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Chief's House

From Whiteout Survival Wiki
Chief's House
Chief's House
Building
TypeSpecial
PrerequisiteFurnace Lv. 6
FunctionGrants access to Edicts — temporary city-wide boosts

The Chief's House is a building in Whiteout Survival that grants the Chief access to Edicts — temporary orders that boost city productivity, healing or operations. It unlocks when the Furnace reaches Level 6.


Edicts

An Edict is a special order the Chief can issue from the Chief's House for a city-wide benefit. Each Edict costs Contentment points and has its own cooldown before it can be used again. Contentment is generated as Survivors work at the city's worksites, and can also be purchased with Gems.

Edicts
Edict Effect Cooldown Contentment cost
Urgent Mobilization Forces Survivors at all worksites to work for 48 hours (−10 Mood). 8h 50,000
Rush Job Grants 5 days' worth of resources from all worksites at once. 24h 150,000
Comprehensive Care Heals all sick Survivors in the city. 4h 150,000
Double Time Accelerates new building construction and upgrades in the city by 20%. 23h 800,000
Productivity Day Grants +100% output across all resource worksites for 24 hours (−10 Mood). 12h 50,000
Festivities Grants +50 Mood and +30 Comfort during a day of city festivities. 24h 50,000

See also