Coal Mine
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The Coal Mine produces Coal in your city. Upgrading it increases Coal output. It unlocks when the Furnace reaches Level 3. It is the third production building a player opens, after the Sawmill and the Hunter's Hut and before the Iron Mine.
Production
The Coal Mine produces nothing until Survivors are assigned to its workstations; six can be assigned to it.
Six pieces of furniture can be built inside: a Sorting Station, a Pulverizer, a Changing Room, a Pump, a Shower Room and a Steam Engine. Upgrading them raises output, shortens production time and adds building power. The hero Charlie adds up to 25% city Coal output, and the Edicts of the Chief's House act on every worksite at once.
Coal produced by the city counts as secured and cannot be plundered. Coal gathered on the world map or taken from another base is not secured. Protection is not equal between resources either: a level 15 Storehouse shields 3.2M Meat and Wood but only 640,000 Coal — a fifth as much.
Coal is spent on upgrading buildings, conducting Research and training troops.
Progression
The Coal Mine is unlocked by Furnace level 3, and its first three levels all keep that same prerequisite. From level 4 onward each level requires the Furnace at the identical level.
The relationship runs both ways: Furnace level 4 requires Coal Mine level 3, and it is the first Furnace upgrade whose cost includes Coal.
Costs, construction times and building power are identical, level for level, to those of the Sawmill, the Hunter's Hut and the Iron Mine. The Coal Mine ends at level 30 and has no Fire Crystal levels.
Levels
Upgrade cost, time and power per level (resource costs from official data, shown abbreviated).
See also
- Sawmill — produces Wood
- Hunter's Hut — produces Meat
- Iron Mine — produces Iron
- Storehouse — protects part of the stock
- Charlie — raises Coal output
- Furnace — caps its level
- Buildings