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Cookhouse

From Whiteout Survival Wiki
This page contains changes which are not marked for translation.
Cookhouse
Cookhouse
Building
TypeCity
Max Level10
FunctionProvides food for your Survivors

The Cookhouse provides food to satisfy your Survivors' appetite. It is the second building a player opens, and becomes available once the Furnace reaches Level 1.

Overview

The Cookhouse turns Meat into meals for the Survivors of the city. Part of that Meat comes from the Hunter's Hut, which is not its only source. A menu inside the building decides which meal the cooks serve, and that choice sets both how much Fullness the meal restores and how much Meat it consumes: the richer the meal, the faster the Meat stock drains.

Tapping the building brings up a small menu button at the bottom of the screen, which opens the window where the meal is changed.

Meals

Three meals are available. Healthy Gruel is the default and restores the least Fullness; Nutritious Meal sits in between; Fancy Meal restores the most Fullness and consumes the most Meat.

Survivors fed on food of too low a quality lose mood and eventually fall sick. This happens independently of heating and housing — it occurs even when the Furnace is kept on Max Power through nights and snowstorms and the Shelters are fully upgraded. A sick Survivor stops working until recovered, and recovers at the Clinic; before the Clinic is built, Survivors recover in the Shelters instead.

Progression

The Cookhouse has ten levels, and each one requires the Furnace to be at that same level: Cookhouse Level 5 needs Furnace Level 5. Upgrades are paid in Wood, Coal and Iron — Coal first appears in the Level 4 cost, Iron in the Level 6 cost.

Unlike resource production buildings such as the Hunter's Hut or the Sawmill, whose levels continue up to Furnace Level 30, the Cookhouse stops at Level 10. From Level 2 onward its progression is identical to the Clinic's: the same costs, the same base construction times and the same building power at every level.

Levels

Upgrade cost, time and power per level (resource costs from official data, shown abbreviated).

Cookhouse — Levels
Level Wood Wood Coal Coal Iron Iron Time Power
1 35 — — 2s 100
2 50 — — 9s 190
3 240 — — 45s 325
4 540 105 — 2m 15s 505
5 2.2k 455 — 4m 30s 775
6 5.7k 1.1k 285 9m 1,180
7 20k 4.1k 1k 18m 1,765
8 37k 7.5k 1.8k 27m 2,350
9 78k 15k 3.9k 40m 30s 2,935
10 130k 27k 6.9k 54m 3,785

See also