lethality I 1 Lancer Lethality I 1 Marksman Lethality I 1 697,600 697,600 419,100 154,000 30:00 1%
2 Infantry Lethality I 2 Lancer Lethality I 2 Marksman Lethality I 2 837,100 837,100 606,700 396,500 01:00:00 2%
3 Infantry Lethality I 3 Lancer Lethality I 3 Marksman Lethality I 3 1,000,000 1,000,000 671,300 427,700 01:30:00 3%
4 Infantry Lethality I 4 Lancer Lethality I 4 Marksman Lethality I 4 1,200,000 1,200,000 876,500 581,300 02:00:00 4%
5 Infantry Lethality I 5 Lancer Lethality I 5 Marksman Lethality I 5 1,300,000 1,300,000 936,200 592,700 02:30:00 5%
Tundra Surveying Die Allianz darf ihre Gebäude in der Tundra errichten. Growth 2 1 Alliance Regimentation II 253,700 253,700 58,600 — 30:00 —
Wood Gathering I Beschleunigt das Wood-Sammeln der Allianzmitglieder in der Wildnis. Growth 2 1 Alliance Regimentation II 1 188,200 188,200 — — 30:00 1%
2 Alliance Regimentation II 2 225,800 225,800 — — 01:00:00 2%
3 Alliance Regimentation II 3 282,300 282,300 101,600 — 01:30:00 3%
4 Alliance Regimentation II 4 338,800 338,800 208,200 46,400 02:00:00 4%
5 Alliance Regimentation II 5 376,400 376,400 234,100 130,700 02:30:00 5%
Wood Gathering II Beschleunigt das Wood-Sammeln der Allianzmitglieder in der Wildnis. Growth 3 1 First Aid Techniques I 1 849,000 849,000 664,400 410,600 30:00 1%
2 First Aid Techniques I 2 1,000,000 1,000,000 749,100 464,000 01:00:00 2%
3 First Aid Techniques I 3 1,200,000 1,200,000 970,600 582,600 01:30:00 3%
4 First Aid Techniques I 4 1,500,000 1,500,000 966,000 604,900 02:00:00 4%
5 First Aid Techniques I 5 1,600,000 1,600,000 990,400 619,700 02:30:00 5%

Ressourcen beitragen

Mitglieder können Ressourcen direkt aus dem Vorrat ihrer Stadt für die Allianztechnologie spenden. Zu den gängigen Spendenressourcen gehören:

  • Holz
  • Kohle
  • Iron (für Technologien höherer Stufe)

Mitglieder höheren Rangs (R4/R5) haben in der Regel die Befugnis, Forschung zu initiieren, aber alle Mitglieder können Ressourcen beisteuern.

Siehe auch