Buildings
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Buildings are the core structures of your city in Whiteout Survival. Every building serves a specific purpose in city development, resource production, military operations, or Survivor welfare. Most buildings require the Furnace to be at a certain level before they can be constructed or upgraded.
Building Categories
Core Infrastructure
- Furnace — Heart of the city; its level gates all other building upgrades
- Command Center — Military command hub; gates march count and capacity
- Storehouse — Protects resources from plunder; vital for resource safety
Residential & Welfare
- Shelter — Housing for Survivors (up to 8 Shelters)
- Cookhouse — Feeds Survivors using Meat from the Hunter's Hut
- Clinic — Heals sick Survivors; reduces illness time
- Chief's House — Issues Edicts to boost productivity and morale
Resource Production
- Sawmill — Produces Wood (first production building)
- Hunter's Hut — Produces Meat (second production building)
- Coal Mine — Produces Coal (third production building)
- Iron Mine — Produces Iron (fourth production building)
Military
- Infantry Camp — Trains Infantry troops
- Lancer Camp — Trains Lancer troops
- Marksman Camp — Trains Marksman troops
- Barricade — Defensive wall structure
- Hospital / Infirmary — Heals wounded troops after battles
- Enlistment Office — Manages troop recruitment
Research & Development
- Research Center — Standard research tree access
- War Academy — Advanced Fire Crystal research (FC tier technologies)
- Dawn Academy — Experts system hub (requires Furnace Lv. 25)
Alliance & Diplomacy
- Embassy — Receives alliance reinforcements; increases alliance assist count
- Alliance — Alliance-related structures
Heroes & Companions
- Hero Hall — Recruit heroes using Platinum/Gold Keys
- Beast Cage — Houses and levels up Pets
- Lighthouse — Intel mission hub for daily rewards
Late-Game (Fire Crystal)
- Arena — PvP combat arena (requires Furnace Lv. 20)
- Crystal Laboratory — Daily exchange of resources for Fire Crystals
- War Academy — FC-tier research using Fire Crystal Shards
- FC variants of camps, embassy, infirmary, and command center
Building Upgrade System
All buildings follow the same upgrade system:
See Also
- Furnace — Central progression building
- Chief's House — Governs march capacity and overall power
- Research Center — Unlocks research
- Resources — Resources consumed by construction
- Construction — Speed up building times
- VIP — VIP boosts construction speed
- City Power — Buildings contribute to city power
- Monument — State progression rewards and the Tundra Album