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State Transfer

From Whiteout Survival Wiki
State Transfer
Game mechanic
CategoryServer

State Transfer is a periodic event in Whiteout Survival that lets a player move their city to a different state (server), using Transfer Passes. It is the voluntary counterpart to a State Merge, which the developers carry out automatically.

How it works

Each State Transfer event runs for seven days, split into three phases:

  • Pre-Transfer (3 days) — players browse eligible states and state Presidents set a transfer power limit; no transfers happen yet.
  • Invitational Transfer (2 days) — Presidents send invitations to selected players.
  • Open Transfer (2 days) — any player who meets the requirements can transfer while spots remain.

Requirements

To transfer, a player must have their Furnace at level 30 or below, be out of combat, not be a state President, and leave their Alliance. Each account can transfer only once per event.

The target state must be within 90 days of the current state's age and share the same hero generation and Fire Crystal level, and a player may hold at most four characters in a single state.

Transfer Passes

Transfer Passes are the items spent to move states. The number required depends on the player's Transfer Score — based on Chief Power, Hero Power and equipment level — and ranges from roughly 1 to 75 passes.

See also