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Facility

From Whiteout Survival Wiki
Facility
Alliance
TypeAlliance structure
SharedYes (all members)

Facilities are structures scattered across the world map around the Sunfire Castle, and they grant bonuses to every member of the alliance that holds them. They are not built: they are taken, and they change hands.

Reaching one

An alliance can only attack a Facility its territory touches. The territory is extended toward it by placing the alliance headquarters or a banner beside it; a Facility that borders no alliance territory cannot be attacked at all.

Taking and keeping

Control is won by occupying a Facility continuously for 30 minutes. It then holds for 3 days, after which the Facility can be challenged again:

  • The holding alliance keeps it by defending for 24 hours.
  • A challenger takes it by occupying it for 30 minutes.
  • An alliance winning back a Facility it has just lost also needs only 30 minutes, because a change of hands resets the timer.

A Facility left in a vulnerable state grants no bonus at all. Rewards are paid to the controlling alliance the first time a Facility becomes contestable.

How the bonuses add up

Each Facility has a type and a level, and the level sets the strength of its bonus. Two Facilities of the same type stack their bonuses only if their levels differ; two of the same type at the same level do not stack. An alliance can benefit from 12 Facilities at once — reachable only through careful banner placement.

See also

  • Sunfire Castle — The castle the Facilities are scattered around
  • Territory — How an alliance extends its reach toward a Facility
  • Fortress Battles — The other structures an alliance fights for
  • Alliance — Alliance overview and structure