Units
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Units are the soldiers that make up your army in Whiteout Survival. There are three types of units — Infantry, Lancer, and Marksman — each with unique strengths and weaknesses forming the game's combat triangle.
The Counter Triangle
The three troop types form a rock-paper-scissors counter system:
| Troop Type | Strong Against | Weak Against |
|---|---|---|
| Infantry | Lancer | Marksman |
| Lancer | Marksman | Infantry |
| Marksman | Infantry | Lancer |
Understanding the counter triangle is critical for both offensive and defensive battles. Sending the right troop type against an enemy gives a significant combat advantage.
Troop Tiers
Troops advance through several tiers of increasing power:
- T1 – T10 — Standard tiers, unlocked by upgrading the military camps as the Furnace levels up.
- Fire Crystal levels (FC1 – FC10) — After a state enters the Fire Crystal Age, camps can be upgraded past level 30. Completing a Fire Crystal level instantly upgrades every troop of that type (T10 → FC1 … FC10) at no extra cost, enhancing T10 troops rather than adding a separate tier.
- T11 (Helios) — Unlocked through War Academy Fire Crystal Tech research rather than the camps, requiring Fire Crystal Shards and Steel. Each troop type has its own Helios research path.
- T12 (Exalted) — The most powerful troops, unlocked through War Academy T12 research.
Higher tiers have significantly better attack, defense, and HP stats.
Infantry
Infantry are heavy melee troops. They form the backbone of most armies due to their high HP and solid defense.
- Trained at: Infantry Camp
- Counter: Strong against Lancers, weak against Marksmen
- Role: Front-line tanks; absorb damage and protect other troop types
- Key Research: Shield Upgrade, Defensive Formation, Bulwark Formations, Close Combat
Infantry Stats (General)
Infantry have the highest base HP of the three troop types, making them excellent for holding defensive positions.
Lancer
Lancers are cavalry troops that deal high burst damage. They are fast and effective at breaking through Marksman lines.
- Trained at: Lancer Camp
- Counter: Strong against Marksmen, weak against Infantry
- Role: Offensive cavalry; excellent for raiding and breaking enemy formations
- Key Research: Lancer Armor, Lancer Upgrade, Skirmishing, Reprisal Tactics
Lancer Stats (General)
Lancers have the highest attack damage output among the three troop types but lower HP than Infantry.
Marksman
Marksmen are ranged troops that deal consistent damage from a distance. They are effective against Infantry.
- Trained at: Marksman Camp
- Counter: Strong against Infantry, weak against Lancers
- Role: Ranged DPS; effective at sieging and long-range engagements
- Key Research: Marksman Armor, Targeted Sniping, Picket Lines, Precision Targeting
Marksman Stats (General)
Marksmen deal high sustained damage but are vulnerable to Lancers in close combat.
Training Troops
Troops are trained at their respective camps:
Troop Capacity
Your total troop capacity is determined by:
- Command Center level — increases march capacity (troops per attack)
- Military camp levels — increases total troop count
- Research bonuses — further increases troop limits
Healing Wounded Troops
When troops lose a battle, they become wounded rather than permanently lost (as long as your Infirmary has capacity):
- Wounded troops recover in the Infirmary over time
- Troops exceeding Infirmary capacity are permanently lost
See Also
- Infantry — Infantry troop details
- Lancer — Lancer troop details
- Marksman — Marksman troop details
- Troop Training — How to train troops
- Battle Research — Research to improve unit stats
- Combat — How units fight in battle
- Heroes — Heroes that boost unit types