Hunter's Hut
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The Hunter's Hut produces Meat in your city. Upgrading it increases Meat output. It is the second production building a player opens, after the Sawmill and before the Coal Mine and the Iron Mine.
Production
Like every production building, the Hunter's Hut yields nothing until Survivors are assigned to its workstations; six can work in it at once.
It holds six pieces of furniture: a Hunter's Station, an Animal Head Trophy, a Mini Heater, a Washer, a Jaw Trap and a Hunter's Box. Building and upgrading them raises the amount of Meat produced, shortens production time and adds building power. The workstations follow the level of the building itself, while the remaining furniture stops at level 20 — and some pieces must be fully upgraded before the building can be raised further.
Output is also raised from outside. The Meat Output line of Economy Research states its effect as enhancing Meat output in the Hunter's Hut, beginning at +4% for its first level; the hero Cloris adds up to 25% city output through her own skill. Two Edicts from the Chief's House act on every workstation at once: Productivity Day sets productivity to 100% for a day of Survivor time, and Night Shifts extends work to two days — both at the cost of 50,000 Contentment points and ten mood per Survivor.
Progression
Every level is gated one for one by the Furnace: level 15 requires Furnace level 15, level 30 requires Furnace level 30.
The first three levels cost Wood alone. Coal joins at level 4, Iron at level 6, and Meat from level 11 — from that point the Hunter's Hut consumes the very resource it produces, starting at 110,000 Meat alongside the same amount of Wood.
Costs, construction times and building power are identical, level for level, to those of the Sawmill, the Coal Mine and the Iron Mine: the four resource buildings share one curve, ending at level 30 with no Fire Crystal levels.
Levels
Upgrade cost, time and power per level (resource costs from official data, shown abbreviated).