Progression
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| Category | Progression |
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Progression in Whiteout Survival refers to the various systems through which your city, heroes, and army grow stronger over time. Understanding progression gates and priorities helps you advance efficiently.
City Power
City Power is the primary measure of overall strength in the game. Your power score increases when you:
- Upgrade buildings
- Train troops
- Complete research technologies
- Level up and star up heroes
- Craft and upgrade hero gear
Higher power unlocks certain features, allows participation in higher-level events, and is used to rank players and alliances on leaderboards.
The Furnace — Central Progression Gate
The Furnace is the most important building because it gates all other building upgrades:
- Every other building can only be upgraded to the current Furnace level (or lower)
- New troop tiers, research options, and features unlock at specific Furnace levels
- Furnace upgrades require progressively more resources and longer construction times
Furnace Level Milestones
Key progression milestones are often tied to specific Furnace levels:
- Furnace 1–10: Early game — basic buildings and T1–T3 troops
- Furnace 11–15: Mid game — core buildings, hero gear and T4–T5 troops
- Furnace 16–20: Advanced — T6–T7 troops and advanced research
- Furnace 21–25: Late game — T8 troops and preparation for the Fire Crystal Age
- Furnace 26–30: End game — T9–T10 troops and maximum building levels; the Fire Crystal Age then unlocks the Helios and Exalted tiers via War Academy research
Troop Tier Progression
Troops advance through tiers from T1 to T12. Each tier represents a significant power jump:
Standard Tiers (T1–T10)
Unlocked by upgrading the corresponding military camp:
- T1–T4: Beginner troops, inexpensive to train
- T5–T8: Mid-tier troops, good balance of cost and power
- T9–T10: Strong troops that form the backbone of mid-game armies
Fire Crystal Tiers (T11–T12)
The Fire Crystal troops are the most powerful in the game. They are unlocked during the Fire Crystal Age, as the Furnace advances through its ten Fire Crystal levels (FC1–FC10) — which are building levels, not troop tiers:
- T11 (Helios) — requires completing the War Academy Fire Crystal Tech research
- T12 (Exalted) — requires the further War Academy (T12) research, even more demanding
- Trained using Fire Crystals; they represent massive power jumps over standard T10 troops
Hero Progression
Heroes advance through multiple systems:
Hero Level
- Increased by spending Hero EXP items
- Higher level increases base stats
- Max level scales with hero star level
Star Level (1★–5★)
- Increased by spending hero-specific shards
- Each new star level unlocks new skills or upgrades existing ones
- Higher star levels require exponentially more shards
- 5★ is maximum and unlocks the hero's most powerful ability
Hero Gear
- Gear is crafted from materials gathered through gameplay
- Equipment slots: Headgear, Gloves, Belt and Boots — plus a fifth exclusive slot for Legendary heroes
- Each piece has a quality tier that rises from the base craftable tiers up to Mythic and Legendary
- Higher gear quality provides significantly better stat bonuses
The age of a state
Most of what a Chief can reach is gated less by their own effort than by the age of the state — systems and hero generations open on a schedule counted from the day the state was created. The days below are those the official wiki gives; they are approximate, and the later ones are spaced by intervals rather than fixed dates.
| Approximate day | What opens |
|---|---|
| 0 | Generation 1 |
| 40 | Generation 2 |
| 54 | Sunfire Castle |
| 55 | Pet generation 1 |
| 60 | Fire Crystal Age |
| 78 | Pet generation 2 |
| 80 | State vs State |
| 100–120 | Pet generation 3 |
| 120 | Generation 3 |
| 150 | Fire Crystal level 5 and the Crystal Laboratory |
| 200 | Generation 4, and pet generation 4 |
| 230 | War Academy |
| 280 | Generation 5 |
| 330 | Fire Crystal level 8 |
| 360 | Generation 6 |
| 440 | Generation 7 — the official wiki marks this one uncertain |
| 500 | Fire Crystal levels 9 and 10 |
| 520 | Generation 8 |
| 600 | Generation 9 |
| 700 | Generation 10 |
| 800 | Generation 11 |
| 870 | Generation 12 |
| 950 | Generation 13 |
The intervals matter more than the exact days: from the second generation to the ninth they come every 80 days, then 100, 100, 70 and 80. The Fire Crystal levels that matter fall between them — level 5 about a month after generation 3, the War Academy about a month after generation 4.
Research Progression
Research is a long-term investment that provides permanent stat bonuses:
- Battle Research — Improves troop combat stats
- Growth Research — Improves construction and city development
- Economy Research — Improves resource production and gathering
- Advanced Research — T11/T12 troop research trees and other specialized tech
Research has no upper limit — technologies continue to be useful throughout the game.
See also
- Furnace — Main progression milestone
- Buildings — All buildings that contribute to progression
- Research — Research milestones
- Heroes — Hero power contributes to progression
- City Power — Overall power indicator
- VIP — VIP accelerates progression
- Beginner's Guide — Starting progression guide