Clinic
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| Type | City |
|---|---|
| Max Level | 10 |
| Prerequisite | Furnace Lv. 4 |
| Function | Treats Survivors suffering from sickness |
The Clinic is a building in Whiteout Survival that treats Survivors suffering from sickness and malady. It unlocks when the Furnace reaches Level 4. Raising the building and the furniture inside it improves the efficacy of treatment, shortens healing time and restores more wellness.
Sickness and recovery
A sick Survivor cannot work until they are well again. Before the Clinic is built, they recover in the Shelters instead.
Two things make Survivors fall ill: cold and poor food. Keeping the Furnace burning through the day, the night and snowstorms guards against the first; the meal chosen in the Cookhouse governs the second, since inadequate nutrition lowers mood and leads to sickness.
The Comprehensive Care edict, issued from the Chief's House, heals every sick Survivor in the city at once. It costs 150,000 Contentment points and cannot be used again for four hours.
The Clinic treats Survivors, not soldiers: troops wounded in battle are handled by the Infirmary, a separate building that opens at Furnace level 8.
Progression
Each Clinic level requires the Furnace at the matching level, up to level 10. The building stops there; its furniture continues to level 20, and some pieces must be maxed before the Clinic itself can be raised.
Seven pieces of furniture can be built inside: a Nursing Station, a Sickbed, a Medicine Cabinet, a Wash Basin, a Ward Trolley, a Disinfection Cabinet and a Toilet.
Clinic upgrades never cost Meat — only Wood, then Coal from level 4 and Iron from level 6. From level 2 onward its costs, construction times and building power match the Cookhouse's exactly.
Levels
Upgrade cost, time and power per level (resource costs from official data, shown abbreviated).