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Le '''repérage''' consiste à envoyer une marche de reconnaissance vers la ville d'un autre joueur pour recueillir des renseignements avant une attaque éventuelle. Les rapports d'éclaireur révèlent des informations précieuses sur les défenses, le nombre de troupes et les réserves de ressources de la cible.

De Whiteout Survival Wiki
This page is a translated version of the page Scouting and the translation is 25% complete.

Scouting is the act of sending a reconnaissance march to another player's city to gather intelligence before a potential attack. Scout reports reveal valuable information about the target's defenses, troop counts, and resource stockpiles.

Aperçu

Before attacking another player, skilled commanders always scout first. A scout march travels to the target city and returns with a report detailing what defenders it encountered. This intelligence helps you decide whether an attack is worthwhile and how to compose your attacking force.

What Scouts Reveal

A successful scout report typically includes:

Information Details
Troop Count Number and type of defending troops in the Wall garrison
Troop Tiers Whether the defender has T1, T2, T3+ troops
Trap Count Any defensive traps placed around the city
Resource Stockpile Amount of unprotected resources available to plunder
Hero Assignment Sometimes reveals the defending heroes assigned to garrison

Scout vs. Counter-Scout

Scouting is not foolproof — defenders can counter it:

  • The Watchtower detects incoming scouts and alerts the defender
  • A high-level Watchtower may identify who is scouting
  • Certain research technologies can reduce the amount of information scouts gather
  • Defenders with very large garrisons may deter potential attackers even when scouted

How to Scout

  1. Tap on the target city on the world map.
  2. Select "Scout" from the action menu.
  3. Your scouts are sent automatically — no resource cost beyond the march.
  4. When scouts return, view the Scout Report in your reports tab.

Scout Report Interpretation

Reading a scout report effectively:

  • **No troops + lots of resources** → Easy target, low risk
  • **High troop count, high tier** → Dangerous, consider attacking with overwhelming force or skipping
  • **Protected resources (at/below Storehouse cap)** → Attack may not yield meaningful loot even if won
  • **Trap-heavy city** → Traps deal damage to attackers before combat begins — factor this in

Voir aussi

  • Lighthouse — Scouting building
  • Combat — Use scouting before attacking
  • Plunder — Check enemy resources before raiding
  • Marches — Scouting uses a march slot
  • Watchtower — Detects incoming scouts