Lucky Wheel
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Lucky Wheel happens on Days 2, 3 and 4 of the following events: Hall of Chiefs, King of Icefield, and SVS Preparation. You get one Lucky Wheel event approximately every 2 weeks.
Lucky Wheel is the simplest way to get a Legendary Hero for each generation. Free to Play players should aim to get ALL Lucky Wheel heroes to 4 stars.
Hero Rotation
Heroes rotate by troop type each generation in this order:
Marksmen (Gen 1: Zinman) > Infantry (Gen 2: Flint) > Lancers (Gen 3: Mia) > Marksmen (Gen 4: Lynn) > Infantry (Gen 5: Hector) > Lancers (Gen 6: Renee) > and so on. Always: Marksmen > Infantry > Lancers.
Which generation is on the wheel follows the age of the state. Zinman is there from day one, then Flint around day 40, Mia 120, Lynn 195, Hector 270, Renee 360, Bradley 440, Gatot 520, Fred 600, Blanchette 700, Eleonora 800 and Karol 870. These days are landmarks rather than dates — the official figures come with the caveat that they vary a little.
Cost
Statistics
- 4.37% chance to get 5 shards per spin (~0.2185 shards per spin).
- 32.81% chance to get 1 shard per spin (~0.3281 shards per spin).
- Every 10 spins: ~5.47 shards on average.
- Every 70 spins: ~38.26 shards plus milestone rewards.
Milestone spin rewards unlock at: 5, 15, 35, 70, and 120 spins.
The milestones pay in hero shards, and each one gives as many Mythic Expedition Skill Manuals and Mythic Exploration Manuals as it gives shards: 5 shards at spin 5, 10 at spin 15, 20 at spin 35, 30 at spin 70 and 50 at spin 120 — 115 shards in all across a full run.
What the wheel holds
The 10 segments of the wheel, and their published chances, add up to exactly 100%. Two of them are Mystery Packs, at 6.56% each.
| Rewards | Chance |
|---|---|
| 5 hero shards | 4.37% |
| 1 hero shard | 32.81% |
| Mystery Pack | 13.12% |
| 1h General Speedup | 20.51% |
| 10,000 Hero XP | 18.27% |
| 4,000,000 Meat | 2.73% |
| 4,000,000 Wood | 2.73% |
| 800,000 Coal | 2.73% |
| 200,000 Iron | 2.73% |
A Mystery Pack holds 2 to 4 Mythic Exploration Manuals, 2 to 4 Mythic Expedition Skill Manuals, 5 lots of 10,000 Hero XP, or 2 to 5 one-hour training, research or construction speedups.
Counting both the segments and the milestones, a run of 15 spins averages 23.199 shards, 35 spins 54.131, 70 spins 103.262 and 120 spins 180.592. The wheel can be spun 150 times a day, which brings the same run to 196.99 shards.
Over several events the totals add up: 120 spins at each of 5 events give 902.96 shards, and at each of 6 events 1083.552 — for 810,000 and 972,000 gems respectively, buying spins ten at a time.
Strategies
| Strategy | Spins per event | Cost | Result |
|---|---|---|---|
| Basic F2P | 70 | 100,500 Gems | Hero to ~4 stars |
| F2P alternating | 70 one event, save the next | Less per month | Hero between 4.2-4.4 stars |
| Max hero | 120 | 175,500 Gems every 2 weeks | Hero maxed to 5 stars |
| Whale | Up to 150 per day | — | Shards faster + event points |
See also
- Heroes — Hero system
- Gems — Gem usage
- Hall of Chiefs — Event where Lucky Wheel appears
- State vs State — Event where Lucky Wheel appears
- Events — All events overview
