Chief's House
From Whiteout Survival Wiki
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Chief's House
Building
| Type | Special |
|---|---|
| Prerequisite | Furnace Lv. 6 |
| Function | Grants access to Edicts — temporary city-wide boosts |
The Chief's House is a building in Whiteout Survival that grants the Chief access to Edicts — temporary orders that boost city productivity, healing or operations. It unlocks when the Furnace reaches Level 6.
Edicts
An Edict is a special order the Chief can issue from the Chief's House for a city-wide benefit. Each Edict costs Contentment points and has its own cooldown before it can be used again. Contentment is generated as Survivors work at the city's worksites, and can also be purchased with Gems.
| Edict | Effect | Cooldown | Contentment cost |
|---|---|---|---|
| Urgent Mobilization | Forces Survivors at all worksites to work for 48 hours (−10 Mood). | 8h | 50,000 |
| Rush Job | Grants 5 days' worth of resources from all worksites at once. | 24h | 150,000 |
| Comprehensive Care | Heals all sick Survivors in the city. | 4h | 150,000 |
| Double Time | Accelerates new building construction and upgrades in the city by 20%. | 23h | 800,000 |
| Productivity Day | Grants +100% output across all resource worksites for 24 hours (−10 Mood). | 12h | 50,000 |
| Festivities | Grants +50 Mood and +30 Comfort during a day of city festivities. | 24h | 50,000 |