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Bangunan - Whiteout Survival Wiki
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Bangunan

Dari Whiteout Survival Wiki
Laman ini adalah versi terjemahan dari laman Buildings dan telah selesai 90%.

Bangunan adalah struktur inti kota Anda di Whiteout Survival. Setiap bangunan memiliki tujuan tertentu dalam perkembangan kota, produksi sumber daya, operasi militer, atau kesejahteraan Penyintas. Sebagian besar bangunan mensyaratkan Furnace berada di level tertentu sebelum dapat dibangun atau ditingkatkan.

How your city grows

Your city is not a free-form base: it is a dependency chain with the Furnace at its root. A building can never exceed the Furnace's level, so the Furnace is the single bottleneck that paces the entire game. Every long upgrade timer you plan, every resource stockpile you build, ultimately serves the next Furnace level — and the handful of buildings that gate it.

Because of that, the order in which you upgrade matters more than how many buildings you own. The four production buildings — Sawmill, Hunter's Hut, Coal Mine and Iron Mine — feed every other upgrade, so they repay early investment faster than anything else. The Command Center and troop camps decide how much army you can field and how far it can march; the Storehouse decides how much of your harvest survives an attack. Welfare buildings such as the Shelter (up to eight of them), Cookhouse and Clinic keep that economy running without interruption.

Kategori Bangunan

Infrastruktur Inti

  • Furnace — Jantung kota; levelnya membatasi semua peningkatan bangunan lain
  • Command Center — Pusat komando militer; menentukan kapasitas march dan rally
  • Storehouse — Melindungi sumber daya dari penjarahan; vital untuk keamanan sumber daya

Hunian & Kesejahteraan

  • Shelter — Tempat tinggal Survivor (hingga 8 Shelter)
  • Cookhouse — Memberi makan Survivor menggunakan Meat dari Hunter's Hut
  • Clinic — Menyembuhkan Survivor yang sakit; mengurangi waktu sakit
  • Chief's House — Mengeluarkan Edicts untuk meningkatkan produktivitas dan moral

Produksi Sumber Daya

Militer

Riset & Pengembangan

Aliansi & Diplomasi

  • Embassy — Menerima bala bantuan aliansi; menambah jumlah bantuan aliansi
  • Alliance — bangunan aliansi, dari markas hingga Facilities

Pahlawan & Pendamping

Akhir Permainan (Kristal Api)

  • Arena — Arena pertarungan PvP (butuh Furnace Lv. 8)
  • Crystal Laboratory — Penukaran harian sumber daya menjadi Fire Crystals
  • War Academy — Riset tingkat FC menggunakan Kristal Api Shards
  • Varian FC dari kamp, embassy, infirmary, dan command center

Sistem Peningkatan Bangunan

Semua bangunan mengikuti sistem peningkatan yang sama:

  • Setiap level peningkatan mengharuskan Furnace berada di level yang sama
  • Peningkatan memerlukan sumber daya dasar (Meat, Wood, Coal, Iron) dan waktu
  • Peningkatan akhir permainan (level 11+) membutuhkan material lanjutan
  • Bantuan aliansi bisa mengurangi timer peningkatan

The system changes character past level 30. Until then, upgrades cost only the four basic resources and time, and the main constraint is the Furnace. From level 30 onward a state enters the Fire Crystal Age, and the Furnace — then the camps, Embassy, Infirmary and Command Center — gain Kristal Api levels (FC1 to FC10) that demand Fire Crystals and Kristal Api Murni on top of the basics. Two late-game buildings exist only to feed this phase: the Crystal Laboratory, which converts daily resources into Fire Crystals, and the War Academy, where the FC-tier technologies are researched.

When buildings unlock

New buildings open as the Furnace climbs, which is why raising it is always the priority that unblocks the most at once. The Arena becomes available at Furnace level 8, giving the first steady source of PvP rewards. The Dawn Academy, which unlocks the Experts system, waits until Furnace level 25. The Fire Crystal Age buildings and their FC levels only appear once the Furnace itself reaches level 30. Planning upgrades around these thresholds — rather than levelling buildings evenly — is what separates steady growth from wasted days.

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