Seigel
General Information
| Rarity | Legendary |
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| Class | Infantry |
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| Subclass | Combat |
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| Generation | Gen 16 |
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Base Stats (Exploration)
| Attack | 28,371 |
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| Defense | 36,984 |
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| Health | 554,778 |
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Base Stats (Expedition)
| Attack | 2131.70% |
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| Defense | 2131.70% |
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Shards
| Sources | King of Icefield, State of Power, Hero Rally, Mythic General Hero Shard, Foundry Shop |
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Seigel is a Legendary Infantry (Combat) hero in Whiteout Survival.
Lore
Seigel is by far the strongest of the Night's Guard, a roaming fighter called the "Shield of Hell" who can sustain battle for days in Hell's dark mist and who stands between his fellow soldiers and the horrors beyond. He is the man who returned from the land of crystal death: his body is slightly deformed, but he shows none of the insanity or the rage of the Blood Moon, and what he lost behind the veil was his memory.
Viveca came upon him during a patrol into the heartland of Hell, where her overconfident men had let themselves be cornered in empty city streets by violent, twisted beings. Seigel burst through the encirclement and cut the path she used to escape. He was covered in scars that should have laid him in the ground, yet recovered quickly and showed no sign of infection, and told her he had been living in that territory for months, perhaps years. The Guard inducted him, crowned him with an honorific once given to a fallen comrade, and armed him with a long spear and spiked armour for the vanguard; only his lack of humour and his blindness to the finer cues of human interaction have kept him from a captaincy.
Philly examined him from a safe distance and did not report her findings faithfully. His blood serum showed every sign of infection, and at a microscopic level he stood closer to an infected than to an ordinary human, yet he had kept his humanity while gaining inhuman strength, which led her to conjecture that he was something like another life form. In interviews kept confidential, he told Viveca of a presence in the mist that called to him, "a person and not a person, perhaps many people", trying to show him how it saw the world. He hated the Entity by instinct, and its voice has grown distant since he joined the Guard.
Skills
Exploration
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Skill
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Description
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Spike Guard |
Seigel extends the metal spikes on his armor for 5 seconds, increasing Defense by 5%/10%/15%/20%/25% and reflecting 5%/10%/15%/20%/25% of damage back to attackers.
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Spear of the Moon |
Seigel lunges forward with his mighty spear, dealing Attack × 40%/45%/50%/55%/60% area of effect damage to enemies in a straight line before swinging in a fan-shaped arc for Attack × 40%/45%/50%/55%/60% area damage to enemies in its path.
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Cursed Protection |
Life in Hell has endowed Seigel with dark determination, reducing damage taken by 4%/8%/12%/16%/20% and granting immunity from negative effects for the first 6/7/8/9/10 seconds of battle.
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Expedition
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Skill
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Description
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Armor of Night |
Seigel will always seek to bring the most advanced weapons and armor of the Night's Guard to his outfit, increasing Health by 5%/10%/15%/20%/25% for all troops.
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Night's Defense |
Seigel would rather blunt an enemy's spear than sharpen his own. His Infantry suffer 4%/8%/12%/16%/20% reduced Attack, but the additional protection reduces enemy Marksman and Lancer Attack by 7%/14%/21%/28%/35%.
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Vanguard of Eternity |
Seigel's inhuman defenses and iron will are transferred to Infantry under his command, reducing damage from normal attacks by 5%/10%/15%/20%/25% or 6%/12%/18%/24%/30% from enemy skills.
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Fragment Sources
Special Weapon