Shelter
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The Shelter is where your weary Survivors rest. A city has 8 Shelters, each with identical upgrade costs. Up to eight Shelters can be built, and together they set how many Survivors the town can hold — at most 32.
Survivors
Raising a Shelter and the furniture inside it increases the number of Survivors who can join the town, and improves their Sleep Quality, Comfort, Mood and Warmth.
Each Shelter holds eight pieces of furniture: a Bunk Bed, a Desk, a Wash Basin, a Bookshelf, a Toilet, a Clothes Rack, a Mini Heater and a Rug. Furniture goes up to level 20 — twice the building's own ceiling — and some pieces must be fully upgraded before the Shelter can be raised further.
Until the Clinic is built, Survivors who fall sick come back to the Shelters to recover.
Progression
Shelter slots open with the Furnace: the first two at Furnace level 1, then one more at levels 4, 5, 6 and 7. Each Shelter level requires the Furnace at that same level, up to level 10.
The dependency runs both ways — Furnace level 3 requires a Shelter at level 2, and Furnace level 5 requires the Hero Hall together with a third Shelter at level 3.
The first three levels cost Wood alone, Coal joins at level 4 and Iron at level 6. The Shelter stops at level 10 and has no Fire Crystal tier: that is its final level for the rest of the game.
Levels
Upgrade cost, time and power per level (resource costs from official data, shown abbreviated).