Alliance Championship
More actions
| Type | Alliance |
|---|---|
| Cadence | Recurring |
Alliance Championship is a weekly alliance-versus-alliance competition in which six alliances are matched at random among those of the same or a nearby tier and battle across three lanes (left, middle, and right) over five rounds. Each registered march fights on its own — unlike a rally — and an alliance that wins two of the three lanes wins that round; the alliance with the most round wins is ranked highest and advances to a higher tier for better rewards.
Phases
The championship runs from Monday 00:00 UTC to the following Monday 00:00 UTC, in five phases.
- Sign-up — Monday 00:00 UTC to Wednesday 23:00 UTC, open from Furnace level 10. Each member registers one march in one of the three lanes (left, middle or right). The march is given a score, and within a lane the highest scores fight last. Deploying takes a snapshot of the march, so every buff — minister, pet, battle — must already be running: registering again without them loses them, and leaving the alliance and coming back resets the march.
- Matchmaking — Wednesday 23:00 UTC to Thursday 00:00 UTC, and at least ten members must be registered. The game draws five opposing alliances of the same or a nearby tier. An alliance entered in the championship cannot disband before the end of the event.
- Preparation — five windows of eleven hours, one before each round. The opponent's three lanes are shown as they stood in the previous round, with their power; the first round is hidden. An R4 or R5 rearranges the lanes during this window, which is also why the opponent's own changes stay unseen.
- Battle — five rounds of one hour, the last ending Saturday 12:00 UTC. Only the twenty highest scores of each lane get to fight, and a march fights at most twice per round.
- Completion — Saturday 12:00 UTC to Monday 00:00 UTC, when the final ranking is settled and the rewards are handed out.
Knockout rewards
A march that defeats one enemy march scores a KO 1, worth ten 5-minute research speedups, 20 × 10,000 meat, 20 × 10,000 wood, 40 × 1,000 coal and 10 × 1,000 iron. A march that defeats two scores a KO 2: fifteen 5-minute research speedups, 30 × 10,000 meat, 30 × 10,000 wood, 55 × 1,000 coal and 15 × 1,000 iron.
A player who registers with one alliance and then joins another still fights for the first, and so earns no knockout rewards, but receives the final rewards of the alliance they end the event in.
Tiers
The stars an alliance collects place it in one of six tiers: Iron, Bronze, Silver, Gold, Diamond and Ultimate. From Silver III the alliance unlocks its statue, which adds a gathering bonus on all four resources — 3% at Silver, 5% at Gold, 7% at Diamond and 10% at Ultimate. An alliance that reaches Ultimate grants every member the Knight set — city skin, march skin, nameplate and avatar frame — for 14 days rather than permanently.
The shop
Final rewards are spent in the championship shop, whose stock is drawn per player and resets with the event every Monday at 00:00 UTC. Five items are always on sale — alloy, polishing solution, design plans from Gen 4 onwards, pet manuals and hero shards — alongside five drawn at random from pet items, speedups, shards and manuals. Until Gen 4 the shards are Patrick's; from Gen 4 they become those of a hero two generations behind the state.
Registration
- Each member registers a single march in one of the alliance's three lanes; an R4 or R5 may move members between lanes during each preparation window.
- Select your best 3 Heroes (no Gina), with your best gear on them. As it is NOT a rally, you do not have to use Jessie, Jasser etc. — use them only if they are in your top 3.
- Register with your Infantry hero first (as captain).
Troop Ratios
Best troop ratios:
Buffs
You can activate buffs before you click Update Troops > Deploy and they will be taken into account. When you hit Deploy, it takes a snapshot of your current stats. This is why you need the best Heroes with best gear and buffs activated before deploying.