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SVS Preparation

From Whiteout Survival Wiki

The SVS Preparation Phase is the 5-day period before State vs State begins. It is one of the most important phases for accumulating points. If your state wins the preparation phase, you attack the opponent's castle while your castle remains safe.

Why Preparation Phase Matters

Winning the preparation phase gives your state a major strategic advantage in State vs State. This is why it is essential to accumulate items between SVS events and spend as little as possible during regular 2-day events -- save everything for prep phase.

See Two-Day Events to understand how to minimise spending between SVS events.

May 2026 Prep Phase Changes

Major changes were introduced in May 2026 to limit unfair point accumulation. Different days now allow different activities. A video overview is available: May 2026 prep changes (YouTube).

Planning the 5 Days

Colour code used in community planning charts:

  • Purple -- recommended day to use State Buffs (see Titles and Buffs)
  • Green -- great day to use specific items
  • Red -- low points, do NOT use these days

Key Scheduling Decisions

  • Research buff: Can be used on Friday (Day 1). Once you have T11 troops (unlocked via research), many states prefer doing research on Tuesday to unlock T11 for spenders, then promoting T10 to T11 on Thursday (training day).
  • Item focus by day: Some alliances assign focus items per day -- e.g., Charms on Wednesday, Pets on Friday.
  • Expert speed-ups (with Valeria): Once Valeria is available (early Gen 4), Expert speed-ups are taken on Day 3 alongside other items.

Day-by-Day Activity Guide

Activity Day 1 Day 2 Day 3 Day 4 Day 5
Fire Crystals Best OK Avoid Avoid OK
FC Shards OK Best Avoid Avoid OK
Hero Shards Avoid Best OK Avoid Avoid
Construction Best OK Avoid Avoid OK
Troops Avoid Avoid Avoid Best OK
Research OK Best Avoid Avoid OK
Lucky Wheel Avoid Best OK Avoid Avoid
Gathering OK Avoid Best Avoid Avoid
Knowledge / Learn OK Best Avoid Avoid OK
Expert Sigils Avoid Best OK Avoid Avoid
Knowledge (books) Avoid Avoid Best Avoid Avoid
Beasts Avoid Avoid OK Avoid Best
Chief Charm OK Avoid OK Best Avoid
Chief Gear Avoid Avoid Avoid Avoid Best
Widgets Avoid Avoid Avoid OK Best
Mithril Avoid Avoid Avoid OK OK

Extra Tips by Day

  • Gathering (Day 2 / Tuesday): Place your alliance gathering node after 12:01 UTC on Monday so members can gather Monday night AND Tuesday.
  • Ox Skill (Burden Bearer): The cooldown starts when activated. Use it before 12:01 UTC on Monday and it will be available again on Tuesday before reset.
  • Beasts (Day 3 / Wednesday): Accumulate stamina from Tuesday to maximise beast kills. At 1600 Intel Missions, skip non-beast ones and save them for Thursday.
  • Farm accounts: Use your farm accounts in your main alliance for Beasts, item use, and training.

How Many Points to Expect

The following data is from Gen 5 (earlier generations score less as events are less rewarding).

Data from a real player (farm account, Gen 5):

  • Bags emptied last SVS, no real money spent
  • NOT participating in Foundry, Canyon, or Frostfire Mine
  • Did most bears and some local Sunfire
  • Used the minimum to unlock rewards on all events between SVS
  • Did NOT join rallies for first occupation rewards on Fridays
  • Collected 25 days of training speed-ups between SVS

Results -- approximately 20 million points total:

Day Points
Day 1 5,210,000
Day 2 7,915,284
Day 3 1,324,700
Day 4 4,434,120
Day 5 1,353,600

Most active players can achieve 15 to 20 million points by saving items and playing actively.

Maximising Points with Farm Accounts

SVS prep can be very competitive. These are legitimate strategies:

  • Accumulate stamina (2x120 per day + pet bonus) -- use it to join bear rallies on Wednesday
  • Accumulate Fire Crystals (Intel Missions + events) -- upgrade and reset pieces during prep for points
  • Accumulate Essence Stones (Bear Trap) -- upgrade and reset for points
  • Train T5 troops (or T8-T9) and promote during training day using speed-ups
  • Gather on Day 2 with the gathering boost on all extra accounts

Most Efficient Troop Training for Points

Promoting T9 to T10 gives approximately 0.71 points per second of training speed-ups on training day. T8 to T10 gives about 0.64 points per second (roughly 10% less).

Rule: The closer your pre-trained troops are to the maximum unlocked tier, the more points you earn per speed-up second. If you have T11, training T10 and promoting to T11 gives the most points. If you only have T9, training T8 gives the most points.

Farm Account Fire Crystal Thresholds (May 2026)

Generation FC Level 100% Points 50% Points 0% Points
Gen 3 FC 3 FC22 or above FC16 to 21 --
Gen 4 FC 5 FC28 or above FC25 to 27 FC16 to 24
Gen 5 FC 5 FC30 or above FC25 to 29 FC16 to 24
Gen 5 FC 8 FC1 or above FC28 to 30.4 FC16 to 27
Gen 6 FC ?? FC2 or above FC30 to FC1 FC16 to 29
Gen 7 FC 8 FC3 or above FC1 to FC2 FC16 to 30.4
Gen 11 FC 10 FC4 or above FC2 to FC3 FC16 to FC1

Reward Changes (May 2026)

Instead of one hero-specific shard per Gen, you can now choose a chest that gives either a Lucky Hero Gear Chest or one hero-specific shard.

External Resources

See Also