Bangunan
Tindakan lain
Bangunan adalah struktur inti kota Anda di Whiteout Survival. Setiap bangunan memiliki tujuan tertentu dalam perkembangan kota, produksi sumber daya, operasi militer, atau kesejahteraan Penyintas. Sebagian besar bangunan mensyaratkan Furnace berada di level tertentu sebelum dapat dibangun atau ditingkatkan.
How your city grows
Your city is not a free-form base: it is a dependency chain with the Furnace at its root. A building can never exceed the Furnace's level, so the Furnace is the single bottleneck that paces the entire game. Every long upgrade timer you plan, every resource stockpile you build, ultimately serves the next Furnace level — and the handful of buildings that gate it.
Because of that, the order in which you upgrade matters more than how many buildings you own. The four production buildings — Sawmill, Hunter's Hut, Coal Mine and Iron Mine — feed every other upgrade, so they repay early investment faster than anything else. The Command Center and troop camps decide how much army you can field and how far it can march; the Storehouse decides how much of your harvest survives an attack. Welfare buildings such as the Shelter (up to eight of them), Cookhouse and Clinic keep that economy running without interruption.
Kategori Bangunan
Infrastruktur Inti
- Furnace — Jantung kota; levelnya membatasi semua peningkatan bangunan lain
- Command Center — Pusat komando militer; menentukan kapasitas march dan rally
- Storehouse — Melindungi sumber daya dari penjarahan; vital untuk keamanan sumber daya
Hunian & Kesejahteraan
- Shelter — Tempat tinggal Survivor (hingga 8 Shelter)
- Cookhouse — Memberi makan Survivor menggunakan Meat dari Hunter's Hut
- Clinic — Menyembuhkan Survivor yang sakit; mengurangi waktu sakit
- Chief's House — Mengeluarkan Edicts untuk meningkatkan produktivitas dan moral
Produksi Sumber Daya
- Sawmill — Menghasilkan Wood (bangunan produksi pertama)
- Hunter's Hut — Menghasilkan Meat (bangunan produksi kedua)
- Coal Mine — Menghasilkan Coal (bangunan produksi ketiga)
- Iron Mine — Menghasilkan Iron (bangunan produksi keempat)
Militer
- Infantry Camp — Melatih pasukan Infanteri
- Lancer Camp — Melatih pasukan Lancer
- Marksman Camp — Melatih pasukan Penembak
- Barricade — Struktur tembok pertahanan
- Hospital / Infirmary — Menyembuhkan pasukan terluka setelah pertempuran
- Enlistment Office — merekrut cadangan pasukan saat Infirmary penuh
Riset & Pengembangan
- Research Center — Akses pohon riset standar
- War Academy — Riset Kristal Api lanjutan (teknologi tingkat FC)
- Dawn Academy — Pusat sistem Experts (butuh Furnace Lv. 25)
Aliansi & Diplomasi
- Embassy — Menerima bala bantuan aliansi; menambah jumlah bantuan aliansi
- Alliance — bangunan aliansi, dari markas hingga Facilities
Pahlawan & Pendamping
- Hero Hall — Merekrut hero menggunakan Platinum/Gold Keys
- Beast Cage — Menampung dan menaikkan level Pets
- Lighthouse — Pusat misi intel untuk hadiah harian
Akhir Permainan (Kristal Api)
- Arena — Arena pertarungan PvP (butuh Furnace Lv. 8)
- Crystal Laboratory — Penukaran harian sumber daya menjadi Fire Crystals
- War Academy — Riset tingkat FC menggunakan Kristal Api Shards
- Varian FC dari kamp, embassy, infirmary, dan command center
Sistem Peningkatan Bangunan
Semua bangunan mengikuti sistem peningkatan yang sama:
- Setiap level peningkatan mengharuskan Furnace berada di level yang sama
- Peningkatan memerlukan sumber daya dasar (Meat, Wood, Coal, Iron) dan waktu
- Peningkatan akhir permainan (level 11+) membutuhkan material lanjutan
- Bantuan aliansi bisa mengurangi timer peningkatan
The system changes character past level 30. Until then, upgrades cost only the four basic resources and time, and the main constraint is the Furnace. From level 30 onward a state enters the Fire Crystal Age, and the Furnace — then the camps, Embassy, Infirmary and Command Center — gain Kristal Api levels (FC1 to FC10) that demand Fire Crystals and Kristal Api Murni on top of the basics. Two late-game buildings exist only to feed this phase: the Crystal Laboratory, which converts daily resources into Fire Crystals, and the War Academy, where the FC-tier technologies are researched.
When buildings unlock
New buildings open as the Furnace climbs, which is why raising it is always the priority that unblocks the most at once. The Arena becomes available at Furnace level 8, giving the first steady source of PvP rewards. The Dawn Academy, which unlocks the Experts system, waits until Furnace level 25. The Fire Crystal Age buildings and their FC levels only appear once the Furnace itself reaches level 30. Planning upgrades around these thresholds — rather than levelling buildings evenly — is what separates steady growth from wasted days.
Lihat juga
- Furnace — Bangunan progres utama
- Chief's House — Mengatur kapasitas barisan dan power keseluruhan
- Research Center — Membuka riset
- Resources — Sumber daya yang dikonsumsi konstruksi
- Construction — Mempercepat waktu pembangunan
- VIP — VIP meningkatkan kecepatan konstruksi
- City Power — Bangunan berkontribusi pada power kota
- Monument — Hadiah progres state dan Tundra Album